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Unreal-Engine-Guide

Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
https://github.com/mikeroyal/Unreal-Engine-Guide

Last synced: 26 days ago
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Augmented Reality (AR) & Virtual Reality (VR) Learning Resources

VS Code Extensions for Developer Productivity

Augmented Reality (AR) & Virtual Reality (VR) Tools and Frameworks

VS Code Extensions for Developer Productivity

  • Steam
  • GPUImage framework - licensed iOS library that lets you apply GPU-accelerated filters and other effects to images, live camera video, and movies. In comparison to Core Image (part of iOS 5.0), GPUImage allows you to write your own custom filters, supports deployment to iOS 4.0, and has a simpler interface. However, it currently lacks some of the more advanced features of Core Image, such as facial detection.
  • GPUImage3 - accelerated image and video processing on Mac and iOS. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, the second iteration rewritten in Swift using OpenGL to target Mac, iOS, and Linux, and now this third generation is redesigned to use Apple's Metal in place of OpenGL.
  • Adobe Aero
  • Vuforia - ranging solution suite ensures that we can provide the right AR technology to every customer based on their business needs.
  • Vuforia Studio
  • OpenVX™ - source, royalty-free standard for cross platform acceleration of computer vision applications. OpenVX enables performance and power-optimized computer vision processing, especially important in embedded and real-time use cases such as face, body and gesture tracking, smart video surveillance, advanced driver assistance systems (ADAS), object and scene reconstruction, augmented reality, visual inspection, robotics and more.
  • ARmedia
  • Kundan
  • SteamVR
  • OpenHMD - mounted display) devices such as Oculus Rift, HTC Vive, Sony PSVR, and others.
  • Monado - start development of an open source XR ecosystem and provide the fundamental building blocks for device vendors to target the GNU/Linux platform.
  • ARToolKit
  • NVIDIA Flex - based simulation library designed for real-time applications.
  • OpenVR
  • Libsurvive
  • Simula - 638454156)).
  • ARCore
  • Vuforia - ranging solution suite ensures that we can provide the right AR technology to every customer based on their business needs.
  • OpenHMD - mounted display) devices such as Oculus Rift, HTC Vive, Sony PSVR, and others.
  • Adobe Aero
  • OpenVR Benchmark on Steam
  • Libsurvive
  • Adobe Aero
  • ARToolKit
  • Adobe Aero
  • openXR - performance access to Augmented Reality (AR) and Virtual Reality (VR) collectively known as XR—platforms and devices.
  • Adobe Aero

Autodesk Learning Resources

VS Code Extensions for Developer Productivity

Autodesk Tools and Frameworks

VS Code Extensions for Developer Productivity

C/C++ Learning Resources

viii. Linear Regression

C/C++ Tools and Frameworks

viii. Linear Regression

  • AWS SDK for C++
  • ReSharper C++
  • JetBrains Fleet - processing engine, with a distributed IDE architecture. It's available on macOS, Windows, or Linux.
  • CLion - platform IDE for C and C++ developers developed by JetBrains.
  • Code::Blocks
  • Conan
  • High Performance Computing (HPC) SDK
  • Boost - edge C++. Boost has been a participant in the annual Google Summer of Code since 2007, in which students develop their skills by working on Boost Library development.
  • Automake
  • Cmake - source, cross-platform family of tools designed to build, test and package software. CMake is used to control the software compilation process using simple platform and compiler independent configuration files, and generate native makefiles and workspaces that can be used in the compiler environment of your choice.
  • GDB
  • GCC - C, Fortran, Ada, Go, and D, as well as libraries for these languages.
  • GSL - squares fitting. There are over 1000 functions in total with an extensive test suite.
  • OpenGL Extension Wrangler Library (GLEW) - platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform.
  • Libtool
  • Maven
  • TAU (Tuning And Analysis Utilities) - based sampling. All C++ language features are supported including templates and namespaces.
  • Clang - C, C++ and Objective-C++ compiler when targeting X86-32, X86-64, and ARM (other targets may have caveats, but are usually easy to fix). Clang is used in production to build performance-critical software like Google Chrome or Firefox.
  • OpenCV - time applications. Cross-Platform C++, Python and Java interfaces support Linux, MacOS, Windows, iOS, and Android.
  • ANTLR (ANother Tool for Language Recognition)
  • Oat++ - efficient web application. It's zero-dependency and easy-portable.
  • Cython
  • Infer - C, and C. Infer is written in OCaml.
  • Rider
  • Azure SDK for C++
  • Azure SDK for C
  • C++ Client Libraries for Google Cloud Services
  • Vcpkg
  • CppSharp
  • JavaCPP
  • Spdlog - only/compiled, C++ logging library.

Computer Vision Learning Resources

VS Code Extensions for Developer Productivity