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https://github.com/Unity-Technologies/animation-jobs-samples
Code samples using the animation C# jobs feature.
https://github.com/Unity-Technologies/animation-jobs-samples
Last synced: about 1 month ago
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Code samples using the animation C# jobs feature.
- Host: GitHub
- URL: https://github.com/Unity-Technologies/animation-jobs-samples
- Owner: Unity-Technologies
- License: other
- Created: 2018-06-13T19:45:15.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2020-12-22T14:46:41.000Z (over 3 years ago)
- Last Synced: 2024-02-08T17:03:13.047Z (4 months ago)
- Language: C#
- Size: 21.9 MB
- Stars: 483
- Watchers: 37
- Forks: 74
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
Lists
- awesome-stars - animation-jobs-samples - Technologies | 450 | (C#)
README
Animation C# Jobs Samples
=========================The Animation C# Jobs Samples repository includes examples of Playable graphs
using Animation C# Jobs. For more information, see [AnimationScriptPlayable](https://docs.unity3d.com/ScriptReference/Experimental.Animations.AnimationScriptPlayable.html)._Compatible with Unity 2019.3 or later._
The samples
-----------### SimpleMixer
This sample shows how to mix two clips together on a generic character.
### WeightedMaskMixer
This sample is based on the SimpleMixer, but you can change the weights of some
joints (left arm, right arm, and head), so that the second clip only applies
based on the joint weights.### LookAt
This sample adds a look-at behaviour on a Chomper, a quadruped creature from the
[3D Game Kit](https://assetstore.unity.com/packages/essentials/tutorial-projects/3d-game-kit-115747).### TwoBoneIK
This sample adds a two-bone IK on a generic human character.
### FullBodyIK
This sample create a fullbody IK on a humanoid character.
Installation
------------Simply `git clone` the repo somewhere and open the newly created directory with
Unity.Optionally, the [GraphVisualizer](https://github.com/Unity-Technologies/graph-visualizer)
can be used to have a visual representation of the graphs in the samples.Project contents
----------------The following table indicates the structure of the `Assets/animation-jobs-samples` directory:
| Location | Description |
|---------------------------|-----------------------------------------------------------------------------------|
| `Resources` | Contains the resources for the samples (e.g. meshes, textures, animations, ...). |
| `Runtime/AnimationJobs` | Contains the animation C# jobs. |
| `Samples/Scripts` | Contains the sample C# scripts. |
| `Scenes` | Contains the sample scenes. |