Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
awesome-pbr
A comprehensive collection of Physically Based Rendering resources.
https://github.com/neil3d/awesome-pbr
Last synced: 5 days ago
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Events
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A Brief History of Physically Based Rendering
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Production
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Real-time renderer
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Research
- Goral, C. M., K. E. Torrance, D. P. Greenberg, and B. Battaile. Modeling the interaction of light between diffuse surfaces. In Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH ’84), 213–22.
- Cook, R. L., T. Porter, and L. Carpenter. 1984. Distributed ray tracing. Computer Graphics (SIGGRAPH ’84 Proceedings), 18, 137–45.
- Cohen, M., and D. P. Greenberg. The hemi-cube: a radiosity solution for complex environments. SIGGRAPH Computer Graphics 19 (3), 31–40.
- Cook, R. L., and K. E. Torrance. 1981. A reflectance model for computer graphics. Computer Graphics (SIGGRAPH ’81 Proceedings), 15, 307–16.
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SIGGRAPH Courses
- SIGGRAPH 2010 Course: Physically-Based Shading Models in Film and Game Production
- SIGGRAPH 2012 Course: Practical Physically Based Shading in Film and Game Production
- SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice
- SIGGRAPH 2014 Course: Physically Based Shading in Theory and Practice
- SIGGRAPH 2015 Course: Physically Based Shading in Theory and Practice
- SIGGRAPH 2016 Course: Physically Based Shading in Theory and Practice
- SIGGRAPH 2017 Course: Physically Based Shading in Theory and Practice
- SIGGRAPH 2020 Course: Physically Based Shading in Theory and Practice
- SIGGRAPH 2020 Course: Advances in Monte Carlo Rendering
- YouTube: SIGGRAPH University
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