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awesome-3D-gaussian-splatting

Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
https://github.com/XiaomingX/awesome-3D-gaussian-splatting

Last synced: 3 days ago
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  • 2024:

    • 2. PSAvatar: A Point-based Morphable Shape Model for Real-Time Head Avatar Creation with 3D Gaussian Splatting

    • 3. Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos

    • 5. ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting

    • 6. GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians

    • 7. GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos

    • 8. [CVPR '24] SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting

    • 9. SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface

    • 3. OmniRe: Omni Urban Scene Reconstruction

    • 1. GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

    • 10. HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior

    • 11. [CVPRW '24] Gaussian Splatting Decoder for 3D‑aware Generative Adversarial Networks

      • πŸ“„ Paper - barthel.github.io/gaussian_decoder/index.html) | [πŸ’» Code](https://github.com/fraunhoferhhi/gaussian_gan_decoder)
      • πŸ“„ Paper - barthel.github.io/gaussian_decoder/index.html) | [πŸ’» Code](https://github.com/fraunhoferhhi/gaussian_gan_decoder)
    • 1. Street Gaussians for Modeling Dynamic Urban Scenes

    • 2. TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Surrounding Autonomous Driving Scenes

    • 4. HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting

      • πŸ“„ Paper - ProjectPage/) | [πŸ’» Code (not yet)](https://github.com/ZhenglinZhou/HeadStudio/)
    • 13. OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering

    • 14. [CVPR '24] Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses

    • 15. [NeurIPS '24] Generalizable and Animatable Gaussian Head Avatar

      • πŸ“„ Paper - chu.site/project_gagavatar/) | [πŸ’» Code](https://github.com/xg-chu/GAGAvatar)
      • πŸ“„ Paper - chu.site/project_gagavatar/) | [πŸ’» Code](https://github.com/xg-chu/GAGAvatar)
    • 16. [SIGGRAPH Asia'24] DualGS: Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos

    • 17. [SIGGRAPH Asia'24] V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians

    • 1. [I3D '24] Reducing the Memory Footprint of 3D Gaussian Splatting

      • πŸ“„ Paper - sam.inria.fr/fungraph/reduced_3dgs/) | [πŸ’» Code (not yet)](https://repo-sam.inria.fr/fungraph/reduced_3dgs/#)
      • πŸ“„ Paper - sam.inria.fr/fungraph/reduced_3dgs/) | [πŸ’» Code (not yet)](https://repo-sam.inria.fr/fungraph/reduced_3dgs/#)
    • 3. HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression

      • πŸ“„ Paper - ee.github.io/project_hac/) | [πŸ’» Code](https://github.com/YihangChen-ee/HAC)
      • πŸ“„ Paper - ee.github.io/project_hac/) | [πŸ’» Code](https://github.com/YihangChen-ee/HAC)
      • πŸ“„ Paper - ee.github.io/project_hac/) | [πŸ’» Code](https://github.com/YihangChen-ee/HAC)
    • 4. [ECCV '24] End-to-End Rate-Distortion Optimized 3D Gaussian Representation

    • 5. 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

  • 2024

    • 1. 3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection

  • Seminal Paper introducing 3D Gaussian Splatting:

    • 3D Gaussian Splatting for Real-Time Radiance Field Rendering

      • πŸ“„ Paper (Low Resolution) - sam.inria.fr/fungraph/3d-gaussian-splatting/3d_gaussian_splatting_high.pdf) | [🌐 Project Page](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) | [πŸ’» Code](https://github.com/graphdeco-inria/gaussian-splatting) | [πŸŽ₯ Short Presentation](https://youtu.be/T_kXY43VZnk?si=DrkbDFxQAv5scQNT) | [πŸŽ₯ Explanation Video](https://www.youtube.com/live/xgwvU7S0K-k?si=edF8NkYtsRbgTbKi)
Sub Categories
1. GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting 3 3. Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos 3 3. HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression 3 8. [CVPR '24] SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting 3 4. [ECCV '24] End-to-End Rate-Distortion Optimized 3D Gaussian Representation 2 5. ImplicitDeepfake: Plausible Face-Swapping through Implicit Deepfake Generation using NeRF and Gaussian Splatting 2 7. GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos 2 1. [I3D '24] Reducing the Memory Footprint of 3D Gaussian Splatting 2 14. [CVPR '24] Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses 2 6. GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians 2 5. 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods 2 16. [SIGGRAPH Asia'24] DualGS: Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos 2 17. [SIGGRAPH Asia'24] V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians 2 9. SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface 2 2. PSAvatar: A Point-based Morphable Shape Model for Real-Time Head Avatar Creation with 3D Gaussian Splatting 2 3. OmniRe: Omni Urban Scene Reconstruction 2 13. OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering 2 15. [NeurIPS '24] Generalizable and Animatable Gaussian Head Avatar 2 11. [CVPRW '24] Gaussian Splatting Decoder for 3D‑aware Generative Adversarial Networks 2 10. HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior 2 1. Street Gaussians for Modeling Dynamic Urban Scenes 1 4. HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting 1 1. 3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection 1 2. TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Surrounding Autonomous Driving Scenes 1 3D Gaussian Splatting for Real-Time Radiance Field Rendering 1