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https://github.com/TomorrowTodayLabs/NewtonVR
A virtual reality interaction system for unity based on physics.
https://github.com/TomorrowTodayLabs/NewtonVR
Last synced: about 1 month ago
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A virtual reality interaction system for unity based on physics.
- Host: GitHub
- URL: https://github.com/TomorrowTodayLabs/NewtonVR
- Owner: TomorrowTodayLabs
- License: mit
- Created: 2015-12-31T04:19:59.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-01-03T19:28:34.000Z (5 months ago)
- Last Synced: 2024-02-06T23:07:49.091Z (4 months ago)
- Language: C#
- Size: 318 MB
- Stars: 788
- Watchers: 110
- Forks: 208
- Open Issues: 58
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Lists
- vr-resources - NewtonVR, a module to introduce an interaction system with VR based on physics
- awesome-unity3d - NewtonVR - A virtual reality interaction system for unity based on physics. (Open Source Repositories / VR/XR)
- awesome-opensource-unity - NewtonVR - A virtual reality interaction system for unity based on physics. (Open Source Packages / VR)
- awesome - TomorrowTodayLabs/NewtonVR - A virtual reality interaction system for unity based on physics. (C\#)
README
## Summary
**Now available on the Unity Asset store: [https://www.assetstore.unity3d.com/en/#!/content/75712](https://www.assetstore.unity3d.com/en/#!/content/75712)**
**Go to [newtonvr.readme.io](http://newtonvr.readme.io) for documentation, guides on how to get started with NewtonVR, and basic integration instructions.**
**Our feature roadmap is public and can be found on Trello here: [https://trello.com/b/iLvugNpK/newtonvr](https://trello.com/b/iLvugNpK/newtonvr)**
Our system allows players to pick up, drop, throw, and use held objects. Items don't pass through other items (rigidbodies), or the environment (non-rigidbodies). Rather, held items interact with other rigidbodies naturally -- taking mass into account. For example, if you have two boxes of the same mass they can push each other equally, but a balloon, with considerably less mass, can't push a box.
*For more information on this style of mass-based interaction, [see this article by Nick Abel](http://www.vrinflux.com/newton-vr-physics-based-interaction-on-the-vive/), one of the creators of NewtonVR.*
Items can be configured to be picked up at any point, or when grabbed, can rotate and position themselves to match a predefined orientation. This lets you pick up a box from its corner as well as pick up a gun and have it orient to the grip.
We've also created a few physical UI elements to help with basic configuration and "menu type scenarios. We also give you the option to dynamically let the controllers turn into physical objects on a button press.
NewtonVR brought to you by [Tomorrow Today Labs](http://www.tomorrowtodaylabs.com):**Development:** Keith Bradner, Nick Abel, Amanda End
**Interaction Design:** Adrienne Hunter
**Modeling:** Wesley Eldridge, Carli Wood
**Audio:** Joshua Du Chene
Windows Mixed Reality support by:
[@Jesseric](https://twitter.com/jerressic) and ([@meulta](https://twitter.com/meulta))