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https://github.com/tidwall/pinhole

3D Wireframe Drawing Library for Go
https://github.com/tidwall/pinhole

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3D Wireframe Drawing Library for Go

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# `pinhole`

GoDoc

3D Wireframe Drawing Library for Go

[Javascript Version](https://github.com/tidwall/pinhole-js)
[Demo](https://tidwall.com/pinhole/)

earthshapes
spiralgopher

## Why does this exist?

I needed a CPU based 3D rendering library with a very simple API for visualizing data structures. No bells or whistles, just clean lines and solid colors.

## Getting Started

### Installing

To start using `pinhole`, install Go and run `go get`:

```sh
$ go get -u github.com/tidwall/pinhole
```

This will retrieve the library.

### Using

The coordinate space has a locked origin of `0,0,0` with the min/max boundaries of `-1,-1,-1` to `+1,+1,+1`.
The `Z` coordinate extends from `-1` (nearest) to `+1` (farthest).

There are four types of shapes; `line`, `cube`, `circle`, and `dot`.
These can be transformed with the `Scale`, `Rotate`, and `Translate` functions.
Multiple shapes can be transformed by nesting in a `Begin/End` block.

A simple cube:

```go
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.SavePNG("cube.png", 500, 500, nil)
```

Rotate the cube:

```go
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)
p.SavePNG("cube.png", 500, 500, nil)
```

Add, rotate, and transform a circle:

```go
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)

p.Begin()
p.DrawCircle(0, 0, 0, 0.2)
p.Rotate(0, math.Pi/2, 0)
p.Translate(-0.6, -0.4, 0)
p.Colorize(color.RGBA{255, 0, 0, 255})
p.End()

p.SavePNG("cube.png", 500, 500, nil)
```

## Contact

Josh Baker [@tidwall](http://twitter.com/tidwall)

## License

`pinhole` source code is available under the ISC [License](/LICENSE).