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https://github.com/Siccity/Graphmesh

Graph-based mesh modifiers.
https://github.com/Siccity/Graphmesh

procedural-generation unity

Last synced: 18 days ago
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Graph-based mesh modifiers.

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README

        

___Note: Graphmesh is still a very early WIP. Expect a lot of missing / incomplete features.___
### Graphmesh
A graph-based solution for procedural mesh inside the unity editor. Ideal for level design. Works in conjunction with existing assets to create detailed procedural assets.

![editor](https://user-images.githubusercontent.com/6402525/32266676-8e804b56-bee8-11e7-83bf-ab28133c8dba.gif)

![editor](https://user-images.githubusercontent.com/6402525/32133889-197df768-bbe1-11e7-968e-955744bb774d.gif)

Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page.
Graphmesh is built upon [UnityNodeEditorCore](https://github.com/Siccity/UnityNodeEditorCore "Go to UNEC page").