Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

https://github.com/leniad/dsp-emulator

Dsp emulator
https://github.com/leniad/dsp-emulator

Last synced: 11 days ago
JSON representation

Dsp emulator

Lists

README

        

# DSP Emulator status #
25/03/24 - DSP Emulator 0.23WIP1. Updated Windows binary and source.


-General
+Misc
-Fixed preview screen generation
-Fixed CRC show when a ROM file is not found
+Snapshot
-Simplified snapshot system functions
+Video
-AVG/DVG: Added new vector draw system. WIP.
-GFX: Added invert option when convert GFX
+Sound
-MSM5205
+Rewrited all sound playing functions
+Make all variables, adpcm ROMS, and timing internal, removed all variables from drivers
+Make standart adpcm play functions by default, removed all repeated funcions from drivers
+CPU
-M68000
+Fixed some timings
+Fixed 'divs' opcode (Now 'Space Harrier' works fine!)
+Fixed privilege exception in 'stop', 'move to sr' and 'move from sr' opcodes
-MCS51
+Added 8X52 and CMOS CPU types
+Enhanced internal RAM read/write
+Fixed IRQ generation
+Fixed parity calculation
+Fixed push/pop
+Fixed timer0 and timer1
+Fixed many opcodes
+Added opcodes $84
-Z80
+Added some more WZ
+Misc
-Sega deCript: Added anoter SEGA ROMs decript
-Spectrum
+Added quick save/load (F7-F8/F9-F10)
+Spectrum 128/+3 some code cleaning
-Amstrad CPC
+Added quick save/load (F7-F8/F9-F10)
-Commodore 64
+Some memory functions clean
+Some tape control changes
+Added quick save/load (F7-F8/F9-F10)
-Sega Master System
+Fixed pause (Fixes 'Bart Simpsons and the Space Mutants')
+Fixed BIOS loading
-88 Games
+Added driver, screen draw problems... Maybe CPU bugs?
-Ajax
+Fixed CPU clock
-Aliens
+CPU map cleaning
-Appoooh HW
+Appohhh: Added driver with sound
+Robo Wres 2001: Added driver with sound
-Asteroids HW
+Added new vector system
+Lunar lander: added AVG-DVG prom
-Bank Panic HW
+Bank Panic: added driver with sound
+Combat Hawk: added driver with sound
-Bionic Commando
+Fixed background wrong colors
-Blue Print HW
+Blue Print: added driver with sound
+Saturn: added driver with sound
+Grasspin: added driver with sound
-Calorie Kun vs Moguranian
+Added driver with sound
-Dooyong HW
+Blue Hawk: added driver with sound
+The Last Day: added driver with sound
+Gulf Storm: added driver with sound
+Pollux: added driver with sound
+Flying Tiger: added driver with sound
-Galaxian HW
+Fixed background
+Fixed NMI clear
+Fixed sprite calculation procedures
+Fixed bullet draw
+Fixed scramble protection
+Ant Eater: added driver with sound
+Armored Car: added driver with sound
+The End: added driver with sound
+Battle of Atlantis: added driver with sound
+Calipso: added driver with sound
+Cavelon: added driver with sound
-Gaplus
+Fixed sprites
-Pirate Hihemaru
+Added screen priorities
-Karnov HW
+Added IRQ assert/clean
-Legendary Wings HW
+Legendary Wings: Update ROMs names
+Trojan: Fixed palette
+Avengers: added driver with sound, some sync problems...
-Popeye HW
+Fixed DMA
+Popeye: Fixed screen draw
+Sky Skipper: adder driver with sound
-The Simpsons
+Fixed CPU clock
-Snowbros HW
+Come Back Toto: added driver with sound
+Hyper Pacman: added driver with sound
-Steel Force HW
+Mortal Race: added driver with sound
-Sega System 1/2 HW
+Removed Z80 special timings, added adjust cycle function, remove all CPU clock hacks
+Fixed palette
+Wonder Boy: removed decript procedures, now using new SEGA deCript
+Gardia: added driver with sound
-ThunderX
+Better collisions functions
+Some CPU map cleaning
+Fixed CPU clock
-Unico HW
+BurglarX: added driver with sound
+ZeroPoint: added driver with sound
































15/11/23 - DSP Emulator 0.22Final. Updated Windows binary and source. Please read 'Whats New 0.22' file for full details.


