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https://github.com/GlitchEnzo/UnityPSDLayoutTool

A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine. It can import each layer as separate textures, create Unity 4.3+ Sprites laid out in a scene, and generate an entire prefab with the layout.
https://github.com/GlitchEnzo/UnityPSDLayoutTool

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A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine. It can import each layer as separate textures, create Unity 4.3+ Sprites laid out in a scene, and generate an entire prefab with the layout.

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README

        

What is the Unity PSD Layout Tool?
==================================

It is a tool used to automatically layout Photoshop Documents (.psd files) in the Unity Game Engine.

Features
========
* Layout each PSD layer as Unity 4.3+ Sprites
* Create Sprite animations using a set of layers as the frames in the animation
* Layout each PSD Layer as Unity 4.6+ UI elements
* Create Button objects using a set of layers as the button states
* Generate a single prefab with the entire layout (Sprites or UI)
* Export each PSD Layer as a .png file on the hard drive
* Useful for simply updating textures without creating an entire layout

How to Install
==============
Simply copy the files into your project. A .unitypackage file will be provided in the future.

How to Use
==========
The PSD Layout Tool is implemented as a Unity Custom Inspector. If you select a PSD file that you have in your project (Assets folder) special buttons will appear above the default importer settings.

![](screenshots/inspector.png?raw=true)

* **Maximum Depth**
* The maximum depth value (Z position) to use when laying the layers out. The front-most layer (minimum depth) is always 0.
* **Pixels to Unity Units**
* The scale to use when generating Unity Sprites, in pixels to Unity world units (meters).
* **Use Unity UI**
* Check to generate Unity 4.6+ UI elements instead of "normal" GameObjects.
* **Export Layers as Textures**
* Creates a .png image file for each layer in the PSD file, using the same folder structure.
* **Layout in Current Scene**
* Creates a Unity 4.3+ Sprite object for each layer in the PSD file. It is laid out to match the PSD's layout and folder structure.
* **Generate Prefab**
* Identical to the previous option, but it generates a .prefab file instead of putting the objects in the scene.

Special Tags
==========
Layers can have special tags applied to them that flags them to have the layout tool perform special operations on them.

### Group Layer Tags ###

| Tag | Description |
| ----------------- | ----------- |
| |Animation | Creates a Sprite animation using all of the children layers as frames |
| |FPS=## | The number of frames per second to use for a Sprite animation. Defaults to 30 if not present |
| |Button | Creates a Button object using any tagged children layers as the button states |

### Art Layer Tags ###

| Tag | Description |
| ----------------- | ----------- |
| |Disabled | Represents the disabled state of a button |
| |Highlighted | Represents the highlighted state of a button |
| |Pressed | Represents the pressed state of a button |
| |Default | Represents the default/enabled/normal/up state of a button |
| |Enabled | Represents the default/enabled/normal/up state of a button |
| |Normal | Represents the default/enabled/normal/up state of a button |
| |Up | Represents the default/enabled/normal/up state of a button |
| |Text | Represents a **texture** that is the text of a button (normal text layers import without this tag) |

Photoshop Compatibility
=======================
Photoshop's "Smart Objects" are not supported, and therefore must be flattened/rasterized in Photoshop before attempting to import.

1. Click **Layer** in the Photoshop menu
2. Click **Rasterize**
3. Click **All Layers**

![](screenshots/photoshop.jpg?raw=true)