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https://github.com/CandyCoded/CandyCoded

🍭 Custom Unity Components that are delightful
https://github.com/CandyCoded/CandyCoded

csharp unity unity3d unitypackage

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🍭 Custom Unity Components that are delightful

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README

        

# ![CandyCoded](logo.png)

> Custom Unity Components that are delightful

[![Build Status](https://app.bitrise.io/app/740be54739cb5238/status.svg?token=AiypsYbAjJ_ElxaLzl6S3w&branch=main)](https://app.bitrise.io/app/740be54739cb5238)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/690cb7ef3ade44978fcb5b70903ec95c)](https://www.codacy.com/gh/CandyCoded/CandyCoded/dashboard?utm_source=github.com&utm_medium=referral&utm_content=CandyCoded/CandyCoded&utm_campaign=Badge_Grade)
[![Join the chat at https://discord.gg/nNtFsfd](https://img.shields.io/badge/discord-join%20chat-7289DA.svg)](https://discord.gg/nNtFsfd)
[![npm](https://img.shields.io/npm/v/xyz.candycoded.candycoded)](https://www.npmjs.com/package/xyz.candycoded.candycoded)
[![license](https://img.shields.io/npm/l/xyz.candycoded.candycoded)](https://github.com/CandyCoded/CandyCoded/blob/main/LICENSE)

## Introduction

CandyCoded is a collection of useful components and extensions for building in Unity. Whether you are building a quick prototype or a production-ready experience, CandyCoded will help you get there.

## Features

- ObservableList object
- Vector2, Vector3 and Vector4 AnimationCurves objects
- Transform animation methods
- Raycast reflect method
- Custom ScriptableObjects with event handlers
- Event Profiler editor window
- EnumMask enum attribute
- InputManager methods
- [SaveManager methods](Documentation/3.%20Static%20Methods/SaveManager.md) - [Tutorial](Documentation/6.%20Tutorials/Save%20&%20Load%20ScriptableObjects/README.md)
- Screenshot methods and editor tools

## Installation

### Direct Install

[Download latest `CandyCoded.unitypackage` or `CandyCoded.dll`](https://github.com/CandyCoded/CandyCoded/releases)

### Unity Package Manager

#### Git

```json
{
"dependencies": {
"xyz.candycoded.candycoded": "https://github.com/CandyCoded/CandyCoded.git#v4.4.0",
...
}
}
```

#### Scoped UPM Registry

```json
{
"dependencies": {
"xyz.candycoded.candycoded": "4.4.0",
...
},
"scopedRegistries": [
{
"name": "candycoded",
"url": "https://registry.npmjs.com",
"scopes": ["xyz.candycoded"]
}
]
}
```