-General
+Updated preview images
+Uploaded samples for Bosconian and Gaplus
+Devices
-Eeprom:
+Mix two source files
+Converted to classes
+Fixed 16bits writes
+Added functions to load/save content
+Added E93CXX devices
+Sound
-OKI6295: fixed playing voices
-Spectrum
+Changed 'fast load' button
-Disabled if no tape is loaded
-Set 'on' by default when 'TAP' file is loaded
-Set 'off' by default when 'TXZ' and 'PZX' files are loaded
-Sega SG-1000
+Safari Hunting: fixed cartridge mirroring, now works
-Diverboy
+Added driver with sound
-Mug Smashers
+Added driver with sound
-Steel Force HW
+Steel Force: added driver with sound
+Twin Brats: added driver with sound








02/11/23 - DSP Emulator 0.22WIP6. Updated Windows binary and source.


-General
+CPU
-lr35902
+Added snapshots
+Change ime flag to 'disabled' on reset (Fixes Hook)
-MCS48
+Added external IO, and fixed internal IO
+Fixed conditional jumps
+Fixed ROM reads with and without PC increment
+Fixed CPU clock init
+Fixed IRQs
+Added opcodes $25, $45, $70, $71 and $90
+Fixed opcodes $80, $81, $a3, $b3 and $e3
-na2a03
+Added snapshots
+Rewrited sound part
+Fixed audio buffer
+Fixed dpcm sound... But clicks a lot
-Gameboy/Gameboy Color
+Added snapshots
+Modernized mappers, better mapper reset
+Changed a bit screen timings
+Added 'Wisdom Treee' mapper
+Added partial mapper MBC6
-NES
+Added snapshots
+Modernized mappers
+Added black&white palette
+Changed a bit screen timings
-Pacman HW
+Birdiy: added driver with sound
-Irem M63 HW
+Wily Tower: added driver with sound
+Fighting Basketball: added driver with sound





NES black&white pal

GB Hook

22/08/23 - DSP Emulator 0.22WIP5. Updated Windows binary and source.


-General
+New main Snapshot system
-New unified ROM/game/snapshot/tape load/save system
-New unified snapshot data extractor system
+Video
-Sega VDP (SMS/GG): Added snapshots
+CPU
-UPD7810: Added snapshots
+Sound
-UPD1771: Added snapshots
+Misc
+I2Cmem: Added snapshots
-Amstrad CPC
+Added the new ROM/tape/snapshot load system
-Commodore 64
+Added the new ROM/tape/snapshot load system
-Oric HW
+Added the new ROM/tape/snapshot load system
-Chip 8
+Added the new ROM load game system
+Added snapshots
-Coleco
+Moved to new snapshot system
+Added eeprom to snapshot (if present)
-GameBoy/GameBoy Color
+Added the new ROM load game system
+Added snapshots (still not working)
+Fixed ROM loading
-NES
+Added the new ROM load game system
+Added snapshots (still not working)
-Sega SG-1000
+Added the new ROM load game system
+Added snapshots
+Added a new game file format '.MV'
-Sega GameGear
+Added the new ROM load game system
+Fixed CPU and sound creation order (emulator can crash)
+Added snapshots
-Sega Master System
+Added the new ROM load game system
+Added snapshots
+Fixed BIOS+Game loading, now supports all extra BIOS+Game for all systems
+Fixed international detection, now detects the system via $3F port
+Fixed ROM loading
+Fixed model change NTSC/PAL
+Fixed CPU and sound creation order (emulator can crash)
-SuperCassete Vision
+Added the new ROM load game system
+Added snapshots
+Fixed ROM loading, all available games now works
-Casio PV-1000
+Added new console, supports sound, controls
+Added snapshots
+All available games working
-Casio PV-2000
+Added new console, supports sound, controls, keyboard...
+Added snapshots
+All available games working










09/08/23 - DSP Emulator 0.22WIP4.1. Fast fix... Updated Windows binary, OSX and source.


-General
+Updated SDL2 library for windows
+Updated the documentation, 'DSP small guide' and 'DSP how to compile'
+Lazarus
-Fixed compile i2cmem module
+Fixed press 'ESC' for close pop-up windows
+Fixed some spellings
+Some cosmetical changes
+ROMs export
-Fixed 'future spy' ROM info (thanks to Neville)
-Added 'gaplus' sample info, was missing
+Fixed controls, when pressing left+right or up+down at the same time
-Spectrum
+Fixed screen refresh when changed screen resolution
-Donkey Kong HW
+Fixed screen flip



08/08/23 - Updated docs.


