awesome-exploration-rl
A curated list of awesome exploration RL resources (continually updated)
https://github.com/opendilab/awesome-exploration-rl
Last synced: about 1 month ago
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A Taxonomy of Exploration RL Methods
Papers
Classic Exploration RL Papers
- First return then explore
- \#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning
- VIME: Variational information maximizing exploration
- Deep Exploration via Bootstrapped DQN
- (More) Efficient Reinforcement Learning via Posterior Sampling
- Using Confidence Bounds for Exploitation-Exploration Trade-offs
- How can we define intrinsic motivation?
- A Contextual-Bandit Approach to Personalized News Article Recommendation
- An empirical evaluation of thompson sampling
- A Tutorial on Thompson Sampling
- Large-Scale Study of Curiosity-Driven Learning
- Episodic Curiosity through Reachability
- Self-Supervised Exploration via Disagreement
- EMI: Exploration with Mutual Information
- Optimistic Exploration even with a Pessimistic Initialisation
- RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments
- Neural Contextual Bandits with UCB-based Exploration
- MNIST
- Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments
- First return then explore
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- Atari
- rllab
- A Tutorial on Thompson Sampling
- VizDoom
- Optimistic Exploration even with a Pessimistic Initialisation
- MNIST
- Neural Contextual Bandits with UCB-based Exploration
ICLR 2022
- multi-armed bandit
- The Information Geometry of Unsupervised Reinforcement Learning
- When should agents explore?
- Learning more skills through optimistic exploration
- Learning Long-Term Reward Redistribution via Randomized Return Decomposition
- Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration
- Generative Planning for Temporally Coordinated Exploration in Reinforcement Learning
- Learning Altruistic Behaviours in Reinforcement Learning without External Rewards
- Anti-Concentrated Confidence Bonuses for Scalable Exploration
- Lipschitz-constrained Unsupervised Skill Discovery
- LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning
- Multi-Stage Episodic Control for Strategic Exploration in Text Games
- On the Convergence of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learning
- blackjack
- foraging
- Jericho
- LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning
ICLR 2023
- Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection
- The Role of Coverage in Online Reinforcement Learning
- Near-optimal Policy Identification in Active Reinforcement Learning
- Planning Goals for Exploration
- Pink Noise Is All You Need: Colored Noise Exploration in Deep Reinforcement Learning
- Learning About Progress From Experts
- DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems
- Does Zero-Shot Reinforcement Learning Exist?
- Human-level Atari 200x faster
- Learning Achievement Structure for Structured Exploration in Domains with Sparse Reward
- Safe Exploration Incurs Nearly No Additional Sample Complexity for Reward-Free RL
- Latent State Marginalization as a Low-cost Approach to Improving Exploration
- Revisiting Curiosity for Exploration in Procedurally Generated Environments
- MoDem: Accelerating Visual Model-Based Reinforcement Learning with Demonstrations
- Simplifying Model-based RL: Learning Representations, Latent-space Models, and Policies with One Objective
- EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics Model
- Guarded Policy Optimization with Imperfect Online Demonstrations
- NetHack
- DeepMind Control Suite
ICLR 2024
- A Theoretical Explanation of Deep RL Performance in Stochastic Environments
- DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization
- METRA: Scalable Unsupervised RL with Metric-Aware Abstraction
- Text2Reward: Reward Shaping with Language Models for Reinforcement Learning
- Pre-Training Goal-based Models for Sample-Efficient Reinforcement Learning