### Include tests

```json
{
"dependencies": {
...
},
"testables": ["xyz.candycoded.candycoded"]
}
```

## Contents

- [Introduction](Documentation/Introduction.md)
- [Getting Started](Documentation/Getting%20Started.md)
- [Tutorials](Documentation/6.%20Tutorials/README.md)
- [Save & Load ScriptableObjects](Documentation/6.%20Tutorials/Save%20&%20Load%20ScriptableObjects/README.md)
- [Objects](Documentation/1.%20Objects/)
- [ObservableList](Documentation/1.%20Objects/ObservableList.md)
- [Count](Documentation/1.%20Objects/ObservableList.md#count)
- [IsReadOnly](Documentation/1.%20Objects/ObservableList.md#isreadonly)
- [Add](Documentation/1.%20Objects/ObservableList.md#add)
- [AddRange](Documentation/1.%20Objects/ObservableList.md#addrange)
- [Clear](Documentation/1.%20Objects/ObservableList.md#clear)
- [Contains](Documentation/1.%20Objects/ObservableList.md#contains)
- [CopyTo](Documentation/1.%20Objects/ObservableList.md#copyto)
- [GetRange](Documentation/1.%20Objects/ObservableList.md#getrange)
- [IndexOf](Documentation/1.%20Objects/ObservableList.md#indexof)
- [Insert](Documentation/1.%20Objects/ObservableList.md#insert)
- [InsertRange](Documentation/1.%20Objects/ObservableList.md#insertrange)
- [Pop](Documentation/1.%20Objects/ObservableList.md#pop)
- [Random](Documentation/1.%20Objects/ObservableList.md#random)
- [Remove](Documentation/1.%20Objects/ObservableList.md#remove)
- [RemoveAt](Documentation/1.%20Objects/ObservableList.md#removeat)
- [RemoveRange](Documentation/1.%20Objects/ObservableList.md#removerange)
- [Shift](Documentation/1.%20Objects/ObservableList.md#shift)
- [Shuffle](Documentation/1.%20Objects/ObservableList.md#shuffle)
- [Slice](Documentation/1.%20Objects/ObservableList.md#slice)
- [Splice](Documentation/1.%20Objects/ObservableList.md#splice)
- [Unshift](Documentation/1.%20Objects/ObservableList.md#unshift)
- [Vector3AnimationCurve](Documentation/1.%20Objects/Vector3AnimationCurve.md)
- [EditKeyframeValue](Documentation/1.%20Objects/Vector3AnimationCurve.md#editkeyframevalue)
- [IsLooping](Documentation/1.%20Objects/Vector3AnimationCurve.md#islooping)
- [MaxTime](Documentation/1.%20Objects/Vector3AnimationCurve.md#maxtime)
- [Custom Extensions](Documentation/2.%20Custom%20Extensions/)
- [AnimationCurve](Documentation/2.%20Custom%20Extensions/AnimationCurve.md)
- [EditKeyframeValue](Documentation/2.%20Custom%20Extensions/AnimationCurve.md#editkeyframevalue)
- [IsLooping](Documentation/2.%20Custom%20Extensions/AnimationCurve.md#islooping)
- [MaxTime](Documentation/2.%20Custom%20Extensions/AnimationCurve.md#maxtime)
- [Array](Documentation/2.%20Custom%20Extensions/Array.md)
- [Random](Documentation/2.%20Custom%20Extensions/Array.md#random)
- [Camera](Documentation/2.%20Custom%20Extensions/Camera.md)
- [ScreenToHighPrecisionViewportPoint](Documentation/2.%20Custom%20Extensions/Camera.md#screentohighprecisionviewportpoint)
- [Float](Documentation/2.%20Custom%20Extensions/Float.md)
- [NearlyEqual](Documentation/2.%20Custom%20Extensions/Float.md#nearlyequal)
- [GameObject](Documentation/2.%20Custom%20Extensions/GameObject.md)
- [AddOrGetComponent](Documentation/2.%20Custom%20Extensions/GameObject.md#addorgetcomponent)
- [GetLayerMask](Documentation/2.%20Custom%20Extensions/GameObject.md#getlayermask)
- [Int](Documentation/2.%20Custom%20Extensions/Int.md)
- [Contains](Documentation/2.%20Custom%20Extensions/Int.md#contains)
- [LayerMask](Documentation/2.%20Custom%20Extensions/LayerMask.md)
- [Contains](Documentation/2.%20Custom%20Extensions/LayerMask.md#contains)
- [List](Documentation/2.%20Custom%20Extensions/List.md)
- [Chunk](Documentation/2.%20Custom%20Extensions/List.md#chunk)
- [Contains](Documentation/2.%20Custom%20Extensions/List.md#contains)
- [Permutations](Documentation/2.%20Custom%20Extensions/List.md#permutations)
- [Pop](Documentation/2.%20Custom%20Extensions/List.md#pop)
- [Random](Documentation/2.%20Custom%20Extensions/List.md#random)
- [Shift](Documentation/2.%20Custom%20Extensions/List.md#shift)
- [Shuffle](Documentation/2.%20Custom%20Extensions/List.md#shuffle)
- [Slice](Documentation/2.%20Custom%20Extensions/List.md#slice)
- [Splice](Documentation/2.%20Custom%20Extensions/List.md#splice)
- [Unshift](Documentation/2.%20Custom%20Extensions/List.md#unshift)
- [Quaternion](Documentation/2.%20Custom%20Extensions/Quaternion.md)
- [SnapRotation](Documentation/2.%20Custom%20Extensions/Quaternion.md#snaprotation)
- [String](Documentation/2.%20Custom%20Extensions/String.md)
- [Nicify](Documentation/2.%20Custom%20Extensions/String.md#nicify)
- [Transform](Documentation/2.%20Custom%20Extensions/Transform.md)
- [GetChildrenByName](Documentation/2.%20Custom%20Extensions/Transform.md#getchildrenbyname)
- [LookAt2D](Documentation/2.%20Custom%20Extensions/Transform.md#lookat2d)