-Updated 'How to compile'
-Added a new section 'DSP small guide', a guide for using the emulator



29/07/23 - DSP Emulator 0.22WIP4. Updated Windows binary and source.


-General
+Added a new section 'How to compile DSP Emulator'
+Started to implement parent drivers (ROMs loading and ROMs export), for example Xevious and Super Xevious, they share ROMs, but they are not the same arcade.
+Namco IO 56XX-58XX-59XX
-Changed to classes
-Added IO 59XX
-Implemented timers to internal
-Galaga HW
+Added DIPs to all drivers
+Added all remain controls to all drivers
+DigDug: Simplified background render
+Super Xevious: Added driver with sound
-Galaxian HW
+Added DIPs to all drivers
+Added all remain controls to all drivers
+Amidar
-Updated ROMs
-Added background color
-Gaplus
+Added driver with sound
-Gun.Smoke HW
+Added sound CPU reset line
-Mappy HW
+Added DIPs to all drivers
+Added all remain controls to all drivers
+Changed to new Namco 5X IO driver
+Grobda: added driver with sound
+Pac & Pal: Added driver with sound
-Pacland
+Added DIPs switches
+Fixed a stupid bug with palette change
+Change screen parameters








08/07/23 - DSP Emulator 0.22WIP3. Updated Windows binary and source.


-General
+Updated Preview Images
+CPU
-Added a new counter to count all timings of the CPU, used in Asteroids, Circus Charlie, Gyruss, Hypersports, and many others...
-LR35902: fixed HALT opcode, fixes many Gameboy Color Konami games
+Sound
-Konami Sound: video line not needed any more
-Samples: added volume
+Video
-Changed rol90 name to rot270
-Added rot180 to rotate screen 180 degrees
-Fixed main screen flip x and flip y, now can be used both
+Disk: added DSK format for Oric disks
+GFX: fixed gfx rotate when graphics are not square
-Oric HW
+Added preliminary disc support, not working
-Centipede HW
+Centipede
-Fixed dip
-Fixed video
-Fixed controls
-Fixed colors, now using indirect palette
+Millipede: added driver with sound
-Circus Charlie
+Fixed sprites
-Flower
+Enhanced IRQs
-Legendary Wings HW
+Section Z: fixed audio
-Mega Sys 1 HW
+64th Street: fixed sprites
-Missile Command
+Missile Command: added driver with sound
+Super Missile Attack: added driver with sound
-Taito SJ HW
+Added DIPs
+Updated to use gfx buffers
+Fixed controls, added buttons
+Optimized maps
+Fixed sound NMI
+Fixed DAC
+Elevator Action: updated ROMs
-Time Pilot
+Added DIPs
+Added video enable
-Wardner
+Fixed DIPs
-Zaxxon HW
+Fixed sound
+Fixed DIPs
+Fixed video
+Added samples volume
+Super Zaxxon: added driver with sound
+Future Spy: added driver with sound










22/05/23 - DSP Emulator 0.22WIP2. Updated Windows binary and source.


-General
+CPU
-M6502
+Fixed timings before internal timer call
+Added some opcodes for 2xNOP and 3xNOP
-Z80
+Fixed timings before internal timer call
+Some updates to internal procedures
+Tape System
-Added procedures to call before tape play and after play
-Fixed WAV format tapes loading
-Added Oric TAP file format support
-Fixed main speed changes when a tape is playing
+Devices
-VIA6522: Added device
-Amstrad CPC
+Enabled Z80 timings (fixes Saboteur II and many others)
+Rewrited video to update screen pixel by pixel
+Fixed tape loading with new Z80 timings
-Coleco
+Black Onix: Added 24C08 eeprom
+Boxxled: Added 24C256 eeprom
-Commodore 64
+Swapped joystick 0 and joystick 1
+Added F1 to start/stop tape loading
-NES
+Fixed mapper 9
+Added partial mapper 10 (thanks to Neville)
-Oric HW
+Added support for tape loading, AY-8910 sound and keyboard
-Oric 1: added driver with sound
-Oric Atmos: added driver with sound
-Sega System 1/2 HW
+Changed Z80 timings, fixes Pitfall II intro



before

before after

Oric 1 Oric Atmos

Pitfall II fixed

Oirc Atmos in action


25/04/23 - DSP Emulator 0.22WIP1. Updated Windows binary and source.


