awesome-gaussians
This repository tracks the latest advancements in 3D Gaussian Splatting from Arxiv, with daily automated updates. Stay up-to-date with cutting-edge research in this exciting field!
https://github.com/longxiang-ai/awesome-gaussians
Last synced: 41 minutes ago
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Categorized Papers
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Dynamic Scene
- Let it Snow! Animating Static Gaussian Scenes With Dynamic Weather Effects
- DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal
- GASPACHO: Gaussian Splatting for Controllable Humans and Objects
- Better Together: Unified Motion Capture and 3D Avatar Reconstruction
- Exploring Dynamic Novel View Synthesis Technologies for Cinematography
- Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling
- The establishment of static digital humans and the integration with spinal models
- Collision avoidance from monocular vision trained with novel view synthesis
- View-Dependent Deformation Fields for 2D Editing of 3D Models
- In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
- Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis
- Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video
- Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
- Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene
- Spatiotemporal Gaussian Optimization for 4D Cone Beam CT Reconstruction from Sparse Projections
- ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian Splatting
- EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation
- Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision
- GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction
- Representing Long Volumetric Video with Temporal Gaussian Hierarchy
- SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing
- SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
- GSVC: Efficient Video Representation and Compression Through 2D Gaussian Splatting
- GaussianAvatar-Editor: Photorealistic Animatable Gaussian Head Avatar Editor
- GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting
- Exploiting Deblurring Networks for Radiance Fields
- Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination
- DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
- OmniPhysGS: 3D Constitutive Gaussians for General Physics-Based Dynamics Generation
- Efficient 4D Gaussian Stream with Low Rank Adaptation
- Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior
- PSRGS:Progressive Spectral Residual of 3D Gaussian for High-Frequency Recovery
- DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting
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Acceleration
- WorldPrompter: Traversable Text-to-Scene Generation
- Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting
- 7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting
- Gaussian RBFNet: Gaussian Radial Basis Functions for Fast and Accurate Representation and Reconstruction of Neural Fields
- ActiveGAMER: Active GAussian Mapping through Efficient Rendering
- GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting
- Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors
- Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
- Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Models
- MapGS: Generalizable Pretraining and Data Augmentation for Online Mapping via Novel View Synthesis
- Locality-aware Gaussian Compression for Fast and High-quality Rendering
- Pushing Rendering Boundaries: Hard Gaussian Splatting
- Turbo3D: Ultra-fast Text-to-3D Generation
- 4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes
- KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences
- MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks
- CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction
- ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing
- PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
- 3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting
- DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions
- GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Text
- Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
- SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video
- EGSRAL: An Enhanced 3D Gaussian Splatting based Renderer with Automated Labeling for Large-Scale Driving Scene
- GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
- InsTaG: Learning Personalized 3D Talking Head from Few-Second Video
- Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
- GaussianFlowOcc: Sparse and Weakly Supervised Occupancy Estimation using Gaussian Splatting and Temporal Flow
- SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
- High-Speed Dynamic 3D Imaging with Sensor Fusion Splatting
- AH-GS: Augmented 3D Gaussian Splatting for High-Frequency Detail Representation
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Applications
- PanoDreamer: Consistent Text to 360-Degree Scene Generation
- ROODI: Reconstructing Occluded Objects with Denoising Inpainters
- 3D Student Splatting and Scooping
- RSGaussian:3D Gaussian Splatting with LiDAR for Aerial Remote Sensing Novel View Synthesis
- View-Dependent Uncertainty Estimation of 3D Gaussian Splatting
- UnCommon Objects in 3D
- Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
- Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation
- Three-Dimensional MRI Reconstruction with Gaussian Representations: Tackling the Undersampling Problem
- AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting
- Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
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Avatar Generation
- ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation
- VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames
- 2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction
- BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation
- GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance
- SE4Lip: Speech-Lip Encoder for Talking Head Synthesis to Solve Phoneme-Viseme Alignment Ambiguity
- GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting
- PBDyG: Position Based Dynamic Gaussians for Motion-Aware Clothed Human Avatars
- TopoGaussian: Inferring Internal Topology Structures from Visual Clues
- Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars
- Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information
- Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation
- Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences
- SG-Splatting: Accelerating 3D Gaussian Splatting with Spherical Gaussians
- PERSE: Personalized 3D Generative Avatars from A Single Portrait
- DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesis
- GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion
- Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
- HuGDiffusion: Generalizable Single-Image Human Rendering via 3D Gaussian Diffusion
- Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds
- RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning
- GlossGau: Efficient Inverse Rendering for Glossy Surface with Anisotropic Spherical Gaussian
- CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
- AvatarPerfect: User-Assisted 3D Gaussian Splatting Avatar Refinement with Automatic Pose Suggestion
- Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
- GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting
- Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting
- Optimized Minimal 3D Gaussian Splatting
- SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality
- Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
- CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering
- FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction
- No Parameters, No Problem: 3D Gaussian Splatting without Camera Intrinsics and Extrinsics
- VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Rendering
- LiteGS: A High-Performance Modular Framework for Gaussian Splatting Training
- GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model
- EndoLRMGS: Complete Endoscopic Scene Reconstruction combining Large Reconstruction Modelling and Gaussian Splatting
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Quality Enhancement
- High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
- UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting
- BOGausS: Better Optimized Gaussian Splatting
- RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars
- GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstruction
- Motion Blender Gaussian Splatting for Dynamic Reconstruction
- MVD-HuGaS: Human Gaussians from a Single Image via 3D Human Multi-view Diffusion Prior
- All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting
- REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
- SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep
- ActiveGS: Active Scene Reconstruction using Gaussian Splatting
- SqueezeMe: Efficient Gaussian Avatars for VR
- ContrastiveGaussian: High-Fidelity 3D Generation with Contrastive Learning and Gaussian Splatting
- L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery
- EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
- QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos
- GASP: Gaussian Avatars with Synthetic Priors
- MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussian Splatting
- Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians
- Faster and Better 3D Splatting via Group Training
- Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
- Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
- Text-to-3D Gaussian Splatting with Physics-Grounded Motion Generation
- Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization
- HandSplat: Embedding-Driven Gaussian Splatting for High-Fidelity Hand Rendering
- Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model
- MTGS: Multi-Traversal Gaussian Splatting
- VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting
- 3D Gaussian Splatting against Moving Objects for High-Fidelity Street Scene Reconstruction
- Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenes
- PointTalk: Audio-Driven Dynamic Lip Point Cloud for 3D Gaussian-based Talking Head Synthesis
- DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models
- Deformable Radial Kernel Splatting
- Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting
- Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos
- SqueezeMe: Efficient Gaussian Avatars for VR
- HyperGS: Hyperspectral 3D Gaussian Splatting
- MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction
- TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
- LLGS: Unsupervised Gaussian Splatting for Image Enhancement and Reconstruction in Pure Dark Environment
- Unraveling the Effects of Synthetic Data on End-to-End Autonomous Driving
- PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos
- StructuredField: Unifying Structured Geometry and Radiance Field
- JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting
- GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
- GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models
- DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptation
- GRaD-Nav: Efficiently Learning Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics
- 2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting
- EmoTalkingGaussian: Continuous Emotion-conditioned Talking Head Synthesis
- Seeing World Dynamics in a Nutshell
- SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps
- PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map
- Towards Better Robustness: Progressively Joint Pose-3DGS Learning for Arbitrarily Long Videos
- X$^{2}$-Gaussian: 4D Radiative Gaussian Splatting for Continuous-time Tomographic Reconstruction
- ExScene: Free-View 3D Scene Reconstruction with Gaussian Splatting from a Single Image
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Geometry Reconstruction
- HumanDreamer-X: Photorealistic Single-image Human Avatars Reconstruction via Gaussian Restoration
- Targetless LiDAR-Camera Calibration with Anchored 3D Gaussians
- Thermoxels: a voxel-based method to generate simulation-ready 3D thermal models
- Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis
- FlowR: Flowing from Sparse to Dense 3D Reconstructions
- LHM: Large Animatable Human Reconstruction Model from a Single Image in Seconds
- AI-assisted 3D Preservation and Reconstruction of Temple Arts
- S3R-GS: Streamlining the Pipeline for Large-Scale Street Scene Reconstruction
- DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
- RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos
- Realistic Surgical Simulation from Monocular Videos
- F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Consistent Gaussian Splatting
- Resolution-Robust 3D MRI Reconstruction with 2D Diffusion Priors: Diverse-Resolution Training Outperforms Interpolation
- Large Images are Gaussians: High-Quality Large Image Representation with Levels of 2D Gaussian Splatting
- HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
- Splatter-360: Generalizable 360$^{\circ}$ Gaussian Splatting for Wide-baseline Panoramic Images
- DGNS: Deformable Gaussian Splatting and Dynamic Neural Surface for Monocular Dynamic 3D Reconstruction
- AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
- DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
- DreamDrive: Generative 4D Scene Modeling from Street View Images
- Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation
- ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting
- DreamDrive: Generative 4D Scene Modeling from Street View Images
- LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors
- Dense-SfM: Structure from Motion with Dense Consistent Matching
- Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images
- GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis
- 3D Gaussian Inpainting with Depth-Guided Cross-View Consistency
- CDGS: Confidence-Aware Depth Regularization for 3D Gaussian Splatting
- Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
- PUGS: Zero-shot Physical Understanding with Gaussian Splatting
- Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields
- GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting
- StableGS: A Floater-Free Framework for 3D Gaussian Splatting
- 3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh
- RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians
- F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Consistent Gaussian Splatting
- Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion
- Laplace-Beltrami Operator for Gaussian Splatting
- Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details
- Vid2Fluid: 3D Dynamic Fluid Assets from Single-View Videos with Generative Gaussian Splatting
- Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization
- Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models
- LandMarkSystem Technical Report
- EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
- Frequency-Aware Gaussian Splatting Decomposition
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Few-shot
- DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting
- Coca-Splat: Collaborative Optimization for Camera Parameters and 3D Gaussians
- Distilling Multi-view Diffusion Models into 3D Generators
- GaussianCAD: Robust Self-Supervised CAD Reconstruction from Three Orthographic Views Using 3D Gaussian Splatting
- Multi-Modal 3D Mesh Reconstruction from Images and Text
- Physics-Aware Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
- DynSUP: Dynamic Gaussian Splatting from An Unposed Image Pair
- SparseLGS: Sparse View Language Embedded Gaussian Splatting
- How to Use Diffusion Priors under Sparse Views?
