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https://github.com/alexbourgeois/OBNI3D

Graphical pipeline allowing mesh deformation through shader with 3D noise volumes
https://github.com/alexbourgeois/OBNI3D

Last synced: 4 months ago
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Graphical pipeline allowing mesh deformation through shader with 3D noise volumes

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# OBNI 3D - Objet Bruité Non Identifié 3D

## Presentation

This tool allows you to simply deform an object using Volumes. Those volumes are gameobjects with a NoiseVolume component.
All vertices of an object (using the ONBI3D shader) that are inside a Volume will be deformed according to Volume settings.
A vertex normal recomputation is done in the shader to allow good reflections on deformed object.



### Deformers
Three deformers are available : Value, Simplex and Voronoi.

Volumes blend themselves when they affect the same vertex according to their own blend operator : addition, soustraction, multiplication, division and modulo.

### Mask

A mask is a volume that cancel any deformer in its area of effect allowing you to prevent any displacement.

## Installation

### Git users

Clone this repository and do submodule init and update in order to get the Unity-Noises submodule.

```git submodule update --init --recursive```

### Non-git users
Download this repository and add it to your Unity project.

Download the [Unity-Noises](https://github.com/Theoriz/Unity-Noises) repository and add it inside the OBNI3D/Plugins directory.

## Quick Start

1. Create a new material and assign the OBNI3D shader to it.
2. Add the material to an object in your scene.
3. Create a new gameobject in your scene and add the NoiseVolume.cs script to it.
4. Play!

## Note

The first deformer has to use an "Addition" as blend operator. The other volumes will use this first value as a blend coefficient.

## Demo

The demo project can be found here : https://github.com/alexbourgeois/OBNI3D-demo

## Renders

You can find renders on my instagram : https://www.instagram.com/sioegroub/?hl=fr or on my Art Station : https://www.artstation.com/alexbourgeois

![Imgur](https://i.imgur.com/0pCis9L.gif)