-General
+Updated wiki
+Updated preview images (thanks to Nevile)
+Update SDL2 library to 2.26.5
+CPU
-NEC V20/V30/V33
+Implemented sound timers
+Added NMI
+Added many EA types
+Fixed PUSH/POP CPU flags
+Added opcodes $0f18, $0f19, $0f1a, $0f1b, $0f1c, $0f1d, $31, $34, $68, $6a, $6b, $82, $8308, $8320, $8330, $8d, $91, $92, $93, $94, $95, $97, $c008, $c020, $c028, $c120, $c128, $c8, $c9, $d110, $d200, $d220, $d228, $d3, $e3, $e4, $ec, $ee, $ef, $f2a4, $f2a5, $f2af, $f618, $f620, $f630, $f720, $f728, $f730 and $f738
-Z80
+Added (again) functions to change CPU timmings
+Fixed some timmings and timming calculation
+Sound
-Seibu sound
+Rewrited and converted to class
+Added internal Z80, ADPCM, sound chip and controls
+Changed CPU mappers to internal
+Removed fake adpcm, using standar MSM5205
-MSM5205
+Converted to class
+Devices
-Added i2c eeproms
+File engine
-Changed CRC variable to unsigned 32bits
-Amstrad CPC
+Fixed keyboard matrix reads (Fixes 'Night Shade')
+Added specific Z80 timmings, but breaks tape loading, so they are disabled
-Bloodbros HW
+Added new seibu sound system
-Cabal
+Added new seibu sound system
-Raiden
+Added new driver, but have some CPU bugs, sounds fails and controls are not working
-Shadow Warriors HW
+Shadow Warriors: added driver with sound
+Wild Fang/Tecmo knight: added driver with sound
-Toki
+Added new seibu sound system
-Twins HW
+Twins: added driver with sound
+Twins (Electronic Devices): added driver with sound
+Hot Block - Tetrix II: added driver with sound










12/03/23 - DSP Emulator 0.21Final. Updated Windows binary, linux 64 binary and source.


-General
+Added some SDL2 functions to autoselect the best video format when switch to full screen
+Fixed some export ROM data (thanks to Neville)
+Fixed a stupid bug creating pixel buffer
+CPU
-M68000
+Fixed opcodes divu and sbcd (thanks to Neville)
-SG-1000
+Added HOLD button
-Sega Master System
+Fixed 'Pause' button, now works
-Mega System 1 HW
+Fixed RAM byte write (fixes '64th Street - A detective story' protection)



Please read 'Whats New 0.21' file for full details


12/02/23 - DSP Emulator 0.21WIP6. Updated Windows binary and source.


-General
+Updated SDL library to 2.26.3
+Updated preview images
+Remove arcade keys when not using arcade drivers
+CPU
-M68000
+Split read/write byte flags
+Enhanced timings
+Fixed opcodes addi.l, addq.l, sbcd.rr, abcd.rr, roxr.w, roxl.w, rol.w, asr.b, lsr.b, roxr.b, ror.b, asr.w, lsr.w, ror.w, asr.l, lsr.l, roxr.l, ror.l asl.b, lsl.b, roxl.b, rol.b, asl.w, lsl.w, asl.l, lsl.l, roxl.l, rol.l
+Added movem.w $38 efective address
-MCS51
+Added opcodes $38..$3f, $62, $63, $64 and $b1
+Fixed external get/put byte with no function
-fd1089: Updated decode functions
+Sound
-SEGA PCM: Added stereo
-SN76496: Added stereo
-VLM5030: Added stereo
-YM2203: Added stereo
+Updated key redefine names
-'COIN' --> 'COIN/SELECT'
-'START' --> 'P1/START' or 'P2/START'
-Gauntlet
+Gauntlet: Renamed ROM zip to 'gauntlet'
+Gauntlet II: Updated ROMs to v2
-Hang-On HW
+Hang-On: added driver with sound
+Enduro racer: added driver with sound
+Space Harrier: added driver with sound, some sprite problems (M68000 bug?)
-Mega System 1 HW
+Fixed all video issues
-Fixed graphics layers
-Fixed scroll
-Fixed sprites
+Fixed graphics decode
+Rod Land
-Updated ROMs
-Added graphics decrypt
+64th Street - A detective story: added driver with sound
-Outrun
+Fixed tile buffer size and activation
+Fixed missing sprites
+Fixed tiles transparency
+Fixed tiles priority
-Sega System 16A HW
+Fixed graphics decode
+Fixed sprite ROMs and decode to 16bits
+Fixed tiles transparency
+Fixed tiles priority (very obious in WB3 end zone)
+Alien Syndrome: Updated fd1089 ROM decode key
+Wonder Boy III: Updated fd1089 ROM decode key
-Sega System 16B HW
+Fixed disabled screen
+Fixed tiles transparency
+Fixed tiles priority
+Fixed tile buffer activation








10/01/23 - DSP Emulator 0.21WIP5.1. Updated Windows binary and source.


