An open API service indexing awesome lists of open source software.

awesome-entity-component-system

:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
https://github.com/jslee02/awesome-entity-component-system

Last synced: 6 days ago
JSON representation

  • Applications powered by ECS

  • [Applications powered by ECS](#contents)

    • [Game Engines](#contents)

      • crown - General purpose data-driven game engine. [⭐ 27](https://github.com/dbartolini/crown)
      • Engine - Basic cross-platform 3D game engine. [⭐ 301](https://github.com/Shervanator/Engine)
      • halley - A lightweight game engine written in modern C++. [⭐ 3.8k](https://github.com/amzeratul/halley)
      • igneous - Open source game engine written in C++. [⭐ 51](https://github.com/MissingBitStudios/igneous)
      • Lina Engine - Modular, tiny and fast C++ game engine, aimed to develop 3D desktop games. [⭐ 890](https://github.com/inanevin/LinaEngine)
      • Lumos - Cross-Platform C++ 2D/3D game engine. [⭐ 1.5k](https://github.com/jmorton06/Lumos)
      • MxEngine - C++ open source 3D game engine. [⭐ 1.2k](https://github.com/asc-community/MxEngine)
      • Nazara Engine - Cross-platform framework aimed at real-time applications requiring audio, 2D and 3D real-time rendering, network and more. [⭐ 811](https://github.com/NazaraEngine/NazaraEngine)
      • nebula - Open-source and free-to-use modern C++ game engine. [⭐ 1.1k](https://github.com/gscept/nebula)
      • shiva - Modern Cross-Platform C++ Engine with modularity. [⭐ 159](https://github.com/Milerius/shiva)
      • Sparky - Cross-Platform High Performance 2D/3D game engine. [⭐ 1.2k](https://github.com/TheCherno/Sparky)
      • supernova - Game engine for 2D and 3D projects with ECS and data-oriented design. [⭐ 376](https://github.com/supernovaengine/supernova)
      • Usagi - Hierarchical component entity system based game engine. [⭐ 53](https://github.com/vitei/Usagi)
      • WickedEngine - 3D engine with modern graphics. [⭐ 6.8k](https://github.com/turanszkij/WickedEngine)
      • Engo - A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm. [⭐ 1.8k](https://github.com/EngoEngine/engo)
      • Ambient - The multiplayer game engine. [⭐ 3.9k](https://github.com/AmbientRun/Ambient)
      • Amethyst - Data-oriented and data-driven game engine written in Rust. [⭐ 8.0k](https://github.com/amethyst/amethyst)
      • Bevy - A refreshingly simple data-driven game engine built in Rust. [⭐ 44.5k](https://github.com/bevyengine/bevy)
      • Bones - An easy-to-use game engine for making real games. [⭐ 290](https://github.com/fishfolk/bones)
      • mach - Game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps. [⭐ 4.6k](https://github.com/hexops/mach)
    • [Graphics Engines](#contents)

      • bs::framework - Modern C++14 library for the development of real-time graphical applications. [⭐ 1.8k](https://github.com/GameFoundry/bsf)
      • The Forge - Cross-Platform Rendering Framework with support for PC Windows, Linux, Ray Tracing, macOS/iOS, Android, XBOX, PS4, PS5, Switch, Quest 2. [⭐ 5.5k](https://github.com/ConfettiFX/The-Forge)
    • [Physics Libraries](#contents)

      • edyn - A real-time physics engine organized as an ECS. [⭐ 747](https://github.com/xissburg/edyn)
  • ECS Libraries

    • ![GitLab - fast-ecs) ![lockie/cl-fast-ecs](https://img.shields.io/gitlab/stars/lockie/cl-fast-ecs.svg?style=flat&label=Star&maxAge=86400)
  • [ECS Libraries](#contents)