- [RotateWithInputDelta](Documentation/2.%20Custom%20Extensions/Transform.md#rotatewithinputdelta)
- [Vector3](Documentation/2.%20Custom%20Extensions/Vector3.md)
- [NearlyEquals](Documentation/2.%20Custom%20Extensions/Vector3.md#nearlyequals)
- [Static Methods](Documentation/3.%20Static%20Methods/)
- [Animate](Documentation/3.%20Static%20Methods/Animate.md)
- [Fade](Documentation/3.%20Static%20Methods/Animate.md#fade)
- [MoveTo](Documentation/3.%20Static%20Methods/Animate.md#moveto)
- [Position](Documentation/3.%20Static%20Methods/Animate.md#position)
- [PositionRelative](Documentation/3.%20Static%20Methods/Animate.md#positionrelative)
- [RotateTo](Documentation/3.%20Static%20Methods/Animate.md#rotateto)
- [Rotation](Documentation/3.%20Static%20Methods/Animate.md#rotation)
- [ScaleRelative](Documentation/3.%20Static%20Methods/Animate.md#scalerelative)
- [Scale](Documentation/3.%20Static%20Methods/Animate.md#scale)
- [ScaleTo](Documentation/3.%20Static%20Methods/Animate.md#scaleto)
- [Stop](Documentation/3.%20Static%20Methods/Animate.md#stop)
- [StopAll](Documentation/3.%20Static%20Methods/Animate.md#stopall)
- [Calculation](Documentation/3.%20Static%20Methods/Calculation.md)
- [ParentBounds](Documentation/3.%20Static%20Methods/Calculation.md#parentbounds)
- [Debugger](Documentation/3.%20Static%20Methods/Debugger.md)
- [DrawLines](Documentation/3.%20Static%20Methods/Debugger.md#drawlines)
- [InputMangager](Documentation/3.%20Static%20Methods/InputMangager.md)
- [GetInputDown](Documentation/3.%20Static%20Methods/InputMangager.md#getinputdown)
- [GetInputPosition](Documentation/3.%20Static%20Methods/InputMangager.md#getinputposition)
- [GetInputUp](Documentation/3.%20Static%20Methods/InputMangager.md#getinputup)
- [GetMouseButtonDown](Documentation/3.%20Static%20Methods/InputMangager.md#getmousebuttondown)
- [GetMouseButtonUp](Documentation/3.%20Static%20Methods/InputMangager.md#getmousebuttonup)
- [GetMousePosition](Documentation/3.%20Static%20Methods/InputMangager.md#getmouseposition)
- [GetActiveTouch](Documentation/3.%20Static%20Methods/InputMangager.md#getactivetouch)
- [GetTouchDown](Documentation/3.%20Static%20Methods/InputMangager.md#gettouchdown)
- [GetTouchPosition](Documentation/3.%20Static%20Methods/InputMangager.md#gettouchposition)
- [GetTouchUp](Documentation/3.%20Static%20Methods/InputMangager.md#gettouchup)
- [RaycastToGameObject](Documentation/3.%20Static%20Methods/InputMangager.md#raycasttogameobject)
- [Materials](Documentation/3.%20Static%20Methods/Materials.md)
- [GetMaterialsInChildren](Documentation/3.%20Static%20Methods/Materials.md#getmaterialsinchildren)
- [SetColorAlpha](Documentation/3.%20Static%20Methods/Materials.md#setcoloralpha)
- [Math](Documentation/3.%20Static%20Methods/Math.md)
- [Clerp](Documentation/3.%20Static%20Methods/Math.md#clerp)
- [Raycast](Documentation/3.%20Static%20Methods/Raycast.md)
- [Reflect](Documentation/3.%20Static%20Methods/Raycast.md#reflect)
- [Runner](Documentation/3.%20Static%20Methods/Runner.md)
- [SaveManager](Documentation/3.%20Static%20Methods/SaveManager.md)
- [SaveData](Documentation/3.%20Static%20Methods/SaveManager.md#savedata)
- [LoadData](Documentation/3.%20Static%20Methods/SaveManager.md#loaddata)
- [DeleteData](Documentation/3.%20Static%20Methods/SaveManager.md#deletedata)
- [Screenshot](Documentation/3.%20Static%20Methods/Screenshot.md)
- [Save](Documentation/3.%20Static%20Methods/Screenshot.md#save)
- [SaveTransparent](Documentation/3.%20Static%20Methods/Screenshot.md#savetransparent)
- [ScriptableObject](Documentation/4.%20ScriptableObject/)
- [AudioPool](Documentation/4.%20ScriptableObject/AudioPool.md)
- [Bool](Documentation/4.%20ScriptableObject/Bool.md)
- [CustomGenericScriptableObject](Documentation/4.%20ScriptableObject/CustomGenericScriptableObject.md)
- [Float](Documentation/4.%20ScriptableObject/Float.md)
- [GameObject](Documentation/4.%20ScriptableObject/GameObject.md)
- [GameObjectList](Documentation/4.%20ScriptableObject/GameObjectList.md)
- [GameObjectPool](Documentation/4.%20ScriptableObject/GameObjectPool.md)
- [Int](Documentation/4.%20ScriptableObject/Int.md)
- [List](Documentation/4.%20ScriptableObject/List.md)
- [Pool](Documentation/4.%20ScriptableObject/Pool.md)
- [String](Documentation/4.%20ScriptableObject/String.md)
- [Unity Editor Extensions](Documentation/5.%20Unity%20Editor%20Extensions/)
- [EnumMask](Documentation/5.%20Unity%20Editor%20Extensions/EnumMask.md)
- [EventProfiler](Documentation/5.%20Unity%20Editor%20Extensions/EventProfiler.md)
- [RangedSliderDrawer](Documentation/5.%20Unity%20Editor%20Extensions/RangedSliderDrawer.md)

## Credits

Fonts used in logo are [**Escafina**](http://www.losttype.com/font/?name=escafina) and [**Klinic Slab**](http://www.losttype.com/font/?name=klinic), both from [**Lost Type**](http://www.losttype.com/).