-General
+Change between drivers is faster now
+Fixed joystick SDL 2 support! Changed hint function before SDL init, and works with all SDL 2 versions (removed SDL 2.0.16)
+Added start and coin/select in player redefinition page
+Start and coin/select keys can be mapped to joystick buttons
-Sega Master System
+Remapped 'Pause' button to coin/select button
-Sega Game Gear
+Removed 'Pause' button (doesn't have it)




08/01/23 - DSP Emulator 0.21WIP5. Updated Windows binary and source.


-General
+Find a bug on new releases of SDL 2 library, joystick stop working when main window loses focus. Changed to SDL 2.0.16, works fine with this version
-Added SDL 2.0.16 for download
+Enhanced joystick support
-New redefine buttons system, select and press the button to use it
-Rewrited joystick internal functions
+Windows: Removed mouse cursor, slows down everything when enabled
+Lazarus: Added 'follow me' window style. The main emulation window follows select window when it moves.
-CPS1 HW
+Added 3 extra players buttons, 'Street Fighter II' now works with all buttons
+Better row scroll, still not working
-Super Duck
+Added driver with sound
-Tiger Road
+Added sprite buffer






06/12/22 - DSP Emulator 0.21WIP4.2. Another fix! Updated Windows binary and source update.


-General
+Fixed - Emulator losses focus and keyboard stop working (Thanks to Neville)
+Updated SDL library to 2.26.1
-Coleco
+Fire button 1 and 2 switched
+Fixed error message loading a cartridge




05/11/22 - DSP Emulator 0.21WIP4.1. Quick fix! Updated Windows binary and source update.


-Lazarus
+Fixed image preview error
+Fixed linux sort games
+Added check for SDL2 Mixer present, needed for linux and MacOS
-General
+Fixed - Emulator stops with no reason (Thanks to Neville)
+Better console game files loading, better error handling
+Better tape files loading, better error handling
+Fixed remembering last open dir for all systems
+Better fullscreen mode (Press F6)




25/10/22 - DSP Emulator 0.21WIP4. Updated Windows binary and source update.


-General
+Update preview images, added images for new drivers
+Konami K051316
-Begin implementation, still WIP
+CPU
-HD6309: Fixed opcodes $2c, $2d and $2f
-Konami CPU
+Fixed opcodes $66, $67, $6e, $6f, $76, $77, $7e, $7f, $b4 and $b5
+Added opcodes $74, $bc, $be, $c6, $cc, $cd and $ce (Fixes 'The Simpsons', it's playable to the end)
-M6809: Fixed opcodes $2c, $2d, $2e and $2f
+Konami 053246
-Fixed shadows
+Sound
-AY8910
+Added gain per channel
+Fixed AY8912 PORTB channel
-Ajax
+Added K051316 video chip
-Ambush
+Added driver with sound
-Kyugo HW
+S.R.D. Mission: Added driver with sound
+AirWolf: Added driver with sound
-Mag Max
+Added driver with sound
-Nemesis HW
+Rewrited screen flip, fixes TwinBee
-The Simpsons
+Fixed video settings
+Added sprites dma interrupt enable/disable
-Thunder Cross HW
+Fixed sprites priority










09/10/22 - DSP Emulator 0.21WIP3. Updated Windows 32 and source update.


-General
+Update preview images, added images for new drivers
+Update SDL library to 2.24.1
+Added sort options in game list menu. You can sort computers, Game & Watch, consoles and arcade (and arcade subtypes sport, run & gun, shot, maze, fight and drive)
+CPU
-Konami CPU: Fixed opcodes $6f, $76 and $7e. Fixes 'The Simpsons', which it's fully playable now.
+Konami 052109
-Fixed scroll, now 'Ajax' works fine.
-China Gate
+Added driver with sound
-Side Arms
+Added driver with sound
-Speed Rumbler
+Added driver with sound












04/09/22 - DSP Emulator 0.21WIP2. Updated Windows 32 and source update. This release tries to improve general stability.


