Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://gnikoloff.github.io/webgpu-compute-metaballs/
WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing
https://gnikoloff.github.io/webgpu-compute-metaballs/
computer-graphics webgl webgl2 webgpu wglsl
Last synced: about 1 month ago
JSON representation
WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing
- Host: GitHub
- URL: https://gnikoloff.github.io/webgpu-compute-metaballs/
- Owner: gnikoloff
- Created: 2022-06-26T14:32:29.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2022-12-20T08:46:58.000Z (over 1 year ago)
- Last Synced: 2024-04-17T01:33:42.179Z (3 months ago)
- Topics: computer-graphics, webgl, webgl2, webgpu, wglsl
- Language: TypeScript
- Homepage: https://gnikoloff.github.io/webgpu-compute-metaballs/
- Size: 217 MB
- Stars: 27
- Watchers: 1
- Forks: 2
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Lists
- awesome-webgpu - WebGPU Compute Metaballs - by [Georgi Nikolov](https://github.com/gnikoloff) - [repository](https://github.com/gnikoloff/webgpu-compute-metaballs) (Demos / Try out WebGPU)
README
# WebGPU Compute Metaballs
![Demo screenshot preview](https://github.com/gnikoloff/webgpu-compute-metaballs/blob/master/preview.png?raw=true)
WebGPU demo featuring marching cubes and bloom post-processing via compute shaders, physically based shading, deferred rendering, gamma correction and shadow mapping.