awesome-bevy
A list of resources for Bevy maintained by https://taintedcoders.com
https://github.com/nolantait/awesome-bevy
Last synced: 1 day ago
JSON representation
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Open Source Projects
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Assets
- `bevy_app_compute`
- `bevy_march` - based rendering
- `bevy_materialize` - erased materials in Bevy
- `bevy_common_assets`
- `bevy_mod_mipmap_generator`
- `bevy_asset_loader`
- `bevy_rpack`
- `bevy_asset_loader`
- `bevy_rpack`
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UI
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Starters
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Editors and Workflow
- `bevy_mod_scripting`
- `bevy-inspection.vscode` - VSCode Extension
- `HillVacuum` - based 2D map editor
- `skein`
- `bevy_mod_outline`
- `bevy_trenchbroom`
- `bevy_mod_debugdump`
- `blenvy`
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Graphics and Rendering
- `bevy_vulkan`
- `bevy_sprite3d`
- `bevy_vector_shapes`
- `seldom_pixel`
- `shadplay` - time wgsl visualisation tooling for educating oneself in the art of shader programming
- `bevy_third_person_camera`
- `bevy_vello`
- `bevy_hanabi`
- `bevy_hanabi`
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Resources
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Pathfinding
- `oxidized_navigation` - Mesh generation plugin for Bevy Engine in Rust
- `bevy_flowfield_tiles_plugin`
- `vleue_navigator`
- `vleue_navigator`
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Networking
- `bevy_ggrs`
- `bevy_quinnet`
- `bevy_rewind` - authoritative rollback networking for bevy
- `bevy_oxr`
- `bevy_streaming`
- `lightyear` - authoritative multiplayer games with Bevy
- `bevy_replicon` - authoritative networking crate for the Bevy game engine
- `renet2` - paced games such as FPS, and competitive games
- `lightyear` - authoritative multiplayer games with Bevy
- `bevy_replicon` - authoritative networking crate for the Bevy game engine
- `bevy_renet`
- `bevy_renet`
- `renet2` - paced games such as FPS, and competitive games
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Misc
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Animation
- `bevy_lookup_curve`
- `bevy_magic_fx` - based VFX in RON files and load them into bevy
- `bevy_animation_graph`
- `bevy_animation_graph`
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Code Organization
- `bevy_behave` - demand entity spawning for task nodes
- `bevy_flurx`
- `bevy_save`
- `beet`
- `bevy_cli`
- `seldom_state` - based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
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Physics
- `bevy_transform_interpolation`
- `avian_pickup`
- `bevy_heavy`
- `avian` - driven 2D and 3D physics engine for the Bevy game engine
- `bevy_rapier`
- `bevy_rapier`
- `avian` - driven 2D and 3D physics engine for the Bevy game engine
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Input
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Code organization
- `seldom_state` - based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
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Editors
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Audio
Programming Languages
Categories
Sub Categories
Keywords
bevy
47
rust
33
game-development
20
bevy-plugin
14
gamedev
14
bevy-engine
12
networking
5
physics
4
multiplayer
4
3d
4
framework
4
ui
4
assets
3
2d
3
navmesh
3
egui
3
ai
3
tool
2
assets-management
2
state-machine
2
blender
2
geometry
2
voxel
2
minecraft
2
rust-lang
2
graphics
2
web-game
2
game
2
input
2
client-server
2
netcode
2
replication
2
server-authoritative
2
floating-origin
2
large-worlds
2
physics-engine
2
simulation
2
any-angle
2
path-planning
2
pathfinding
2
bevy-lunex
2
layout
2
lunex
2
frp
2
reactive
2
signals
2
vfx
2
particles
2
particle
2
effects
2