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awesome-architectural-graphics
Collection of recent advanced computer graphics research that involved potential architectural application
https://github.com/jockyuiz/awesome-architectural-graphics
Last synced: 2 days ago
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2. Architectural Geometry
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3) Deployable system
- Text2Sketch: Learning Face Sketch from Facial Attribute Text
- Sketchforme: Composing Sketched Scenes from Text Descriptions for Interactive Applications
- Scones: Towards Conversational Authoring of Sketches
- CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders
- Modern Evolution Strategies for Creativity: Fitting Concrete Images and Abstract Concepts - tokyo-workshop) [[project]](https://es-clip.github.io/) |
- Sketchforme: Composing Sketched Scenes from Text Descriptions for Interactive Applications
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4) 3D shape-to-sketch
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5) Sketch(vector)-to-sketch(vector)
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6) Art-to-sketch
- StrokeAggregator: Consolidating Raw Sketches into Artist-Intended Curve Drawings
- StrokeStrip: Joint Parameterization and Fitting of Stroke Clusters
- Topology-Driven Vectorization of Clean Line Drawings
- Fidelity vs. Simplicity: a Global Approach to Line Drawing Vectorization - sop.inria.fr/reves/Basilic/2016/FLB16/) | Optimization |
- A Delaunay triangulation based approach for cleaning rough sketches
- Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
- Integer-Grid Sketch Simplification and Vectorization - sam.inria.fr/d3/grid-vectorization/) [[Code]](https://gitlab.inria.fr/D3/grid-vectorization/) | Optimization |
- Deep Vectorization of Technical Drawings - Vectorization-of-Technical-Drawings) | Learning |
- General Virtual Sketching Framework for Vector Line Art
- Keypoint-Driven Line Drawing Vectorization via PolyVector Flow - driven-polyvector-flow/) | Learning + Optimization |
- End-to-end Line Drawing Vectorization
- Vectorizing Line Drawings of Arbitrary Thickness via Boundary-based Topology Reconstruction
- Learning to Simplify: Fully Convolutional Networks for Rough Sketch Cleanup
- Mastering Sketching: Adversarial Augmentation for Structured Prediction
- Real-Time Data-Driven Interactive Rough Sketch Inking
- Generating Manga from Illustrations via Mimicking Manga Workflow
- MangaGAN: Unpaired Photo-to-Manga Translation Based on The Methodology of Manga Drawing
- Vectorization of Raster Manga by Deep Reinforcement Learning
- Deep extraction of manga structural lines
- Inertia-based Fast Vectorization of Line Drawings
- Vectorization of Line Drawings via Polyvector Fields
- Deep Line Drawing Vectorization via Line Subdivision and Topology Reconstruction
- Perceptual-aware Sketch Simplification Based on Integrated VGG Layers
- Deep extraction of manga structural lines
- Manga Filling Style Conversion with Screentone Variational Autoencoder
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3. Inverse CAD Modeling
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6) Art-to-sketch
- Synthesizing Programs for Images using Reinforced Adversarial Learning
- Unsupervised Doodling and Painting with Improved SPIRAL - to-paint.github.io/) |
- Towards Layer-wise Image Vectorization - xu/LIVE) [[project]](https://ma-xu.github.io/LIVE/) |
- Paint Transformer: Feed Forward Neural Painting with Stroke Prediction
- Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes - parameterized-style-transfer) |
- Im2Vec: Synthesizing Vector Graphics without Vector Supervision
- Stylized Neural Painting - neural-painting) [[project]](https://jiupinjia.github.io/neuralpainter/) |
- Strokenet: A neural painting environment
- Neural Painters: A learned differentiable constraint for generating brushstroke paintings - painters-pytorch) |
- Learning to Sketch with Deep Q Networks and Demonstrated Strokes
- Unsupervised Image to Sequence Translation with Canvas-Drawer Networks
- Perception-Driven Semi-Structured Boundary Vectorization
- PolyFit: Perception-aligned Vectorization of Raster Clip-art via Intermediate Polygonal Fitting
- ClipGen: A Deep Generative Model for Clipart Vectorization and Synthesis
- Depixelizing pixel art
- TCB-Spline-Based Image Vectorization
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