-DSP 0.20Final has been repacked with preview images
-General
+Update preview images
+New option for consoles, now you can choose if you want start the driver with the window for loading games open or not
+Sound options simplified, now you can choose 'enabled' or 'disabled'
+Fixed label 'load disk' in console cartridge 'open' icon, now shows 'load game'
+If no game is loaded, shows a image, not just an empty window
+Fixed window priority, if a option window is active, the window behind is disabled
+Added some languaje translations in main config menu
+Changed 'Show game list', 'Configure DSP' and 'Save screen' icons
+Changed 'Show game list' and 'Configure DSP' position in main window
+Sound: removed 11025Hz and 22050Hz sample quality, they are useless!
+CPU
-M6805: Added opcodes $21, $56, $6a, $7a, $7f and $c1
-Amstrad CPC
+If a CDT tape is loaded and there is no pause block at the beginning, a 2000ms pause is added to the virtual tape
-Arkanoid
+Added driver with sound (Not correct sound chip)
-Renegade
+Fixed input
+Fixed sprites






01/08/22 - DSP Emulator 0.21WIP1. Updated Windows 32 and source update.


-General
+Z80 CTC: converted to classes
+Added close function to many devices
+Sound: Make internal sound buffer bigger
+CPU
-M6809: Added opcodes $01, $29 and $1X2e
-M680X:
+ Added opcodes $47,$c2,$c9,$d9,$f0 and $fb
+ Opcode $f3 is not for M6808
-Senjyo HW
+Update driver to new CTC
+Senjyo: Fixed ROMs export size (thanks to okurka)
-MCR HW
+Tapper: added driver with sound
-Williams HW
+Fixed sound
+Joust: added driver with sound
+Robotron: added driver with sound
+Stargate: added driver with sound








15/07/22 - DSP Emulator 0.20Final. Updated Windows (32 & 64), Linux (64), OSX (64) and source update.


-General
+Changed transparent color (fixes 'Thunder & Lightning' sprites)
+CPU
-UPD78XX
+UPD7801
-Fixed IRQs
-Fixed timers
-Amstrad CPC
+Fixed green monitor palette
+Added green monitor brightness
-Coleco
+Fixed snapshot loading
-Super Cassete Vision
+Fixed remain issues
+Fixed BASIC Nyuumon RAM
-Ninja Kid II HW
+Fixed sound init
-Seta HW
+Thunder & Lightning: added protection




29/06/22 - DSP Emulator 0.20WIP9. Win32 and source update.


-General
+Updated SDL library to 2.0.22
+CPU
-UPD78XX
+Added many, many opcodes and fixed many others
+Added UPD7801 opcode timing tables
+Fixed IRQs
+Fixed outports
-Amstrad CPC
+Rewrited CRT video emulation
+Added green monitor option
+Fixed hardware scroll
-Super Cassete Vision
+Added video emulation
+Added Sound
+Added input
+Added ROM banking
+Everything moves slow... And I dont know why...




























01/05/22 - DSP Emulator 0.20WIP8. Win32 and source update.


-General
+ROMs export
-Fixed Sly Spy ROMs info (Thanks to Neville)
+CPU
-Z80
+Added M1 raise signal (read opcode)
-M6800
+Added HD63701Y0 CPU
+Fixed internal read/write registers
+Fixed opcodes BHI and BLS (ouch!)
+Added opcode RORA
-Amstrad CPC
+Speed up video
+Dandanator added initial support
-Black Tiger
+Fixed MCU CPU clock
+Added video HW specs
-Commando
+Fixed main CPU clock
+Added video HW specs
-Ghost'n Goblins
+Added video HW specs
-Gun.Smoke HW
+Added video HW specs
-The Legend of Kage
+Rewrited video driver
-Fixed proirity BG/FG/Sprites
-Fixed disable screen
-Outrun (Thanks to Neville)
+Fixed palette
+Fixed shadows
-Senjyo HW (called StarForce before)
+Fixed video buffer
+Added BG stripe and radar
+Added char flip
+Added Senjyo driver with sound
+Added Baluba-louk no Densetsu driver with sound
-Super Dodgeball
+Added driver with sound
-Sega System 16A HW (Thanks to Neville)
+Fixed palette
+Fixed shadows
-Sega System 16B HW (Thanks to Neville)
+Fixed palette
+Fixed shadows