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awesome-smd-sg-dev
A curated list of Sega Genesis / Mega Drive development resources such as tools, docs, emulators, related projects and open-source ROMs.
https://github.com/PaulTheRoman/awesome-smd-sg-dev
Last synced: 5 days ago
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Tutorials
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[MarkeyJester’s Motorola 68000 Beginner’s Tutorial](http://mrjester.hapisan.com/04_MC68/Index.html)
- Pt. 6: Homework Results 03
- Pt. 1: Bit Significance
- Pt. 2: Signed & Unsigned
- Pt. 3: The NEG Instruction
- Pt. 4: The EXG Instruction
- Pt. 5: The CLR Instruction
- Pt. 6: Homework Results 02
- Pt. 1: The NOT Instruction
- Pt. 2: The AND Instruction
- Pt. 3: The OR Instruction
- Pt. 4: The EOR Instruction (XOR)
- Pt. 5: The MOVE Instruction
- Pt. 6: Addressing & Program Flow
- Pt. 7: Homework Results 01
- Pt. 1: The ADD Instruction
- Pt. 2: The SUB Instruction
- Pt. 3: The SWAP Instruction
- Pt. 1: Computer Memory
- Pt. 2: Memory Storage
- Pt. 3: Instruction Set Out
- Pt. 4: Registers
- Pt. 5: The BSET, BCLR, and BCHG Instruction
- Pt. 5: Bit Shifting
- Pt. 4: The EXT Instruction
- Pt. 7: The ROL & ROR Instructions
- Pt. 5: The JSR & RTS Instructions
- Pt. 6: The BSR Instruction
- Pt. 1: The CCR (Conditional Code Register)
- Pt. 6: The LSL, LSR, ASL, and ASR Instructions
- Pt. 2: The CMP, TST, and BTST Instructions
- Pt. 3: The BEQ & BNE Instructions
- Pt. 4: The BPL & BMI Instructions
- Pt. 5: The BVC & BVS Instructions
- Pt. 6: Signed Branches (BGE, BGT, BLE, BLT)
- Pt. 7: Unsigned Branches (BCC, BHI, BLS, BCS)
- Pt. 8: Homework Results 05
- Pt. 8: The MULU & MULS Instructions
- Pt. 9: The DIVU & DIVS Instruction
- Pt. 10: Homework Results 04
- Pt. 1: The PC (Program Counter)
- Pt. 2: The JMP Instruction
- Pt. 3: The BRA Instruction
- Pt. 4: The SP (Stack Pointer)
- Pt. 1: The SEQ, SNE, SPL, and SMI Instructions
- Pt. 2: The SVC, SVS, ST, and SF Instructions
- Pt. 3: Signed Sets (SGE, SGT, SLE, SLT)
- Pt. 4: Unsigned Sets (SCC, SHI, SLS, SCS)
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HuguesJohnson's Sega Genesis Programming Tutorials (ASM)
- Pt. 8: Game State & Pause
- Pt. 1: Palettes
- Pt. 2: Tiles & Sprites
- Pt. 3: Sprite Animation
- Pt. 4: Echo Sound Engine
- Pt. 5: Collision Detection
- Pt. 6: Vertical Scrolling
- Pt. 7: NPC Sprites
- Pt. 9: Object List
- Pt. 10: Sprite Link List
- Pt. 11: Scenes & Dialogue
- Pt. 12: Scenes & NPCs
- Pt. 13: Action Table
- Pt. 14: Selections
- Pt. 15: Inventory
- Pt. 16: Scripted Events
- Pt. 17: Fade-in / Fade-out
- Pt. 18 Saving & Loading
- Pt. 19: 6 Button Controllers
- Pt. 20: Palette & Tile Generation
- Pt. 21: VDP Sprite Collision
- Pt. 22: 4-way Play
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Communities