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https://github.com/mattatz/unity-procedural-tree

Procedural tree builder for Unity
https://github.com/mattatz/unity-procedural-tree

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Procedural tree builder for Unity

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unity-procedural-tree
=====================

Procedural tree builder for Unity.

![Demo](https://raw.githubusercontent.com/mattatz/unity-procedural-tree/master/Captures/Demo.gif)

## Usage

TreeData class has properties of ProceduralTree.

![TreeData](https://raw.githubusercontent.com/mattatz/unity-procedural-tree/master/Captures/TreeData.png)

Setup a TreeData instance and pass it to ProceduralTree.Build function.

```cs
// Setup TreeData for properties of ProceduralTree
TreeData data = new TreeData();
// data.randomSeed = 100;
// data.branchesMin = 1; data.branchesMax = 3;

Mesh mesh = ProceduralTree.Build(
data,
6, // generations of a tree
1.5f, // base height of a tree
0.15f // base radius of a tree
);
```