- GIGA: Generalizable Sparse Image-driven Gaussian Avatars
- Synthetic Prior for Few-Shot Drivable Head Avatar Inversion
- MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds
- GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting and Meshing
- RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors
- RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images
- GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
- Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images
- CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting
- FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency
- SLGaussian: Fast Language Gaussian Splatting in Sparse Views
- Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction
- SparseGrasp: Robotic Grasping via 3D Semantic Gaussian Splatting from Sparse Multi-View RGB Images
- TSGaussian: Semantic and Depth-Guided Target-Specific Gaussian Splatting from Sparse Views
- FreeSplatter: Pose-free Gaussian Splatting for Sparse-view 3D Reconstruction
- NovelGS: Consistent Novel-view Denoising via Large Gaussian Reconstruction Model
- RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
- 4DRGS: 4D Radiative Gaussian Splatting for Efficient 3D Vessel Reconstruction from Sparse-View Dynamic DSA Images
- SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction
- Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
- Improving Geometry in Sparse-View 3DGS via Reprojection-based DoF Separation
- NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
- SplatVoxel: History-Aware Novel View Streaming without Temporal Training
- NVS-SQA: Exploring Self-Supervised Quality Representation Learning for Neurally Synthesized Scenes without References
- DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform
- DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior
- Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting
- S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting
- Seeing A 3D World in A Grain of Sand
- LensDFF: Language-enhanced Sparse Feature Distillation for Efficient Few-Shot Dexterous Manipulation
- See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization
- Evaluating Human Perception of Novel View Synthesis: Subjective Quality Assessment of Gaussian Splatting and NeRF in Dynamic Scenes
- FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
- CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
- Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
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Large Scene
- SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors
- UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene Reconstruction
- OpenFly: A Versatile Toolchain and Large-scale Benchmark for Aerial Vision-Language Navigation
- Urban4D: Semantic-Guided 4D Gaussian Splatting for Urban Scene Reconstruction
- Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
- Tortho-Gaussian: Splatting True Digital Orthophoto Maps
- Unleashing the Power of Data Synthesis in Visual Localization
- CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
- PoI: Pixel of Interest for Novel View Synthesis Assisted Scene Coordinate Regression
- WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting
- Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction
- HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting
- UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation
- GigaSLAM: Large-Scale Monocular SLAM with Hierachical Gaussian Splats
- LiV-GS: LiDAR-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments
- WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting
- STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes
- MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo
- LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction
- NeRF and Gaussian Splatting SLAM in the Wild
- UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations
- Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes
- RadSplatter: Extending 3D Gaussian Splatting to Radio Frequencies for Wireless Radiomap Extrapolation
- LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction
- From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting
- GaussianFocus: Constrained Attention Focus for 3D Gaussian Splatting
- OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
- MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting
- Niagara: Normal-Integrated Geometric Affine Field for Scene Reconstruction from a Single View
- PanopticSplatting: End-to-End Panoptic Gaussian Splatting
- RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes
- GS-GVINS: A Tightly-integrated GNSS-Visual-Inertial Navigation System Augmented by 3D Gaussian Splatting
- ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splatting
- PoI: Pixel of Interest for Novel View Synthesis Assisted Scene Coordinate Regression
- VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes
- StyledStreets: Multi-style Street Simulator with Spatial and Temporal Consistency
- RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
- EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis
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Model Compression
- 3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS
- Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
- ADGaussian: Generalizable Gaussian Splatting for Autonomous Driving with Multi-modal Inputs
- SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstruction
- PCGS: Progressive Compression of 3D Gaussian Splatting
- Mitigating Ambiguities in 3D Classification with Gaussian Splatting
- Uni-Gaussians: Unifying Camera and Lidar Simulation with Gaussians for Dynamic Driving Scenarios
- HAC++: Towards 100X Compression of 3D Gaussian Splatting
- Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity
- SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum
- GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction
- Micro-splatting: Maximizing Isotropic Constraints for Refined Optimization in 3D Gaussian Splatting
- WATER-GS: Toward Copyright Protection for 3D Gaussian Splatting via Universal Watermarking
- Radiant: Large-scale 3D Gaussian Rendering based on Hierarchical Framework
- ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
- SizeGS: Size-aware Compression of 3D Gaussians with Hierarchical Mixed Precision Quantization
- ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer
- Improving Adaptive Density Control for 3D Gaussian Splatting
- Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images
- BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering
- CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression
- CompMarkGS: Robust Watermarking for Compression 3D Gaussian Splatting
- EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy
- Zero-1-to-G: Taming Pretrained 2D Diffusion Model for Direct 3D Generation
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance
- Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
- MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting
- DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
- Wonderland: Navigating 3D Scenes from a Single Image
- DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation
- LinPrim: Linear Primitives for Differentiable Volumetric Rendering
- GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression
- Exploring the Versal AI Engine for 3D Gaussian Splatting
- X-SG$^2$S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks
- High-Quality Spatial Reconstruction and Orthoimage Generation Using Efficient 2D Gaussian Splatting
- Hardware-Rasterized Ray-Based Gaussian Splatting
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
- GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robots
- ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes
- 3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering
- Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
- Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution
- Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance
- Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
- Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
- GaussianVideo: Efficient Video Representation and Compression by Gaussian Splatting
- Surgical Gaussian Surfels: Highly Accurate Real-time Surgical Scene Rendering
- NTR-Gaussian: Nighttime Dynamic Thermal Reconstruction with 4D Gaussian Splatting Based on Thermodynamics
- Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization
- Scalable Real2Sim: Physics-Aware Asset Generation Via Robotic Pick-and-Place Setups
- CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
- Vision-in-the-loop Simulation for Deep Monocular Pose Estimation of UAV in Ocean Environment
- GP-GS: Gaussian Processes for Enhanced Gaussian Splatting
- Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation
- Audio-Plane: Audio Factorization Plane Gaussian Splatting for Real-Time Talking Head Synthesis
- Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction
- CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction
- Disentangled 4D Gaussian Splatting: Towards Faster and More Efficient Dynamic Scene Rendering
- ERUPT: Efficient Rendering with Unposed Patch Transformer
- StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
- NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations
-
Ray Tracing
- 3D Gaussian Particle Approximation of VDB Datasets: A Study for Scientific Visualization
- Real-time Global Illumination for Dynamic 3D Gaussian Scenes
- RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splatting
- IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
- URAvatar: Universal Relightable Gaussian Codec Avatars
- Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
- GS^3: Efficient Relighting with Triple Gaussian Splatting
- RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
- 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
- EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
- WRF-GS: Wireless Radiation Field Reconstruction with 3D Gaussian Splatting
- Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization
- RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
- 6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
- SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream
- REdiSplats: Ray Tracing for Editable Gaussian Splatting
- GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
- WRF-GS: Wireless Radiation Field Reconstruction with 3D Gaussian Splatting
- IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing
- 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
- RF-3DGS: Wireless Channel Modeling with Radio Radiance Field and 3D Gaussian Splatting
- RaySplats: Ray Tracing based Gaussian Splatting
- 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
- BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
- MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
- Radiant Foam: Real-Time Differentiable Ray Tracing
- Scalable 3D Gaussian Splatting-Based RF Signal Spatial Propagation Modeling
-
Relighting
- FIORD: A Fisheye Indoor-Outdoor Dataset with LIDAR Ground Truth for 3D Scene Reconstruction and Benchmarking
- LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
- Free Your Hands: Lightweight Relightable Turntable Capture Pipeline
- D3DR: Lighting-Aware Object Insertion in Gaussian Splatting
- Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
- ForestSplats: Deformable transient field for Gaussian Splatting in the Wild
- MGSR: 2D/3D Mutual-boosted Gaussian Splatting for High-fidelity Surface Reconstruction under Various Light Conditions
- Ref-GS: Directional Factorization for 2D Gaussian Splatting
- NexusSplats: Efficient 3D Gaussian Splatting in the Wild
- HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving
- SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors
- InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception
- FaceLift: Single Image to 3D Head with View Generation and GS-LRM
- TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulation
- SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
- 3D Gaussian Inverse Rendering with Approximated Global Illumination
- InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians
- Stochastic Ray Tracing of 3D Transparent Gaussians
- FIORD: A Fisheye Indoor-Outdoor Dataset with LIDAR Ground Truth for 3D Scene Reconstruction and Benchmarking
- Multi-View Pose-Agnostic Change Localization with Zero Labels
- A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision
- Extrapolated Urban View Synthesis Benchmark
- AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis
- HRAvatar: High-Quality and Relightable Gaussian Head Avatar
- Reflective Gaussian Splatting
- Generating Editable Head Avatars with 3D Gaussian GANs
- PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields
- Scalable Benchmarking and Robust Learning for Noise-Free Ego-Motion and 3D Reconstruction from Noisy Video
- Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction
- RobuRCDet: Enhancing Robustness of Radar-Camera Fusion in Bird's Eye View for 3D Object Detection
- OMG: Opacity Matters in Material Modeling with Gaussian Splatting
- EOGS: Gaussian Splatting for Earth Observation
- GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs
- MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection
- ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation
- Reflective Gaussian Splatting
- E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting
- Gaussian Difference: Find Any Change Instance in 3D Scenes
- EndoPBR: Material and Lighting Estimation for Photorealistic Surgical Simulations via Physically-based Rendering
- OMG: Opacity Matters in Material Modeling with Gaussian Splatting
- VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion
- GaussRender: Learning 3D Occupancy with Gaussian Rendering
- Deformable Beta Splatting
- VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting
- Follow Your Motion: A Generic Temporal Consistency Portrait Editing Framework with Trajectory Guidance
- Learning 3D-Gaussian Simulators from RGB Videos
- PGC: Physics-Based Gaussian Cloth from a Single Pose
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3DGS Surveys
- A Survey on Event-driven 3D Reconstruction: Development under Different Categories
- Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming
- 3D Gaussian Splatting in Robotics: A Survey
- 3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities
- Neural Fields in Robotics: A Survey
- 3D Gaussian Splatting in Robotics: A Survey
- 3D Representation Methods: A Survey
- DESI Peculiar Velocity Survey -- Fundamental Plane
- 3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities
- Survey on Fundamental Deep Learning 3D Reconstruction Techniques
- Panopticon: a telescope for our times
- 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
- 3D Gaussian Splatting in Robotics: A Survey
- Learning-based Multi-View Stereo: A Survey
- 3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities
- Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models
- NFL-BA: Improving Endoscopic SLAM with Near-Field Light Bundle Adjustment
- Adversarial Attacks Using Differentiable Rendering: A Survey
- NFL-BA: Improving Endoscopic SLAM with Near-Field Light Bundle Adjustment
- Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC
- Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directions
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SLAM
- WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
- MonoGS++: Fast and Accurate Monocular RGB Gaussian SLAM
- Online Language Splatting
- GaussHDR: High Dynamic Range Gaussian Splatting via Learning Unified 3D and 2D Local Tone Mapping
- POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality
- Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling
- Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splatting
- LiDAR-enhanced 3D Gaussian Splatting Mapping
- Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects
- GSplatVNM: Point-of-View Synthesis for Visual Navigation Models Using Gaussian Splatting
- Splats in Splats: Embedding Invisible 3D Watermark within Gaussian Splatting
- Towards Rich Emotions in 3D Avatars: A Text-to-3D Avatar Generation Benchmark
- GSGTrack: Gaussian Splatting-Guided Object Pose Tracking from RGB Videos
- 6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting
- RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting
- CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion
- FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian Splatting
- LineGS : 3D Line Segment Representation on 3D Gaussian Splatting
- Digital Twin Buildings: 3D Modeling, GIS Integration, and Visual Descriptions Using Gaussian Splatting, ChatGPT/Deepseek, and Google Maps Platform
- UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
- SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets
- Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAM
- Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
- CityLoc: 6 DoF Localization of Text Descriptions in Large-Scale Scenes with Gaussian Representation
- GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping
- DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes
- GSplatLoc: Ultra-Precise Camera Localization via 3D Gaussian Splatting
- DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction
- GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking
- SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians
- RP-SLAM: Real-time Photorealistic SLAM with Efficient 3D Gaussian Splatting
- Feat2GS: Probing Visual Foundation Models with Gaussian Splatting
- GSTAR: Gaussian Surface Tracking and Reconstruction
- VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM
- GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians
- 4D Radar-Inertial Odometry based on Gaussian Modeling and Multi-Hypothesis Scan Matching
- Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
- GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency
- Splat-LOAM: Gaussian Splatting LiDAR Odometry and Mapping
- Deblur Gaussian Splatting SLAM
- GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images
- GI-SLAM: Gaussian-Inertial SLAM
- 4D Gaussian Splatting SLAM
- EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting
- Is there anything left? Measuring semantic residuals of objects removed from 3D Gaussian Splatting
- Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping
- CityLoc: 6DoF Pose Distributional Localization for Text Descriptions in Large-Scale Scenes with Gaussian Representation
- SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting
- Dragen3D: Multiview Geometry Consistent 3D Gaussian Generation with Drag-Based Control
- 3D Gaussian Splatting aided Localization for Large and Complex Indoor-Environments
- High-Dynamic Radar Sequence Prediction for Weather Nowcasting Using Spatiotemporal Coherent Gaussian Representation
- BevSplat: Resolving Height Ambiguity via Feature-Based Gaussian Primitives for Weakly-Supervised Cross-View Localization
- Hier-SLAM++: Neuro-Symbolic Semantic SLAM with a Hierarchically Categorical Gaussian Splatting
- Direct Sparse Odometry with Continuous 3D Gaussian Maps for Indoor Environments
- FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
- DQO-MAP: Dual Quadrics Multi-Object mapping with Gaussian Splatting
- Advancing Dense Endoscopic Reconstruction with Gaussian Splatting-driven Surface Normal-aware Tracking and Mapping
- Digital Twin Buildings: 3D Modeling, GIS Integration, and Visual Descriptions Using Gaussian Splatting, ChatGPT/Deepseek, and Google Maps Platforms
- UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
- Time-resolved dynamic CBCT reconstruction using prior-model-free spatiotemporal Gaussian representation (PMF-STGR)
- Visual Acoustic Fields
- Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields
- VizFlyt: Perception-centric Pedagogical Framework For Autonomous Aerial Robots
- STAMICS: Splat, Track And Map with Integrated Consistency and Semantics for Dense RGB-D SLAM
