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https://github.com/proepkes/UnityLockstep
Deterministic Lockstep with clientside prediction and rollback
https://github.com/proepkes/UnityLockstep
clientside-prediction deterministic-game ecs entitas multiplayer-game-server networking rollback simulation unity
Last synced: 11 days ago
JSON representation
Deterministic Lockstep with clientside prediction and rollback
- Host: GitHub
- URL: https://github.com/proepkes/UnityLockstep
- Owner: proepkes
- License: mit
- Archived: true
- Created: 2019-01-14T16:34:17.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2019-03-21T00:07:58.000Z (about 5 years ago)
- Last Synced: 2024-02-22T04:37:31.573Z (4 months ago)
- Topics: clientside-prediction, deterministic-game, ecs, entitas, multiplayer-game-server, networking, rollback, simulation, unity
- Language: C#
- Homepage:
- Size: 15.9 MB
- Stars: 565
- Watchers: 36
- Forks: 165
- Open Issues: 1
Lists
- anything_about_game - UnityLockstep - Deterministic Lockstep with serverside framerate for Unity (Game-Server-framework)
- awesome-unity3d - UnityLockstep - Deterministic Lockstep with serverside framerate for Unity (Open Source Repositories / Networking)
- awesome-opensource-unity - UnityLockstep - Deterministic Lockstep with serverside framerate for Unity. (Open Source Packages / Networking)