    • anax - Open source C++ entity system. [⭐ 463](https://github.com/miguelmartin75/anax)
    • ECS - C++ single-header entity component system library. [⭐ 480](https://github.com/redxdev/ECS)
    • ecs.hpp - A single header C++14 entity component system library. [⭐ 40](https://github.com/BlackMATov/ecs.hpp)
    • ecst - Experimental C++14 multithreaded compile-time entity-compnent-system library. [⭐ 490](https://github.com/vittorioromeo/ecst)
    • EntityFu - A simple, fast entity component system written in C++. [⭐ 86](https://github.com/NatWeiss/EntityFu)
    • EntityPlus - C++14 entity component system. [⭐ 191](https://github.com/Yelnats321/EntityPlus)
    • EntityX - Fast, type-safe C++ entity component system. [⭐ 2.3k](https://github.com/alecthomas/entityx)
    • entt - Fast and reliable entity-component system. [⭐ 12.3k](https://github.com/skypjack/entt)
    • Flecs - A Multithreaded Entity Component System written for C89 & C99. [⭐ 8.0k](https://github.com/SanderMertens/flecs)
    • Gaia-ECS - Fast and type-safe C++17 archetype-based entity component system. [⭐ 116](https://github.com/richardbiely/gaia-ecs)
    • Ginseng - An ESC library designed for use in games. [⭐ 55](https://github.com/apples/ginseng)
    • goomy - A tiny, experimental ECS framework. [⭐ 14](https://github.com/vberlier/goomy)
    • Kengine - Game engine with an Entity-Component-System (ECS) architecture. [⭐ 616](https://github.com/phisko/kengine)
    • matter - C++17/20 ECS implementation. [⭐ 21](https://github.com/frengels/matter)
    • mustache - A fast, modern C++ entity component system. [⭐ 68](https://github.com/kirillochnev/mustache)
    • pico_ecs - Single-header and cross-platform ECS. [⭐ 484](https://github.com/empyreanx/pico_headers)
    • WickedEngine's ECS - WickedEngine's ECS implementation. [⭐ 6.8k](https://github.com/turanszkij/WickedEngine)
    • Arch - A high-performance Archetype & Chunks Entity Component System for game development and data-oriented programming. [⭐ 1.6k](https://github.com/genaray/Arch)
    • DefaultEcs - ECS for syntax and usage simplicity with maximum performance. [⭐ 746](https://github.com/Doraku/DefaultEcs)
    • DragonECS - ECS for Unity and .NET. [⭐ 291](https://github.com/DCFApixels/DragonECS)
    • Entitas - The Entity Component System Framework for C# and Unity. [⭐ 7.6k](https://github.com/sschmid/Entitas)
    • Fennecs - ... the tiny, tiny, high-energy Entity-Component System! [⭐ 410](https://github.com/outfox/fennecs)
    • Frent - Data oriented ECF with an ECS api for C#, Godot, and Unity. [⭐ 154](https://github.com/itsBuggingMe/Frent)
    • Friflo Engine ECS - ECS for .NET with focus on performance, cache locality and DX. [⭐ 530](https://github.com/friflo/Friflo.Engine.ECS)
    • LeoEcsLite - Lightweight C# Entity Component System framework. [⭐ 60](https://github.com/LeoECSCommunity/ecslite)
    • Massive ECS - Bitset-based ECS with rollbacks. C# library and Unity package. [⭐ 181](https://github.com/nilpunch/massive-ecs)
    • ME.BECS - ECS for Unity with full game state automatic rollbacks. [⭐ 242](https://github.com/chromealex/ME.BECS)
    • Morpeh - ECS Framework for Unity Game Engine and .NET Platform. [⭐ 631](https://github.com/scellecs/morpeh)
    • Static ECS - C# Hierarchical Inverted Bitmap ECS framework. [⭐ 142](https://github.com/Felid-Force-Studios/StaticEcs)
    • Svelto.ECS - Lightweight data oriented entity component system framework. [⭐ 1.4k](https://github.com/sebas77/Svelto.ECS)
    • TinyEcs - A tiny bevy-like archetype-style ECS library for dotnet. [⭐ 135](https://github.com/andreakarasho/TinyEcs)
    • beast - Basic Entity/Aspect/System Toolkit. [⭐ 30](https://github.com/sjl/beast)
    • cl-ecs - An implementation of the Entity-Component-System pattern mostly used in game development. [⭐ 8](https://github.com/bit-phlippers/cl-ecs)
