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awesome-elixir-gaming
Elixir resources for making and networking games
https://github.com/njwest/awesome-elixir-gaming
Last synced: 5 days ago
JSON representation
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Elixir
- Tanx: Tank multiplayer game developed by Elixir Seattle
- Rock-Paper-Scissors on Phoenix with GenServers + VueJS
- Rock-Paper-Scissors on Phoenix with GenServers + VueJS
- CardsNif: Example Elixir app with **Rust NIFs**
- Mines: Pure Elixir minesweeper clone for terminal
- CardsNif: Example Elixir app with **Rust NIFs**
- Mines: Pure Elixir minesweeper clone for terminal
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Phaser
- Tankx Game (Phaser)
- UaiShot - Phaser + Phoenix Channels multiplayer space shooter with Asteroids-like physics
- Vim Snake: Phaser VimSnake clone using Phoenix
- Tankx Game (Phaser)
- UaiShot - Phaser + Phoenix Channels multiplayer space shooter with Asteroids-like physics
- Vim Snake: Phaser VimSnake clone using Phoenix
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Unity
- InVected: GlobalGameJam Game made using Unity + Phoenix 1.3
- Fenix: .NET Standard 2 implementation of Phoenix framework websockets protocol
- PhoenixSharp: C# Phoenix Channels Client
- InVected: GlobalGameJam Game made using Unity + Phoenix 1.3
- Fenix: .NET Standard 2 implementation of Phoenix framework websockets protocol
- PhoenixSharp: C# Phoenix Channels Client
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LiveView
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Physics
- GraphMath: a library for handling common 2D and 3D math operations
- Collidex: 2D geometry collision detection library in pure Elixir (last updated 4 years ago)
- Collision: a library for generating and working with polygon collisions, using the separating axis theorem (last updated 5 years ago)
- GraphMath: a library for handling common 2D and 3D math operations
- Collidex: 2D geometry collision detection library in pure Elixir (last updated 4 years ago)
- Collision: a library for generating and working with polygon collisions, using the separating axis theorem (last updated 5 years ago)
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Frameworks
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Talks
- Building a Scalable, Distributed Backend for Mobile Games (2017, Petri Kero)
- Building Multiplayer Games with Phoenix & Phaser (2016, Keith Salisbury)
- GeoRacer - a real-time multiplayer mobile game in Elixir in 6 weeks (2020, Zack Kayser and Beau Heubach)
- Building a Scalable, Distributed Backend for Mobile Games (2017, Petri Kero)
- Tacticool Meta-server Architecture (Russian)
- GeoRacer - a real-time multiplayer mobile game in Elixir in 6 weeks (2020, Zack Kayser and Beau Heubach)
- Building a Scalable, Distributed Backend for Mobile Games (2017, Petri Kero)
- Building Multiplayer Games with Phoenix & Phaser (2016, Keith Salisbury)
- Tacticool Meta-server Architecture (Russian)
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Discussions
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Elm
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Erlang
Programming Languages
Categories
Sub Categories
Keywords
elixir
10
phoenix-framework
10
game
6
phoenix
6
phoenix-channels
6
phaser
4
multiplayer-game
4
ansible
2
vector
2
matrices
2
hex
2
graphics
2
elixir-lang
2
phoenix-application
2
minesweeper-game
2
minesweeper-cli
2
phoenix-elixir
2
websockets
2
unity3d
2
unity
2
realtime
2
presence
2
websocket
2
networking
2
csharp
2
universal-chess-interface
2
uci-protocol
2
uci
2
pgn
2
otp-library
2
magic-bitboards
2
erlang-library
2
erlang-chess
2
erlang
2
chessboard-representation
2
chessboard
2
chess-uci
2
chess-pgn
2
chess-game
2
chess
2
bitboards
2
binbo
2
elm-lang
2
elm-demos
2
elm
2
pulumi
2
phoenix-liveview
2
multiplayer
2
liveview
2
board-game
2