Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

https://github.com/moonlight-stream/moonlight-ios

GameStream client for iOS/tvOS
https://github.com/moonlight-stream/moonlight-ios

gamestream ios-app moonlight nvidia tvos-app

Last synced: about 1 month ago
JSON representation

GameStream client for iOS/tvOS

Lists

README

        

# Moonlight iOS/tvOS

[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/kwv8vpwr457lqn25/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-ios/branch/master)

[Moonlight for iOS/tvOS](https://moonlight-stream.org) is an open source client for [Sunshine](https://github.com/LizardByte/Sunshine) and NVIDIA GameStream. Moonlight for iOS/tvOS allows you to stream your full collection of games and apps from your powerful desktop computer to your iOS device or Apple TV.

Moonlight also has a [PC client](https://github.com/moonlight-stream/moonlight-qt) and [Android client](https://github.com/moonlight-stream/moonlight-android).

Check out [the Moonlight wiki](https://github.com/moonlight-stream/moonlight-docs/wiki) for more detailed project information, setup guide, or troubleshooting steps.

[![Moonlight for iOS and tvOS](https://moonlight-stream.org/images/App_Store_Badge_135x40.svg)](https://apps.apple.com/us/app/moonlight-game-streaming/id1000551566)

## Building
* Install Xcode from the [App Store page](https://apps.apple.com/us/app/xcode/id497799835)
* Run `git clone --recursive https://github.com/moonlight-stream/moonlight-ios.git`
* If you've already clone the repo without `--recursive`, run `git submodule update --init --recursive`
* Open Moonlight.xcodeproj in Xcode
* To run on a real device, you will need to locally modify the signing options:
* Click on "Moonlight" at the top of the left sidebar
* Click on the "Signing & Capabilities" tab
* Under "Targets", select "Moonlight" (for iOS/iPadOS) or "Moonlight TV" (for tvOS)
* In the "Team" dropdown, select your name. If your name doesn't appear, you may need to sign into Xcode with your Apple account.
* Change the "Bundle Identifier" to something different. You can add your name or some random letters to make it unique.
* Now you can select your Apple device in the top bar as a target and click the Play button to run.