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Scene Understanding
- Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration
- 4D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Models
- TGP: Two-modal occupancy prediction with 3D Gaussian and sparse points for 3D Environment Awareness
- Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation
- FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting
- TT-GaussOcc: Test-Time Compute for Self-Supervised Occupancy Prediction via Spatio-Temporal Gaussian Splatting
- ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting
- MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction
- CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving
- 3D Reconstruction of Shoes for Augmented Reality
- Multi-robot autonomous 3D reconstruction using Gaussian splatting with Semantic guidance
- Planar Gaussian Splatting
- Occam's LGS: A Simple Approach for Language Gaussian Splatting
- LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding
- GSemSplat: Generalizable Semantic 3D Gaussian Splatting from Uncalibrated Image Pairs
- Interactive Scene Authoring with Specialized Generative Primitives
- FMLGS: Fast Multilevel Language Embedded Gaussians for Part-level Interactive Agents
- Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation
- Wheat3DGS: In-field 3D Reconstruction, Instance Segmentation and Phenotyping of Wheat Heads with Gaussian Splatting
- IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments
- econSG: Efficient and Multi-view Consistent Open-Vocabulary 3D Semantic Gaussians
- Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning
- Interpretable Single-View 3D Gaussian Splatting using Unsupervised Hierarchical Disentangled Representation Learning
- GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splatting
- Efficient Semantic Splatting for Remote Sensing Multi-view Segmentation
- EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding
- Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting
- SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
- Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting
- PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM
- 4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
- OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities
- Leverage Cross-Attention for End-to-End Open-Vocabulary Panoptic Reconstruction
- OVGaussian: Generalizable 3D Gaussian Segmentation with Open Vocabularies
- PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Grouping
- HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
- Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting
- Gaussian Masked Autoencoders
- EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
- LIVE-GS: LLM Powers Interactive VR by Enhancing Gaussian Splatting
- DCSEG: Decoupled 3D Open-Set Segmentation using Gaussian Splatting
- GaussianAD: Gaussian-Centric End-to-End Autonomous Driving
- CULTURE3D: Cultural Landmarks and Terrain Dataset for 3D Applications
- Interactive Holographic Visualization for 3D Facial Avatar
- Vivar: A Generative AR System for Intuitive Multi-Modal Sensor Data Presentation
- GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding
- CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image
- Divide-and-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting
- PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Model
- COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting
- PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding
- SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
- DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
- RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos
- GaussianToken: An Effective Image Tokenizer with 2D Gaussian Splatting
- CULTURE3D: Cultural Landmarks and Terrain Dataset for 3D Applications
- Open-Vocabulary Semantic Part Segmentation of 3D Human
- GS-TransUNet: Integrated 2D Gaussian Splatting and Transformer UNet for Accurate Skin Lesion Analysis
- OG-Gaussian: Occupancy Based Street Gaussians for Autonomous Driving
- OpenFly: A Versatile Toolchain and Large-scale Benchmark for Aerial Vision-Language Navigation
- UniGS: Unified Language-Image-3D Pretraining with Gaussian Splatting
- Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
- Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field
- Instrument-Splatting: Controllable Photorealistic Reconstruction of Surgical Instruments Using Gaussian Splatting
- GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
- OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding
- OpenFly: A Versatile Toolchain and Large-scale Benchmark for Aerial Vision-Language Navigation
- Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation
- GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
- HAMMER: Heterogeneous, Multi-Robot Semantic Gaussian Splatting
- GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization
- OccGS: Zero-shot 3D Occupancy Reconstruction with Semantic and Geometric-Aware Gaussian Splatting
- LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generation
- ReasonGrounder: LVLM-Guided Hierarchical Feature Splatting for Open-Vocabulary 3D Visual Grounding and Reasoning
- TranSplat: Lighting-Consistent Cross-Scene Object Transfer with 3D Gaussian Splatting
- ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting
- Segment then Splat: A Unified Approach for 3D Open-Vocabulary Segmentation based on Gaussian Splatting
- Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying
- Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields
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最新论文
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2024年12月
- One Shot, One Talk: Whole-body Talking Avatar from a Single Image
- VR-Doh: Hands-on 3D Modeling in Virtual Reality
- ChatSplat: 3D Conversational Gaussian Splatting
- Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
- Dense Scene Reconstruction from Light-Field Images Affected by Rolling Shutter
- Volumetrically Consistent 3D Gaussian Rasterization
- SGSST: Scaling Gaussian Splatting StyleTransfer
- Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objects
- RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussians
- TimeWalker: Personalized Neural Space for Lifelong Head Avatars
- Structured 3D Latents for Scalable and Versatile 3D Generation
- ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency
- Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion
- HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
- Driving Scene Synthesis on Free-form Trajectories with Generative Prior
- Diffusion Models with Anisotropic Gaussian Splatting for Image Inpainting
- 3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
- SfM-Free 3D Gaussian Splatting via Hierarchical Training
- GFreeDet: Exploiting Gaussian Splatting and Foundation Models for Model-free Unseen Object Detection in the BOP Challenge 2024
- A Lesson in Splats: Teacher-Guided Diffusion for 3D Gaussian Splats Generation with 2D Supervision
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2024年11月
- PhysMotion: Physics-Grounded Dynamics From a Single Image
- SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
- GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision
- Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
- Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
- Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects
- GradiSeg: Gradient-Guided Gaussian Segmentation with Enhanced 3D Boundary Precision
- Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modeling
- GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
- TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
- Gaussian Splashing: Direct Volumetric Rendering Underwater
- Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding
- ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration
- T-3DGS: Removing Transient Objects for 3D Scene Reconstruction
- GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction
- SAMa: Material-aware 3D Selection and Segmentation
- SADG: Segment Any Dynamic Gaussian Without Object Trackers
- AGS-Mesh: Adaptive Gaussian Splatting and Meshing with Geometric Priors for Indoor Room Reconstruction Using Smartphones
- Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes
- RIGI: Rectifying Image-to-3D Generation Inconsistency via Uncertainty-aware Learning
- GaussianSpeech: Audio-Driven Gaussian Avatars
- Point Cloud Unsupervised Pre-training via 3D Gaussian Splatting
- DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting
- SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
- 3DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangement
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis
- Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting
- Towards More Accurate Fake Detection on Images Generated from Advanced Generative and Neural Rendering Models
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
- Real-Time Spatio-Temporal Reconstruction of Dynamic Endoscopic Scenes with 4D Gaussian Splatting
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
- PCoTTA: Continual Test-Time Adaptation for Multi-Task Point Cloud Understanding
- Towards More Accurate Fake Detection on Images Generated from Advanced Generative and Neural Rendering Models
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
- GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
- Biomass phenotyping of oilseed rape through UAV multi-view oblique imaging with 3DGS and SAM model
- DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction
- GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering
- 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
- DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
- MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation
- A Hierarchical Compression Technique for 3D Gaussian Splatting Compression
- Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation
- GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
- Biomass phenotyping of oilseed rape through UAV multi-view oblique imaging with 3DGS and SAM model
- DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimization
- MBA-SLAM: Motion Blur Aware Dense Visual SLAM with Radiance Fields Representation
- Through the Curved Cover: Synthesizing Cover Aberrated Scenes with Refractive Field
- AI-Driven Stylization of 3D Environments
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
- PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Rendering
- ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
- GS2Pose: Two-stage 6D Object Pose Estimation Guided by Gaussian Splatting
- 3DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangement
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis
- Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting
- HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features
- LVI-GS: Tightly-coupled LiDAR-Visual-Inertial SLAM using 3D Gaussian Splatting
- Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting
- SplatOverflow: Asynchronous Hardware Troubleshooting
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
- Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting
- SplatOverflow: Asynchronous Hardware Troubleshooting
- FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training
- HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian Splatting
- GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering
- A Hierarchical Compression Technique for 3D Gaussian Splatting Compression
- Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
- Through the Curved Cover: Synthesizing Cover Aberrated Scenes with Refractive Field
- AI-Driven Stylization of 3D Environments
- GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting
- PEP-GS: Perceptually-Enhanced Precise Structured 3D Gaussians for View-Adaptive Rendering
- ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
- MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
- GS2Pose: Two-stage 6D Object Pose Estimation Guided by Gaussian Splatting
- HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features
- LVI-GS: Tightly-coupled LiDAR-Visual-Inertial SLAM using 3D Gaussian Splatting
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
- Real-Time Spatio-Temporal Reconstruction of Dynamic Endoscopic Scenes with 4D Gaussian Splatting
- CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
- PCoTTA: Continual Test-Time Adaptation for Multi-Task Point Cloud Understanding
- Mini-Splatting2: Building 360 Scenes within Minutes via Aggressive Gaussian Densification
- Sketch-guided Cage-based 3D Gaussian Splatting Deformation
- FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
- RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulator
- Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation
- Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
- SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching
- FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting
- Generating 3D-Consistent Videos from Unposed Internet Photos
- GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
- Video2BEV: Transforming Drone Videos to BEVs for Video-based Geo-localization
- PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy
- SCIGS: 3D Gaussians Splatting from a Snapshot Compressive Image
- Automated 3D Physical Simulation of Open-world Scene with Gaussian Splatting
- GaussianPretrain: A Simple Unified 3D Gaussian Representation for Visual Pre-training in Autonomous Driving
- Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels
- TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction
- Direct and Explicit 3D Generation from a Single Image
- DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environment
- SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction
- The Oxford Spires Dataset: Benchmarking Large-Scale LiDAR-Visual Localisation, Reconstruction and Radiance Field Methods
- USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting
- Efficient Density Control for 3D Gaussian Splatting
- DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes
- VeGaS: Video Gaussian Splatting
- GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
- GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video
- SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
- SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
- G2SDF: Surface Reconstruction from Explicit Gaussians with Implicit SDFs
- PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence
- Distractor-free Generalizable 3D Gaussian Splatting
- DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
- SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting
- PhysMotion: Physics-Grounded Dynamics From a Single Image
- 4D Scaffold Gaussian Splatting for Memory Efficient Dynamic Scene Reconstruction
- Textured Gaussians for Enhanced 3D Scene Appearance Modeling
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
- PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image
- HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression
- Neural Surface Priors for Editable Gaussian Splatting
- Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
- SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images
- GLS: Geometry-aware 3D Language Gaussian Splatting
- HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction
- DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting
- Bundle Adjusted Gaussian Avatars Deblurring
- GAST: Sequential Gaussian Avatars with Hierarchical Spatio-temporal Context
- UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigation
- PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments
- ZeroGS: Training 3D Gaussian Splatting from Unposed Images
- Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction
- MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM
- Event-boosted Deformable 3D Gaussians for Fast Dynamic Scene Reconstruction
- DynamicAvatars: Accurate Dynamic Facial Avatars Reconstruction and Precise Editing with Diffusion Models
- GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision
- EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
- SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
- Gassidy: Gaussian Splatting SLAM in Dynamic Environments
- SplatSDF: Boosting Neural Implicit SDF via Gaussian Splatting Fusion
- Neural 4D Evolution under Large Topological Changes from 2D Images
- 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes
- Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly Training for 4D Reconstruction
- VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving
- Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation
- NexusSplats: Efficient 3D Gaussian Splatting in the Wild
- SCIGS: 3D Gaussians Splatting from a Snapshot Compressive Image
- Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting
- Sketch-guided Cage-based 3D Gaussian Splatting Deformation
- DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction
- BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
-
2024年10月
- Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
- Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
- Self-Ensembling Gaussian Splatting for Few-shot Novel View Synthesis
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images
- GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
- XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAM
- GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring
- ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting
- MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
- IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera
- Fast Feedforward 3D Gaussian Splatting Compression
- Generalizable and Animatable Gaussian Head Avatar
- L-VITeX: Light-weight Visual Intuition for Terrain Exploration
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting
- 3D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generation
- FreeGaussian: Guidance-free Controllable 3D Gaussian Splats with Flow Derivatives
- MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane Sweeps
- Grid4D: 4D Decomposed Hash Encoding for High-fidelity Dynamic Gaussian Splatting
- Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
- Self-Ensembling Gaussian Splatting for Few-shot Novel View Synthesis
- URAvatar: Universal Relightable Gaussian Codec Avatars
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images
- GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
- GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian Splatting
- XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAM
- GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring
- ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting
- Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis
- Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis
- Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images
- PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting
- FreeGaussian: Guidance-free Controllable 3D Gaussian Splats with Flow Derivatives
- ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting
- Grid4D: 4D Decomposed Hash Encoding for High-fidelity Dynamic Gaussian Splatting
- LoDAvatar: Hierarchical Embedding and Adaptive Levels of Detail with Gaussian Splatting for Enhanced Human Avatars
- CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians
- ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
- Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
- SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
- DiffGS: Functional Gaussian Splatting Diffusion
- Robotic Learning in your Backyard: A Neural Simulator from Open Source Components
- Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images
- ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting
- MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane Sweeps
- LoDAvatar: Hierarchical Embedding and Adaptive Levels of Detail with Gaussian Splatting for Enhanced Human Avatars
- CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians
- ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings
- Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
- Neural Fields in Robotics: A Survey
- SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
- DiffGS: Functional Gaussian Splatting Diffusion
- Robotic Learning in your Backyard: A Neural Simulator from Open Source Components
- Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantization
- ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting
- PixelGaussian: Generalizable 3D Gaussian Reconstruction from Arbitrary Views
- 3D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generation
- Sort-free Gaussian Splatting via Weighted Sum Rendering
- Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling
- PLGS: Robust Panoptic Lifting with 3D Gaussian Splatting
- AG-SLAM: Active Gaussian Splatting SLAM
- SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
- LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias
- E-3DGS: Gaussian Splatting with Exposure and Motion Events
- Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantization
- ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting
- Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
- VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
- DaRePlane: Direction-aware Representations for Dynamic Scene Reconstruction
- DepthSplat: Connecting Gaussian Splatting and Depth
- LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias
- Sort-free Gaussian Splatting via Weighted Sum Rendering
- Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling
- Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
- VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points
- PLGS: Robust Panoptic Lifting with 3D Gaussian Splatting
- AG-SLAM: Active Gaussian Splatting SLAM
- SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes
- E-3DGS: Gaussian Splatting with Exposure and Motion Events
- MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors
- 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
- MSGField: A Unified Scene Representation Integrating Motion, Semantics, and Geometry for Robotic Manipulation
- LucidFusion: Generating 3D Gaussians with Arbitrary Unposed Images
- MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors
- 3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors
- MSGField: A Unified Scene Representation Integrating Motion, Semantics, and Geometry for Robotic Manipulation
- LucidFusion: Generating 3D Gaussians with Arbitrary Unposed Images
- Fully Explicit Dynamic Gaussian Splatting
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting
- GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting
- LUDVIG: Learning-free Uplifting of 2D Visual features to Gaussian Splatting scenes
- Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
- DaRePlane: Direction-aware Representations for Dynamic Scene Reconstruction
- DepthSplat: Connecting Gaussian Splatting and Depth
- Differentiable Robot Rendering
- MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
- DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
- DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
- L3DG: Latent 3D Gaussian Diffusion
- GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
- MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields
- GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information
- Scalable Indoor Novel-View Synthesis using Drone-Captured 360 Imagery with 3D Gaussian Splatting
- Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction
- Fully Explicit Dynamic Gaussian Splatting
- EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting
- GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting
- LUDVIG: Learning-free Uplifting of 2D Visual features to Gaussian Splatting scenes
- Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set
- Differentiable Robot Rendering
- MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
- DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering
- DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
- L3DG: Latent 3D Gaussian Diffusion
- GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting
- Hybrid bundle-adjusting 3D Gaussians for view consistent rendering with pose optimization
- UniG: Modelling Unitary 3D Gaussians for View-consistent 3D Reconstruction
- Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
- TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt
- SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detection
- LoGS: Visual Localization via Gaussian Splatting with Fewer Training Images
- RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
- GSLoc: Visual Localization with 3D Gaussian Splatting
- SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
- Comparative Analysis of Novel View Synthesis and Photogrammetry for 3D Forest Stand Reconstruction and extraction of individual tree parameters
- GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
- DreamSat: Towards a General 3D Model for Novel View Synthesis of Space Objects
- PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
- Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
- Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
- StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
- Hybrid bundle-adjusting 3D Gaussians for view consistent rendering with pose optimization
- UniG: Modelling Unitary 3D Gaussians for View-consistent 3D Reconstruction
- Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats
- TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt
- SplatPose+: Real-time Image-Based Pose-Agnostic 3D Anomaly Detection
- LoGS: Visual Localization via Gaussian Splatting with Fewer Training Images
- GS^3: Efficient Relighting with Triple Gaussian Splatting
- MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields
- GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information
- Scalable Indoor Novel-View Synthesis using Drone-Captured 360 Imagery with 3D Gaussian Splatting
- Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting
- 3DArticCyclists: Generating Simulated Dynamic 3D Cyclists for Human-Object Interaction (HOI) and Autonomous Driving Applications
- GUISE: Graph GaUssIan Shading watErmark
- 4-LEGS: 4D Language Embedded Gaussian Splatting
- 4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
- Gaussian Splatting Visual MPC for Granular Media Manipulation
- Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- SurgicalGS: Dynamic 3D Gaussian Splatting for Accurate Robotic-Assisted Surgical Scene Reconstruction
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
- Look Gauss, No Pose: Novel View Synthesis using Gaussian Splatting without Accurate Pose Initialization
- 3DArticCyclists: Generating Simulated Dynamic 3D Cyclists for Human-Object Interaction (HOI) and Autonomous Driving Applications
- 4-LEGS: 4D Language Embedded Gaussian Splatting
- 4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
- GUISE: Graph GaUssIan Shading watErmark
- Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- SurgicalGS: Dynamic 3D Gaussian Splatting for Accurate Robotic-Assisted Surgical Scene Reconstruction
- MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
- Look Gauss, No Pose: Novel View Synthesis using Gaussian Splatting without Accurate Pose Initialization
- FusionSense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction
- Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
- DifFRelight: Diffusion-Based Facial Performance Relighting
- Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics
- Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
- FusionSense: Bridging Common Sense, Vision, and Touch for Robust Sparse-View Reconstruction
- Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
- DifFRelight: Diffusion-Based Facial Performance Relighting
- Neural Material Adaptor for Visual Grounding of Intrinsic Dynamics
- Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
- IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera
- Fast Feedforward 3D Gaussian Splatting Compression
- Generalizable and Animatable Gaussian Head Avatar
- L-VITeX: Light-weight Visual Intuition for Terrain Exploration
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting
- 3D Vision-Language Gaussian Splatting
- Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication
- DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation
- ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completion
- Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
- 3D Vision-Language Gaussian Splatting
- Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication
- DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation
- ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completion
- 3D Representation Methods: A Survey
- Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
- HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction
- RelitLRM: Generative Relightable Radiance for Large Reconstruction Models
- GSLoc: Visual Localization with 3D Gaussian Splatting
- SplaTraj: Camera Trajectory Generation with Semantic Gaussian Splatting
- Comparative Analysis of Novel View Synthesis and Photogrammetry for 3D Forest Stand Reconstruction and extraction of individual tree parameters
- PH-Dropout: Practical Epistemic Uncertainty Quantification for View Synthesis
- LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting
- DreamSat: Towards a General 3D Model for Novel View Synthesis of Space Objects
- PhotoReg: Photometrically Registering 3D Gaussian Splatting Models
- Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
- Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
- StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting
- Variational Bayes Gaussian Splatting
- Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
- SuperGS: Super-Resolution 3D Gaussian Splatting via Latent Feature Field and Gradient-guided Splitting
- MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
- Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization
- GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians
- MiraGe: Editable 2D Images using Gaussian Splatting
- UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction
- EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Camera Settings
- Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection
- Flex3D: Feed-Forward 3D Generation With Flexible Reconstruction Model And Input View Curation
- CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
- 3DGR-CAR: Coronary artery reconstruction from ultra-sparse 2D X-ray views with a 3D Gaussians representation
- Variational Bayes Gaussian Splatting
- Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
- SuperGS: Super-Resolution 3D Gaussian Splatting via Latent Feature Field and Gradient-guided Splitting
- MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis
- 3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection
- Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization
- GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians
- MiraGe: Editable 2D Images using Gaussian Splatting
- UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction
- EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Camera Settings
- Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection
- Flex3D: Feed-Forward 3D Generation With Flexible Reconstruction Model And Input View Curation
- CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
- 3DGR-CAR: Coronary artery reconstruction from ultra-sparse 2D X-ray views with a 3D Gaussians representation
- Seamless Augmented Reality Integration in Arthroscopy: A Pipeline for Articular Reconstruction and Guidance
- GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Driving
- Seamless Augmented Reality Integration in Arthroscopy: A Pipeline for Articular Reconstruction and Guidance
- GSPR: Multimodal Place Recognition Using 3D Gaussian Splatting for Autonomous Driving
- GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information
- Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
- Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
- DepthSplat: Connecting Gaussian Splatting and Depth
- DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
- Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
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2024年08月
- ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
- PartGS:Learning Part-aware 3D Representations by Fusing 2D Gaussians and Superquadrics
- 3D Gaussian Splatting for Large-scale Surface Reconstruction from Aerial Images
- UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM
- OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
- 2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Reconstruction
- ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
- OmniRe: Omni Urban Scene Reconstruction
- Generic Objects as Pose Probes for Few-Shot View Synthesis
- Towards Realistic Example-based Modeling via 3D Gaussian Stitching
- G-Style: Stylized Gaussian Splatting
- Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty
- 3D Gaussian Splatting for Large-scale Surface Reconstruction from Aerial Images
- UDGS-SLAM : UniDepth Assisted Gaussian Splatting for Monocular SLAM
- OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping
- 2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Reconstruction
- ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
- OmniRe: Omni Urban Scene Reconstruction
- Generic Objects as Pose Probes for Few-Shot View Synthesis
- Towards Realistic Example-based Modeling via 3D Gaussian Stitching
- G-Style: Stylized Gaussian Splatting
- Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty
- Learning-based Multi-View Stereo: A Survey
- Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation
- LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
- Avatar Concept Slider: Manipulate Concepts In Your Human Avatar With Fine-grained Control
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting
- Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
- SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting
- BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
- LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
- SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
- Atlas Gaussians Diffusion for 3D Generation
- Learning-based Multi-View Stereo: A Survey
- Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representation
- LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming
- Avatar Concept Slider: Manipulate Concepts In Your Human Avatar With Fine-grained Control
- DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting
- Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs
- DESI Peculiar Velocity Survey -- Fundamental Plane
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
- SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting
- BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
- LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation
- SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
- Atlas Gaussians Diffusion for 3D Generation
- S4D: Streaming 4D Real-World Reconstruction with Gaussians and 3D Control Points
- FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
- GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
- Subsurface Scattering for 3D Gaussian Splatting
- Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors
- DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments
- GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting
- Pano2Room: Novel View Synthesis from a Single Indoor Panorama
- GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting
- S4D: Streaming 4D Real-World Reconstruction with Gaussians and 3D Control Points
- FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
- GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
- Subsurface Scattering for 3D Gaussian Splatting
- Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors
- DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments
- GS-ID: Illumination Decomposition on Gaussian Splatting via Diffusion Prior and Parametric Light Source Optimization
- GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting
- Pano2Room: Novel View Synthesis from a Single Indoor Panorama
- GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting
- Large Point-to-Gaussian Model for Image-to-3D Generation
- ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining
- Learning Part-aware 3D Representations by Fusing 2D Gaussians and Superquadrics
- DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
- LoopSplat: Loop Closure by Registering 3D Gaussian Splats
- Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation
- SG-GS: Photo-realistic Animatable Human Avatars with Semantically-Guided Gaussian Splatting
- CHASE: 3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning
- Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting
- Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS
- WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
- IG-SLAM: Instant Gaussian SLAM
- EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head
- LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
- Large Point-to-Gaussian Model for Image-to-3D Generation
- ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining
- Learning Part-aware 3D Representations by Fusing 2D Gaussians and Superquadrics
- DEGAS: Detailed Expressions on Full-Body Gaussian Avatars
- LoopSplat: Loop Closure by Registering 3D Gaussian Splats
- Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation
- SG-GS: Photo-realistic Animatable Human Avatars with Semantically-Guided Gaussian Splatting
- CHASE: 3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning
- Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting
- Correspondence-Guided SfM-Free 3D Gaussian Splatting for NVS
- GS-ID: Illumination Decomposition on Gaussian Splatting via Diffusion Prior and Parametric Light Source Optimization
- WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
- Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
- 3D Gaussian Editing with A Single Image
- Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space
- SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis
- HDRGS: High Dynamic Range Gaussian Splatting
- Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering
- Developing Smart MAVs for Autonomous Inspection in GPS-denied Constructions
- HeadGAP: Few-shot 3D Head Avatar via Generalizable Gaussian Priors
- Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis
- PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer
- FlowDreamer: Exploring High Fidelity Text-to-3D Generation via Rectified Flow
- Self-augmented Gaussian Splatting with Structure-aware Masks for Sparse-view 3D Reconstruction
- FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
- Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
- 3D Gaussian Editing with A Single Image
- Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space
- SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis
- HDRGS: High Dynamic Range Gaussian Splatting
- Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering
- Developing Smart MAVs for Autonomous Inspection in GPS-denied Constructions
- HeadGAP: Few-shot 3D Head Avatar via Generalizable Gaussian Priors
- Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis
- PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer
- FlowDreamer: Exploring High Fidelity Text-to-3D Generation via Rectified Flow
- Self-augmented Gaussian Splatting with Structure-aware Masks for Sparse-view 3D Reconstruction
- A Review of 3D Reconstruction Techniques for Deformable Tissues in Robotic Surgery
- InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting
- Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
- Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
- 3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
- PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
- Leveraging LLMs for Enhanced Open-Vocabulary 3D Scene Understanding in Autonomous Driving
- LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting
- A General Framework to Boost 3D GS Initialization for Text-to-3D Generation by Lexical Richness
- Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion
- IG-SLAM: Instant Gaussian SLAM
- EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Head
- LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
- A Review of 3D Reconstruction Techniques for Deformable Tissues in Robotic Surgery
- InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting
- Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM
- Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
- 3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
- PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting
- Leveraging LLMs for Enhanced Open-Vocabulary 3D Scene Understanding in Autonomous Driving
- LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting
- A General Framework to Boost 3D GS Initialization for Text-to-3D Generation by Lexical Richness
- Reality Fusion: Robust Real-time Immersive Mobile Robot Teleoperation with Volumetric Visual Data Fusion
- 3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning
- GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
- Topology-aware Human Avatars with Semantically-guided Gaussian Splatting
-
2024年07月
- GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation
- Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections
- AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
- TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
- DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction
- GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting
- Fast and Efficient: Mask Neural Fields for 3D Scene Segmentation
- Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
- EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting
- Localized Gaussian Splatting Editing with Contextual Awareness
- Expressive Whole-Body 3D Gaussian Avatar
- SceneTeller: Language-to-3D Scene Generation
- Registering Neural 4D Gaussians for Endoscopic Surgery
- Radiance Fields for Robotic Teleoperation
- ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
- Localized Gaussian Splatting Editing with Contextual Awareness
- Expressive Whole-Body 3D Gaussian Avatar
- SceneTeller: Language-to-3D Scene Generation
- Improving 2D Feature Representations by 3D-Aware Fine-Tuning
- Radiance Fields for Robotic Teleoperation
- ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
- GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution
- DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
- HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images
- Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance
- 6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model
- Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures
- HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
- GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction
- Realistic Surgical Image Dataset Generation Based On 3D Gaussian Splatting
- A Benchmark for Gaussian Splatting Compression and Quality Assessment Study
- GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation
- DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
- PlacidDreamer: Advancing Harmony in Text-to-3D Generation
- Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation
- EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting
- Generalizable Human Gaussians for Sparse View Synthesis
- DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
- I$^2$-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM
- Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering
- Gaussian Splatting LK
- iHuman: Instant Animatable Digital Humans From Monocular Videos
- Scaling 3D Reasoning with LMMs to Large Robot Mission Environments Using Datagraphs
- Interactive Rendering of Relightable and Animatable Gaussian Avatars
- Pathformer3D: A 3D Scanpath Transformer for 360° Images
- RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
- 3DEgo: 3D Editing on the Go!
- SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion
- Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity
- StyleSplat: 3D Object Style Transfer with Gaussian Splatting
- GaussianSR: High Fidelity 2D Gaussian Splatting for Arbitrary-Scale Image Super-Resolution
- DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene
- HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images
- Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance
- 6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model
- Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures
- HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions
- GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction
- Realistic Surgical Image Dataset Generation Based On 3D Gaussian Splatting
- A Benchmark for Gaussian Splatting Compression and Quality Assessment Study
- GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation
- DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
- PlacidDreamer: Advancing Harmony in Text-to-3D Generation
- Connecting Consistency Distillation to Score Distillation for Text-to-3D Generation
- EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting
- Generalizable Human Gaussians for Sparse View Synthesis
- Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections
- DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
- MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification
- Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
- I$^2$-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM
- Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering
- Gaussian Splatting LK
- iHuman: Instant Animatable Digital Humans From Monocular Videos
- Scaling 3D Reasoning with LMMs to Large Robot Mission Environments Using Datagraphs
- Interactive Rendering of Relightable and Animatable Gaussian Avatars
- Pathformer3D: A 3D Scanpath Transformer for 360° Images
- RecGS: Removing Water Caustic with Recurrent Gaussian Splatting
- 3DEgo: 3D Editing on the Go!
- SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion
- Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity
- StyleSplat: 3D Object Style Transfer with Gaussian Splatting
- WildGaussians: 3D Gaussian Splatting in the Wild
- MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification
- Click-Gaussian: Interactive Segmentation to Any 3D Gaussians
- PICA: Physics-Integrated Clothed Avatar
- WildGaussians: 3D Gaussian Splatting in the Wild
- MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition
- Reference-based Controllable Scene Stylization with Gaussian Splatting
- 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
- SurgicalGaussian: Deformable 3D Gaussians for High-Fidelity Surgical Scene Reconstruction
- Gaussian Eigen Models for Human Heads
- Segment Any 4D Gaussians
- GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
- CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion Blur Images
- Survey on Fundamental Deep Learning 3D Reconstruction Techniques
- MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition
- Reference-based Controllable Scene Stylization with Gaussian Splatting
- 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
- GaussReg: Fast 3D Registration with Gaussian Splatting
- Panopticon: a telescope for our times
- SurgicalGaussian: Deformable 3D Gaussians for High-Fidelity Surgical Scene Reconstruction
- Gaussian Eigen Models for Human Heads
- Segment Any 4D Gaussians
- GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
- CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion Blur Images
- PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
- SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors
- Expressive Gaussian Human Avatars from Monocular RGB Video
- VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
- Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction
- Spatially Coherent 3D Distributions of HI and CO in the Milky Way
- AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
- TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation
- DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction
- GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting
- Fast and Efficient: Mask Neural Fields for 3D Scene Segmentation
- Learning 3D Gaussians for Extremely Sparse-View Cone-Beam CT Reconstruction
- EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting
- PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
- SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors
- Expressive Gaussian Human Avatars from Monocular RGB Video
- VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
- Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction
- Spatially Coherent 3D Distributions of HI and CO in the Milky Way
- Fast and Efficient: Mask Neural Fields for 3D Scene Segmentation
-
2024年05月
- D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup
- MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds
- NPGA: Neural Parametric Gaussian Avatars
- Uncertainty-guided Optimal Transport in Depth Supervised Sparse-View 3D Gaussian
- GS-Phong: Meta-Learned 3D Gaussians for Relightable Novel View Synthesis
- ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
- R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction
- PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
- GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
- TAMBRIDGE: Bridging Frame-Centered Tracking and 3D Gaussian Splatting for Enhanced SLAM
- DGD: Dynamic 3D Gaussians Distillation
- $E^{3}$Gen: Efficient, Expressive and Editable Avatars Generation
- LP-3DGS: Learning to Prune 3D Gaussian Splatting
- EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images
- GFlow: Recovering 4D World from Monocular Video
- 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
- 3D StreetUnveiler with Semantic-Aware 2DGS
- NegGS: Negative Gaussian Splatting
- A Grid-Free Fluid Solver based on Gaussian Spatial Representation
- EG4D: Explicit Generation of 4D Object without Score Distillation
- RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes
- GS-Phong: Meta-Learned 3D Gaussians for Relightable Novel View Synthesis
- ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model
- OneTo3D: One Image to Re-editable Dynamic 3D Model and Video Generation
- Hybrid Fourier Score Distillation for Efficient One Image to 3D Object Generation
- A Pixel Is Worth More Than One 3D Gaussians in Single-View 3D Reconstruction
- Object-centric Reconstruction and Tracking of Dynamic Unknown Objects using 3D Gaussian Splatting
- PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
- Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models
- Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
- I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions
- Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors
- Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
- MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
- DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation
- FastScene: Text-Driven Fast 3D Indoor Scene Generation via Panoramic Gaussian Splatting
- NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap
- R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction
- $\textit{S}^3$Gaussian: Self-Supervised Street Gaussians for Autonomous Driving
- A Pixel Is Worth More Than One 3D Gaussians in Single-View 3D Reconstruction
- Object-centric Reconstruction and Tracking of Dynamic Unknown Objects using 3D Gaussian Splatting
- LP-3DGS: Learning to Prune 3D Gaussian Splatting
- EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images
- GFlow: Recovering 4D World from Monocular Video
- 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
- GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
- GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction
- DGD: Dynamic 3D Gaussians Distillation
- $E^{3}$Gen: Efficient, Expressive and Editable Avatars Generation
- 3D StreetUnveiler with Semantic-Aware 2DGS
- NegGS: Negative Gaussian Splatting
- A Grid-Free Fluid Solver based on Gaussian Spatial Representation
- EG4D: Explicit Generation of 4D Object without Score Distillation
- RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields
- FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes
- A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction
- HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstruction
- Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
- SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destruction
- DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos
- GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane
- GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction
- MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds
- MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes
- TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing
- RoGS: Large Scale Road Surface Reconstruction based on 2D Gaussian Splatting
- D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup
- NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation
- A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction
- HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstruction
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
- SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destruction
- DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos
- GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane
- GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction
- MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds
- Memorize What Matters: Emergent Scene Decomposition from Multitraverse
- F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
- SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constrain
- DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing,Defocus Rendering and Blur Removal
- F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting
- SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constrain
- Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation
- Feature Splatting for Better Novel View Synthesis with Low Overlap
- GSDeformer: Direct Cage-based Deformation for 3D Gaussian Splatting
- DisC-GS: Discontinuity-aware Gaussian Splatting
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
- GS-Hider: Hiding Messages into 3D Gaussian Splatting
- EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
- Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation
- PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting
- Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors
- Feature Splatting for Better Novel View Synthesis with Low Overlap
- GSDeformer: Direct Cage-based Deformation for 3D Gaussian Splatting
- Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
- GS-Hider: Hiding Messages into 3D Gaussian Splatting
- EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
- LDM: Large Tensorial SDF Model for Textured Mesh Generation
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
- Monocular Gaussian SLAM with Language Extended Loop Closure
- Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances
- GS-ROR: 3D Gaussian Splatting for Reflective Object Relighting via SDF Priors
- D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup
- Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras
- NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation
- TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing
- RoGS: Large Scale Road Surface Reconstruction based on 2D Gaussian Splatting
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus
- Monocular Gaussian SLAM with Language Extended Loop Closure
- Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances
- GS-ROR: 3D Gaussian Splatting for Reflective Object Relighting via SDF Priors
- MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video
- MotionGS : Compact Gaussian Splatting SLAM by Motion Filter
- Enhanced 3D Urban Scene Reconstruction and Point Cloud Densification using Gaussian Splatting and Google Earth Imagery
- ART3D: 3D Gaussian Splatting for Text-Guided Artistic Scenes Generation
- GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction
- From NeRFs to Gaussian Splats, and Back
- GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
- MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video
- LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting
- Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery
- AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
- MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
- Embracing Radiance Field Rendering in 6G: Over-the-Air Training and Inference with 3D Contents
- CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
- Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping
- MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections
- Dreamer XL: Towards High-Resolution Text-to-3D Generation via Trajectory Score Matching
- LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
- Direct Learning of Mesh and Appearance via 3D Gaussian Splatting
- OneTo3D: One Image to Re-editable Dynamic 3D Model and Video Generation
- I3DGS: Improve 3D Gaussian Splatting from Multiple Dimensions
- MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization
- DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation
- NGM-SLAM: Gaussian Splatting SLAM with Radiance Field Submap
- GDGS: Gradient Domain Gaussian Splatting for Sparse Representation of Radiance Fields
- LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting
- Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery
- GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
- AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
- MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
- Embracing Radiance Field Rendering in 6G: Over-the-Air Training and Inference with 3D Contents
- CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
- Gaussian Head & Shoulders: High Fidelity Neural Upper Body Avatars with Anchor Gaussian Guided Texture Warping
- MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections
- Dreamer XL: Towards High-Resolution Text-to-3D Generation via Trajectory Score Matching
- MotionGS : Compact Gaussian Splatting SLAM by Motion Filter
- Enhanced 3D Urban Scene Reconstruction and Point Cloud Densification using Gaussian Splatting and Google Earth Imagery
- ART3D: 3D Gaussian Splatting for Text-Guided Artistic Scenes Generation
- GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction
- From NeRFs to Gaussian Splats, and Back
- GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
- LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
- Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting
- A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
- Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
- Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview
- GDGS: Gradient Domain Gaussian Splatting for Sparse Representation of Radiance Fields
- Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting
- A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
- Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
- HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2
- SimEndoGS: Efficient Data-driven Scene Simulation using Robotic Surgery Videos via Physics-embedded 3D Gaussians
- Spectrally Pruned Gaussian Fields with Neural Compensation
- HoloGS: Instant Depth-based 3D Gaussian Splatting with Microsoft HoloLens 2
- SimEndoGS: Efficient Data-driven Scene Simulation using Robotic Surgery Videos via Physics-embedded 3D Gaussians
- Spectrally Pruned Gaussian Fields with Neural Compensation
- PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
- MagicDrive3D: Controllable 3D Generation for Any-View Rendering in Street Scenes
- RoGs: Large Scale Road Surface Reconstruction with Meshgrid Gaussian
- EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images
- SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destruction
-
2024年04月
- DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
- LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians
- 3D Gaussian Blendshapes for Head Avatar Animation
- SAGS: Structure-Aware 3D Gaussian Splatting
- GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting
- MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
- DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
- Bootstrap 3D Reconstructed Scenes from 3D Gaussian Splatting
- 3D Gaussian Splatting with Deferred Reflection
- Reconstructing Satellites in 3D from Amateur Telescope Images
- High-quality Surface Reconstruction using Gaussian Surfels
- Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation
- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
- GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
- MicroDreamer: Efficient 3D Generation in $\sim$20 Seconds by Score-based Iterative Reconstruction
- RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
- GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
- MicroDreamer: Efficient 3D Generation in $\sim$20 Seconds by Score-based Iterative Reconstruction
- 3D Gaussian Blendshapes for Head Avatar Animation
- SAGS: Structure-Aware 3D Gaussian Splatting
- GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting
- MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
- DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing
- Bootstrap 3D Reconstructed Scenes from 3D Gaussian Splatting
- 3D Gaussian Splatting with Deferred Reflection
- Reconstructing Satellites in 3D from Amateur Telescope Images
- High-quality Surface Reconstruction using Gaussian Surfels
- SLAM for Indoor Mapping of Wide Area Construction Environments
- Interactive3D: Create What You Want by Interactive 3D Generation
- DIG3D: Marrying Gaussian Splatting with Deformable Transformer for Single Image 3D Reconstruction
- GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
- OMEGAS: Object Mesh Extraction from Large Scenes Guided by Gaussian Segmentation
- TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
- Dual-Camera Smooth Zoom on Mobile Phones
- StylizedGS: Controllable Stylization for 3D Gaussian Splatting
- GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRF
- Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion
- PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
- Robust Gaussian Splatting
- MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes
- SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer
- Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
- DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling
- OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting
- GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
- Learn2Talk: 3D Talking Face Learns from 2D Talking Face
- Contrastive Gaussian Clustering: Weakly Supervised 3D Scene Segmentation
- EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting
- Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
- SLAM for Indoor Mapping of Wide Area Construction Environments
- Interactive3D: Create What You Want by Interactive 3D Generation
- DIG3D: Marrying Gaussian Splatting with Deformable Transformer for Single Image 3D Reconstruction
- GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
- OMEGAS: Object Mesh Extraction from Large Scenes Guided by Gaussian Segmentation
- TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
- FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent
- CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Understanding
- GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting
- GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
- Learn2Talk: 3D Talking Face Learns from 2D Talking Face
- Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Monocular Videos
- InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior
- RainyScape: Unsupervised Rainy Scene Reconstruction using Decoupled Neural Rendering
- DeblurGS: Gaussian Splatting for Camera Motion Blur
- Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices
- Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks
- AbsGS: Recovering Fine Details for 3D Gaussian Splatting
- SRGS: Super-Resolution 3D Gaussian Splatting
- LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
- 3D Gaussian Splatting as Markov Chain Monte Carlo
- CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
- DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
- DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling
- LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field
- OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
- GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
- RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
- Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion
- DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
- SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection
- Zero-shot Point Cloud Completion Via 2D Priors
- SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike Camera
- End-to-End Rate-Distortion Optimized 3D Gaussian Representation
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis
- Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstruction
- Revising Densification in Gaussian Splatting
- Hash3D: Training-free Acceleration for 3D Generation
- StylizedGS: Controllable Stylization for 3D Gaussian Splatting
- Dual-Camera Smooth Zoom on Mobile Phones
- Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses
- CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Understanding
- GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting
- EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting
- Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Monocular Videos
- InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior
- RainyScape: Unsupervised Rainy Scene Reconstruction using Decoupled Neural Rendering
- DeblurGS: Gaussian Splatting for Camera Motion Blur
- Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices
- Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
- Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks
- AbsGS: Recovering Fine Details for 3D Gaussian Splatting
- SRGS: Super-Resolution 3D Gaussian Splatting
- LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
- 3D Gaussian Splatting as Markov Chain Monte Carlo
- CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
- DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
- DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling
- EGGS: Edge Guided Gaussian Splatting for Radiance Fields
- GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
- RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion
- Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusion
- DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting
- SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection
- Zero-shot Point Cloud Completion Via 2D Priors
- SpikeNVS: Enhancing Novel View Synthesis from Blurry Images via Spike Camera
- End-to-End Rate-Distortion Optimized 3D Gaussian Representation
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis
- Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstruction
- Revising Densification in Gaussian Splatting
- Hash3D: Training-free Acceleration for 3D Generation
- CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
- HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
- MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements
- GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRF
- Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion
- PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations
- Robust Gaussian Splatting
- MM-Gaussian: 3D Gaussian-based Multi-modal Fusion for Localization and Reconstruction in Unbounded Scenes
- SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer
- Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
- DreamScene: 3D Gaussian-based Text-to-3D Scene Generation via Formation Pattern Sampling
- OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting
- GaSpCT: Gaussian Splatting for Novel CT Projection View Synthesis
- TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving
- Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation
- GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
- Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
- Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
- GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
- Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
- Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
- CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
- HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
- MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements
- GaSpCT: Gaussian Splatting for Novel CT Projection View Synthesis
- TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving
- Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation
- Reconstructing Satellites in 3D from Amateur Telescope Images
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2024年03月
- View-Consistent 3D Editing with Gaussian Splatting
- 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
- Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
- HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes
- SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior
- HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
- GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond
- SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing
- TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
- CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians
- Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction
- SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface
- Modeling uncertainty for Gaussian Splatting
- EgoLifter: Open-world 3D Segmentation for Egocentric Perception
- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
- 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
- DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion
- GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
- latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
- CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
- 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
- InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
- Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
- CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians
- Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction
- HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
- GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond
- SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing
- TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
- SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface
- Modeling uncertainty for Gaussian Splatting
- EgoLifter: Open-world 3D Segmentation for Egocentric Perception
- Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
- DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
- DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric Diffusion
- GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
- latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
- CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
- Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
- Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting
- Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
- Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
- Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting
- Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
- EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting
- STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
- GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
- Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
- SyncTweedies: A General Generative Framework Based on Synchronized Diffusions
- Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering
- Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
- RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
- Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
- GVGEN: Text-to-3D Generation with Volumetric Representation
- HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
- RGBD GS-ICP SLAM
- High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
- VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model
- VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model
- Reinforcement Learning with Generalizable Gaussian Splatting
- EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting
- STAG4D: Spatial-Temporal Anchored Generative 4D Gaussians
- MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
- GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
- Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
- HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
- SyncTweedies: A General Generative Framework Based on Synchronized Diffusions
- Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering
- Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
- RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
- Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
- GVGEN: Text-to-3D Generation with Volumetric Representation
- HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting
- RGBD GS-ICP SLAM
- High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
- View-Consistent 3D Editing with Gaussian Splatting
- BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
- NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
- GaussNav: Gaussian Splatting for Visual Navigation
- UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
- 3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration
- Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning
- Bridging 3D Gaussian and Mesh for Freeview Video Rendering
- Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction
- BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
- GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
- BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis
- Reinforcement Learning with Generalizable Gaussian Splatting
- View-Consistent 3D Editing with Gaussian Splatting
- BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
- NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting
- GaussNav: Gaussian Splatting for Visual Navigation
- UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling
- 3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration
- Fed3DGS: Scalable 3D Gaussian Splatting with Federated Learning
- Bridging 3D Gaussian and Mesh for Freeview Video Rendering
- Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction
- BAGS: Building Animatable Gaussian Splatting from a Monocular Video with Diffusion Priors
- Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF
- 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization
- Creating Seamless 3D Maps Using Radiance Fields
- Gaussian Splatting in Style
- ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
- StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
- SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
- DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
- FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
- V3D: Video Diffusion Models are Effective 3D Generators
- GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
- Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRF
- 3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization
- Creating Seamless 3D Maps Using Radiance Fields
- GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
- BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis
- Compact 3D Gaussian Splatting For Dense Visual SLAM
- Recent Advances in 3D Gaussian Splatting
- Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
- DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark
- GS-Pose: Generalizable Segmentation-based 6D Object Pose Estimation with 3D Gaussian Splatting
- Compact 3D Gaussian Splatting For Dense Visual SLAM
- Recent Advances in 3D Gaussian Splatting
- Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
- DarkGS: Learning Neural Illumination and 3D Gaussians Relighting for Robotic Exploration in the Dark
- SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians
- GeoGS3D: Single-view 3D Reconstruction via Geometric-aware Diffusion Model and Gaussian Splatting
- GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
- Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
- Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting
- Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience
- Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
- GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping
- Hyper-3DG: Text-to-3D Gaussian Generation via Hypergraph
- A New Split Algorithm for 3D Gaussian Splatting
- GS-Pose: Generalizable Segmentation-based 6D Object Pose Estimation with 3D Gaussian Splatting
- SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians
- GeoGS3D: Single-view 3D Reconstruction via Geometric-aware Diffusion Model and Gaussian Splatting
- GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
- Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
- Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting
- Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience
- Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
- GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping
- Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
- Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
- GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
- Gaussian Splatting in Style
- ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation
- StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting
- SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM
- DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization
- FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
- V3D: Video Diffusion Models are Effective 3D Generators
- Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
- Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting
- Hyper-3DG: Text-to-3D Gaussian Generation via Hypergraph
- A New Split Algorithm for 3D Gaussian Splatting
- GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
- GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
- SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
- BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling
- Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis
- Online Photon Guiding with 3D Gaussians for Caustics Rendering
- Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps
- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos
- SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting
- BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling
- Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis
- Online Photon Guiding with 3D Gaussians for Caustics Rendering
- Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps
- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos
- BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis
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2024年02月
- Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation
- GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
- Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting
- How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
- GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians
- GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
- GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
- GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering
- Magic-Me: Identity-Specific Video Customized Diffusion
- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
- 3D Gaussian as a New Era: A Survey
- ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting
- GS-CLIP: Gaussian Splatting for Contrastive Language-Image-3D Pretraining from Real-World Data
- 3D Gaussian Model for Animation and Texturing
- VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
- GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
- 3D Gaussian Model for Animation and Texturing
- VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
- GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation
- Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting
- How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
- GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians
- GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
- GaussianPro: 3D Gaussian Splatting with Progressive Propagation
- HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting
- Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
- Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos
- 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
- Magic-Me: Identity-Specific Video Customized Diffusion
- IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation
- GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
- 3D Gaussian as a New Era: A Survey
- ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting
- GS-CLIP: Gaussian Splatting for Contrastive Language-Image-3D Pretraining from Real-World Data
- HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting
- Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
- Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos
- 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
- SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
- GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
- GaussianStyle: Gaussian Head Avatar via StyleGAN
- 360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
- On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
- StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
- SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
- GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting
- GaussianStyle: Gaussian Head Avatar via StyleGAN
- 360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
- On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
- StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
- SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
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2023年12月
- 4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency
- GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis
- Exploring the Feasibility of Generating Realistic 3D Models of Endangered Species Using DreamGaussian: An Analysis of Elevation Angle's Impact on Model Generation
- Human101: Training 100+FPS Human Gaussians in 100s from 1 View
- Deformable 3D Gaussian Splatting for Animatable Human Avatars
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models
- Gaussian Splatting with NeRF-based Color and Opacity
- Splatter Image: Ultra-Fast Single-View 3D Reconstruction
- SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
- Compact 3D Scene Representation via Self-Organizing Gaussian Grids
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
- 4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency
- DreamGaussian4D: Generative 4D Gaussian Splatting
- Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
- LangSplat: 3D Language Gaussian Splatting
- 2D-Guided 3D Gaussian Segmentation
- Sparse-view CT Reconstruction with 3D Gaussian Volumetric Representation
- iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
- COLMAP-Free 3D Gaussian Splatting
- Gaussian Splatting SLAM
- ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
- CoGS: Controllable Gaussian Splatting
- GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
- Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting
- EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
- MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
- Relightable Gaussian Codec Avatars
- HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
- Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
- HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians
- GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
- MANUS: Markerless Grasp Capture using Articulated 3D Gaussians
- Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis
- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
- 4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency
- DreamGaussian4D: Generative 4D Gaussian Splatting
- Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
- LangSplat: 3D Language Gaussian Splatting
- 2D-Guided 3D Gaussian Segmentation
- Sparse-view CT Reconstruction with 3D Gaussian Volumetric Representation
- Human101: Training 100+FPS Human Gaussians in 100s from 1 View
- Deformable 3D Gaussian Splatting for Animatable Human Avatars
- Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Models
- Gaussian Splatting with NeRF-based Color and Opacity
- Splatter Image: Ultra-Fast Single-View 3D Reconstruction
- SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
- Compact 3D Scene Representation via Self-Organizing Gaussian Grids
- pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
- GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis
- Exploring the Feasibility of Generating Realistic 3D Models of Endangered Species Using DreamGaussian: An Analysis of Elevation Angle's Impact on Model Generation
- Text2Immersion: Generative Immersive Scene with 3D Gaussians
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
- iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes
- COLMAP-Free 3D Gaussian Splatting
- Gaussian Splatting SLAM
- GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning
- Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle
- Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
- Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing
- GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
- HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting
- Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians
- GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
- MANUS: Markerless Grasp Capture using Articulated 3D Gaussians
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
- Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
- ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
- CoGS: Controllable Gaussian Splatting
- GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
- Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting
- EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
- MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar
- Relightable Gaussian Codec Avatars
- HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
- Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis
- GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
- Mathematical Supplement for the $\texttt{gsplat}$ Library
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
- GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation
- FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
- Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
- StableDreamer: Taming Noisy Score Distillation Sampling for Text-to-3D
- DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines
- Segment Any 3D Gaussians
- Gaussian Grouping: Segment and Edit Anything in 3D Scenes
- FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
- NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance
- FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
- SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
- Mathematical Supplement for the $\texttt{gsplat}$ Library
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
- SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
- GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation
- Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
- StableDreamer: Taming Noisy Score Distillation Sampling for Text-to-3D
- DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines
- Segment Any 3D Gaussians
- Gaussian Grouping: Segment and Edit Anything in 3D Scenes
- FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
- NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance
- HHAvatar: Gaussian Head Avatar with Dynamic Hairs
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2024年09月
- GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization
- Frequency-based View Selection in Gaussian Splatting Reconstruction
- AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model
- Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
- Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB
- TextToon: Real-Time Text Toonify Head Avatar from Single Video
- Human Hair Reconstruction with Strand-Aligned 3D Gaussians
- Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities
- Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks
- RenderWorld: World Model with Self-Supervised 3D Label
- GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module
- SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
- GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure
- HGSLoc: 3DGS-based Heuristic Camera Pose Refinement
- Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
- BEINGS: Bayesian Embodied Image-goal Navigation with Gaussian Splatting
- SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
- Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression
- DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments
- SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps
- MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation
- GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians
- A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
- Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints
- MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views
- SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality
- V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
- Portrait Video Editing Empowered by Multimodal Generative Priors
- Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
- 3D-GSW: 3D Gaussian Splatting Watermark for Protecting Copyrights in Radiance Fields
- MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
- Single-View 3D Reconstruction via SO(2)-Equivariant Gaussian Sculpting Networks
- ThermalGaussian: Thermal 3D Gaussian Splatting
- gsplat: An Open-Source Library for Gaussian Splatting
- GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
- DressRecon: Freeform 4D Human Reconstruction from Monocular Video
- RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning
- DressRecon: Freeform 4D Human Reconstruction from Monocular Video
- RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning
- Robust Gaussian Splatting SLAM by Leveraging Loop Closure
- RNG: Relightable Neural Gaussians
- G3R: Gradient Guided Generalizable Reconstruction
- GS-EVT: Cross-Modal Event Camera Tracking based on Gaussian Splatting
- 1st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction
- Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes
- Gaussian Heritage: 3D Digitization of Cultural Heritage with Integrated Object Segmentation
- RT-GuIDE: Real-Time Gaussian splatting for Information-Driven Exploration
- Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot
- WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians
- HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splatting
- SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model
- Disco4D: Disentangled 4D Human Generation and Animation from a Single Image
- DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
- Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
- Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
- Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat
- Towards Unified 3D Hair Reconstruction from Single-View Portraits
- GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization
- Frequency-based View Selection in Gaussian Splatting Reconstruction
- AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model
- Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality
- Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB
- SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream
- TextToon: Real-Time Text Toonify Head Avatar from Single Video
- Human Hair Reconstruction with Strand-Aligned 3D Gaussians
- Robust Gaussian Splatting SLAM by Leveraging Loop Closure
- RNG: Relightable Neural Gaussians
- G3R: Gradient Guided Generalizable Reconstruction
- GS-EVT: Cross-Modal Event Camera Tracking based on Gaussian Splatting
- 1st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction
- Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenes
- Gaussian Heritage: 3D Digitization of Cultural Heritage with Integrated Object Segmentation
- RT-GuIDE: Real-Time Gaussian splatting for Information-Driven Exploration
- Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robot
- WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians
- HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splatting
- SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model
- Disco4D: Disentangled 4D Human Generation and Animation from a Single Image
- DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
- Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
- Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
- Let's Make a Splan: Risk-Aware Trajectory Optimization in a Normalized Gaussian Splat
- Towards Unified 3D Hair Reconstruction from Single-View Portraits
- Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities
- MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views
- SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality
- V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
- Portrait Video Editing Empowered by Multimodal Generative Priors
- Elite-EvGS: Learning Event-based 3D Gaussian Splatting by Distilling Event-to-Video Priors
- 3D-GSW: 3D Gaussian Splatting Watermark for Protecting Copyrights in Radiance Fields
- MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting
- GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling
- LI-GS: Gaussian Splatting with LiDAR Incorporated for Accurate Large-Scale Reconstruction
- 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
- EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting
- GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction
- Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
- DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
- CrossRT: A cross platform programming technology for hardware-accelerated ray tracing in CG and CV applications
- Hi-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting
- Depth Estimation Based on 3D Gaussian Splatting Siamese Defocus
- Vista3D: Unravel the 3D Darkside of a Single Image
- GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
- SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation
- Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks
- RenderWorld: World Model with Self-Supervised 3D Label
- GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module
- SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction
- GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure
- HGSLoc: 3DGS-based Heuristic Camera Pose Refinement
- Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
- BEINGS: Bayesian Embodied Image-goal Navigation with Gaussian Splatting
- SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting
- Adaptive Segmentation-Based Initialization for Steered Mixture of Experts Image Regression
- GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling
- 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
- EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting
- GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction
- Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
- DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
- CrossRT: A cross platform programming technology for hardware-accelerated ray tracing in CG and CV applications
- Hi-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting
- Depth Estimation Based on 3D Gaussian Splatting Siamese Defocus
- Vista3D: Unravel the 3D Darkside of a Single Image
- GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
- SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation
- DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments
- SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps
- MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation
- GEVO: Memory-Efficient Monocular Visual Odometry Using Gaussians
- A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
- Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints
- GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting
- Free-DyGS: Camera-Pose-Free Scene Reconstruction based on Gaussian Splatting for Dynamic Surgical Videos
- CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting
- Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
- FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
- Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis
- SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
- Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs
- Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models
- Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
- Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
- GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers
- 3D-GP-LMVIC: Learning-based Multi-View Image Coding with 3D Gaussian Geometric Priors
- LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors
- Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
- Human-VDM: Learning Single-Image 3D Human Gaussian Splatting from Video Diffusion Models
- Object Gaussian for Monocular 6D Pose Estimation from Sparse Views
- GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving
- DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction
- PRoGS: Progressive Rendering of Gaussian Splats
- CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting
- Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
- FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
- Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis
- SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
- Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs
- Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models
- Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
- Single-View 3D Reconstruction via SO(2)-Equivariant Gaussian Sculpting Networks
- ThermalGaussian: Thermal 3D Gaussian Splatting
- gsplat: An Open-Source Library for Gaussian Splatting
- GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction
- MVGaussian: High-Fidelity text-to-3D Content Generation with Multi-View Guidance and Surface Densification
- Sources of Uncertainty in 3D Scene Reconstruction
- Online 3D reconstruction and dense tracking in endoscopic videos
- GASP: Gaussian Splatting for Physic-Based Simulations
- LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering
- Lagrangian Hashing for Compressed Neural Field Representations
- DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
- GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learning
- MVGaussian: High-Fidelity text-to-3D Content Generation with Multi-View Guidance and Surface Densification
- Sources of Uncertainty in 3D Scene Reconstruction
- Online 3D reconstruction and dense tracking in endoscopic videos
- GASP: Gaussian Splatting for Physic-Based Simulations
- LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering
- Lagrangian Hashing for Compressed Neural Field Representations
- DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
- GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learning
- Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
- GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers
- 3D-GP-LMVIC: Learning-based Multi-View Image Coding with 3D Gaussian Geometric Priors
- LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors
- Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction
- Human-VDM: Learning Single-Image 3D Human Gaussian Splatting from Video Diffusion Models
- Object Gaussian for Monocular 6D Pose Estimation from Sparse Views
- GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving
- DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction
- PRoGS: Progressive Rendering of Gaussian Splats
- GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting
- Free-DyGS: Camera-Pose-Free Scene Reconstruction based on Gaussian Splatting for Dynamic Surgical Videos
- 3D-GSW: 3D Gaussian Splatting for Robust Watermarking
- RNG: Relightable Neural Gaussians
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2024年06月
- RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering
- OccFusion: Rendering Occluded Humans with Generative Diffusion Priors
- SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
- EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting
- Lightweight Predictive 3D Gaussian Splats
- FAGhead: Fully Animate Gaussian Head from Monocular Videos
- Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
- MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos
- Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks
- E2GS: Event Enhanced Gaussian Splatting
- GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation
- Splatter a Video: Video Gaussian Representation for Versatile Processing
- Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models
- RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering
- From Chaos to Clarity: 3DGS in the Dark
- GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation
- Splatter a Video: Video Gaussian Representation for Versatile Processing
- Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
- RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians
- OccFusion: Rendering Occluded Humans with Generative Diffusion Priors
- SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting
- EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting
- Lightweight Predictive 3D Gaussian Splats
- FAGhead: Fully Animate Gaussian Head from Monocular Videos
- Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
- On Scaling Up 3D Gaussian Splatting Training
- GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
- Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning
- GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting
- VDG: Vision-Only Dynamic Gaussian for Driving Simulation
- Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text
- NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods
- Reducing the Memory Footprint of 3D Gaussian Splatting
- From Perfect to Noisy World Simulation: Customizable Embodied Multi-modal Perturbations for SLAM Robustness Benchmarking
- ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians
- LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction
- Taming 3DGS: High-Quality Radiance Fields with Limited Resources
- GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation
- Projecting Radiance Fields to Mesh Surfaces
- Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
- Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
- PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
- L4GM: Large 4D Gaussian Reconstruction Model
- GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors
- GradeADreamer: Enhanced Text-to-3D Generation Using Gaussian Splatting and Multi-View Diffusion
- Unified Gaussian Primitives for Scene Representation and Rendering
- Modeling Ambient Scene Dynamics for Free-view Synthesis
- LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction
- Taming 3DGS: High-Quality Radiance Fields with Limited Resources
- GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation
- Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks
- E2GS: Event Enhanced Gaussian Splatting
- Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
- On Scaling Up 3D Gaussian Splatting Training
- GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
- Tetrahedron Splatting for 3D Generation
- Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning
- GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting
- VDG: Vision-Only Dynamic Gaussian for Driving Simulation
- Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text
- NerfBaselines: Consistent and Reproducible Evaluation of Novel View Synthesis Methods
- Reducing the Memory Footprint of 3D Gaussian Splatting
- From Perfect to Noisy World Simulation: Customizable Embodied Multi-modal Perturbations for SLAM Robustness Benchmarking
- ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians
- DreamPhysics: Learning Physical Properties of Dynamic 3D Gaussians with Video Diffusion Priors
- RaDe-GS: Rasterizing Depth in Gaussian Splatting
- Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
- SuperGaussian: Repurposing Video Models for 3D Super Resolution
- Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture
- MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos
- Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
- PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
- L4GM: Large 4D Gaussian Reconstruction Model
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors
- GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
- Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
- Projecting Radiance Fields to Mesh Surfaces
- 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
- Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics
- GradeADreamer: Enhanced Text-to-3D Generation Using Gaussian Splatting and Multi-View Diffusion
- Unified Gaussian Primitives for Scene Representation and Rendering
- Modeling Ambient Scene Dynamics for Free-view Synthesis
- GGHead: Fast and Generalizable 3D Gaussian Heads
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
- GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
- ICE-G: Image Conditional Editing of 3D Gaussian Splats
- 3D-HGS: 3D Half-Gaussian Splatting
- GGHead: Fast and Generalizable 3D Gaussian Heads
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
- GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
- ICE-G: Image Conditional Editing of 3D Gaussian Splats
- Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
- Dynamic 3D Gaussian Fields for Urban Areas
- Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion
- Adversarial Generation of Hierarchical Gaussians for 3D Generative Model
- Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting
- SatSplatYOLO: 3D Gaussian Splatting-based Virtual Object Detection Ensembles for Satellite Feature Recognition
- DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering
- WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections
- Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning
- OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
- FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping
- Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
- Tetrahedron Splatting for 3D Generation
- DreamPhysics: Learning Physical Properties of Dynamic 3D Gaussians with Video Diffusion Priors
- RaDe-GS: Rasterizing Depth in Gaussian Splatting
- Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting
- SuperGaussian: Repurposing Video Models for 3D Super Resolution
- Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models
- From Chaos to Clarity: 3DGS in the Dark
- Trim 3D Gaussian Splatting for Accurate Geometry Representation
- Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
- GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation
- PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
- Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image
- Trim 3D Gaussian Splatting for Accurate Geometry Representation
- Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
- GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation
- PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
- MVGamba: Unify 3D Content Generation as State Space Sequence Modeling
- Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
- Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
- Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering
- InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping
- Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation
- RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
- VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
- A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation
- Gaussian Splatting with Localized Points Management
- Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
- Gaussian Primitives for Deformable Image Registration
- MVGamba: Unify 3D Content Generation as State Space Sequence Modeling
- Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
- Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Rendering
- InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping
- Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation
- RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
- VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
- Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image
- Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
- A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation
- Gaussian Splatting with Localized Points Management
- Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
- Gaussian Primitives for Deformable Image Registration
- Dynamic 3D Gaussian Fields for Urban Areas
- Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion
- Adversarial Generation of Hierarchical Gaussians for 3D Generative Model
- 3D-HGS: 3D Half-Gaussian Splatting
- Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting
- SatSplatYOLO: 3D Gaussian Splatting-based Virtual Object Detection Ensembles for Satellite Feature Recognition
- DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering
- WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections
- Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning
- OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding
- FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping
- Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
- GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats
- Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
- MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
- Dynamic 3D Gaussian Fields for Urban Areas
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2023年04月
- Quantitative perfusion and water transport time model from multi b-value diffusion magnetic resonance imaging validated against neutron capture microspheres
- Generation of artificial facial drug abuse images using Deep De-identified anonymous Dataset augmentation through Genetics Algorithm (3DG-GA)
- Generation of artificial facial drug abuse images using Deep De-identified anonymous Dataset augmentation through Genetics Algorithm (3DG-GA)
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2023年01月
-
2022年11月
-
2022年07月
-
2024年01月
- 3DG: A Framework for Using Generative AI for Handling Sparse Learner Performance Data From Intelligent Tutoring Systems
- SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
- Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting
- Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
- TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts
- GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splatting
- EndoGaussians: Single View Dynamic Gaussian Splatting for Deformable Endoscopic Tissues Reconstruction
- PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
- EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
- EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting
- GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting
- Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video
- Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities
- Gaussian Shadow Casting for Neural Characters
- TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
- Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentation
- AGG: Amortized Generative 3D Gaussians for Single Image to 3D
- SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition
- Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
- TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts
- GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splatting
- EndoGaussians: Single View Dynamic Gaussian Splatting for Deformable Endoscopic Tissues Reconstruction
- PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
- EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction
- EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting
- GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting
- Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video
- Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities
- Gaussian Shadow Casting for Neural Characters
- TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
- Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentation
- AGG: Amortized Generative 3D Gaussians for Single Image to 3D
- A Survey on 3D Gaussian Splatting
- Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human
- Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting
- PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation
- FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding
- Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
- Deblurring 3D Gaussian Splatting
- A Survey on 3D Gaussian Splatting
- Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human
- Characterizing Satellite Geometry via Accelerated 3D Gaussian Splatting
- PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation
- FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding
- Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
- Deblurring 3D Gaussian Splatting
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2022年04月
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2001年07月
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1998年08月
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1996年06月
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2023年11月
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
- LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching
- GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise
- SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
- Drivable 3D Gaussian Avatars
- Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
- GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
- Mip-Splatting: Alias-free 3D Gaussian Splatting
- Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars
- GS-IR: 3D Gaussian Splatting for Inverse Rendering
- GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
- Compact 3D Gaussian Representation for Radiance Field
- Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions
- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
- A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
- GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
- LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching
- GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise
- SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos
- SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
- DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
- DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
- Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding
- CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
- HUGS: Human Gaussian Splats
- CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting
- FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information
- Gaussian Shell Maps for Efficient 3D Human Generation
- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting
- Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
- SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
- DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
- DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation
- Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
- Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
- Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding
- CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
- HUGS: Human Gaussian Splats
- CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting
- FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information
- GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
- HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting
- Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields
- Human Gaussian Splatting: Real-time Rendering of Animatable Avatars
- Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
- GART: Gaussian Articulated Template Models
- Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
- Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
- GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
- Mip-Splatting: Alias-free 3D Gaussian Splatting
- Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars
- Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering
- GART: Gaussian Articulated Template Models
- Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
- Drivable 3D Gaussian Avatars
- GS-IR: 3D Gaussian Splatting for Inverse Rendering
- GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
- Compact 3D Gaussian Representation for Radiance Field
- Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions
- Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
- LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes
- SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
- A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
- GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noise
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2023年10月
- Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movements
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
- GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
- Dynamic Gaussian Splatting from Markerless Motion Capture can Reconstruct Infants Movements
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
- GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
- 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
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2023年09月
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
- Text-to-3D using Gaussian Splatting
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
- Text-to-3D using Gaussian Splatting
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
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2023年08月
- Flexible Techniques for Differentiable Rendering with 3D Gaussians
- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering
- Flexible Techniques for Differentiable Rendering with 3D Gaussians
- Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis
- 3D Gaussian Splatting for Real-Time Radiance Field Rendering
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2023年07月
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2023年06月
-
2023年05月
- Control4D: Efficient 4D Portrait Editing with Text
- Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction
- NOVUM: Neural Object Volumes for Robust Object Classification
- Control4D: Efficient 4D Portrait Editing with Text
- Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction
- NOVUM: Neural Object Volumes for Robust Object Classification
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2014年11月
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2004年10月
- 3D Continuum radiative transfer in complex dust configurations around young stellar objects and active nuclei II. 3D Structure of the dense molecular cloud core Rho Oph D
- 3D Continuum radiative transfer in complex dust configurations around young stellar objects and active nuclei II. 3D Structure of the dense molecular cloud core Rho Oph D
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2004年03月
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2002年06月
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Open Source Projects
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Scene Understanding
- taichi-3d-gaussian-splatting - 3D Gaussian Splatting implemented in Taichi
- gaussian-splatting - Original implementation of 3D Gaussian Splatting
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开源项目
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1996年06月
- taichi-3d-gaussian-splatting - 使用Taichi实现的3D Gaussian Splatting
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Tutorials & Blogs
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Scene Understanding
- Introduction to 3D Gaussian Splatting - Official Tutorial
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Applications
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Scene Understanding
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2008年11月
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