    • cl-fast-ecs - Blazingly fast Entity-Component-System microframework. [gitlab](https://gitlab.com/lockie/cl-fast-ecs)
    • Fast ECS - Simple and fast Entity-Component-System (ECS) library written in Dart. [⭐ 17](https://github.com/QiXi/fast_ecs)
    • ECSx - An ECS framework for Elixir. [⭐ 257](https://github.com/ecsx-framework/ECSx)
    • esper - A lightweight Entity System for Python. [⭐ 670](https://github.com/benmoran56/esper)
    • bevy_ecs - Simple to use, ergonomic, fast, massively parallel, opinionated, and featureful written in Rust. [⭐ 44.5k](https://github.com/bevyengine/bevy)
    • hecs - High-performance, minimalist entity-component-system. [⭐ 1.2k](https://github.com/Ralith/hecs)
    • legion - High performance Rust ECS library. [⭐ 1.7k](https://github.com/amethyst/legion)
    • shipyard - Entity Component System written in Rust. [⭐ 834](https://github.com/leudz/shipyard)
    • specs - Parallel entity component system written in Rust. [⭐ 2.6k](https://github.com/amethyst/specs)
    • Ark - An archetype-based Entity Component System for Go. [⭐ 210](https://github.com/mlange-42/ark)
    • ecs - A Go-implementation of the Entity-Component-System paradigm. [⭐ 331](https://github.com/EngoEngine/ecs)
    • Concord - A feature-complete ECS library. [⭐ 302](https://github.com/Keyslam-Group/Concord)
    • ECS Lua - A fast and easy to use ECS engine for game development. [⭐ 224](https://github.com/nidorx/ecs-lua)
    • evolved.lua - Evolved ECS (Entity-Component-System) for Lua. [⭐ 171](https://github.com/BlackMATov/evolved.lua)
    • Nata - Entity management for Lua. [⭐ 51](https://github.com/tesselode/nata)
    • tiny-ecs - Entity Component System for Lua that's simple, flexible, and useful. [⭐ 775](https://github.com/bakpakin/tiny-ecs)
    • Artemis-odb - A continuation of the popular Artemis ECS framework. [⭐ 825](https://github.com/junkdog/artemis-odb)
    • Ark.jl - An archetype-based Entity Component System (ECS) for Julia. It is a port of the Go ECS Ark. [⭐ 54](https://github.com/ark-ecs/Ark.jl)
    • Fleks - Fast, lightweight, multi-platform entity component system in Kotlin. [⭐ 243](https://github.com/Quillraven/Fleks)
    • becsy - A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs. [⭐ 284](https://github.com/LastOliveGames/becsy)
    • bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library. [⭐ 1.3k](https://github.com/NateTheGreatt/bitECS)
    • ECSY - Entity Component System for javascript. [⭐ 1.1k](https://github.com/ecsyjs/ecsy)
    • miniplex - The gentle game entity manager, focused on ease of use and developer experience. [⭐ 979](https://github.com/hmans/miniplex)
    • Thyseus - An archetypal Entity Component System, built entirely in Typescript. [⭐ 86](https://github.com/JaimeGensler/thyseus)
    • Comptime ECS - Comptime-defined ECS implementation in Zig. [⭐ 4](https://github.com/Very-Blank/Ecs)
    • knoedel - Data oriented application framework written in Zig (ECS). [⭐ 27](https://github.com/Lommix/knoedel)
    • mach-ecs - Entity Component System from first-principles designed for Zig. [⭐ 35](https://github.com/hexops-graveyard/mach-ecs)
    • ZCS - An archetype based entity component system written in Zig. [⭐ 145](https://github.com/Games-by-Mason/ZCS)
    • Zig ECS - A Zig port of the fantasic Entt. [⭐ 392](https://github.com/prime31/zig-ecs)
    • apecs - A fast, extensible, type driven Haskell ECS framework for games. [⭐ 407](https://github.com/jonascarpay/apecs)
    • Woven-ECS - A multithreaded ECS framework for TypeScript aimed at collaborative browser applications. [⭐ 7](https://github.com/WillH0lt/woven-ecs)
  • [License](#contents)

  • Other Resources

  • [Other Resources](#contents)

  • [Star History](#contents)