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https://github.com/VIZ-Interactive/Depiction-Engine-Unity

Versatile engine to create and stream large 3D worlds for game or geospatial applications
https://github.com/VIZ-Interactive/Depiction-Engine-Unity

augmented-reality digital-twin game-development geospatial-visualization large-worlds procedural-generation simulations star-systems unity3d

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Versatile engine to create and stream large 3D worlds for game or geospatial applications

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README

        

![divider](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/79a06c86-1a7f-4e5c-936f-b1bb833af3c1)

# Depiction Engine For Unity

![Presentation](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/ac3434d3-24ca-4db4-a49d-6cbeee49d3cb)

[Forum](https://vizinteractive.io/forum/depiction-engine/)

[Discord](https://discord.gg/Wdk7aCnTTg)

[Documentation](https://vizinteractive.io/docs/2023.0/depiction-engine-unity)

[UnityPackages](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/tags)

## Unity Specific Features
- Transform
- Position objects at far greater distance from the world's origin with double (64bit) precision transforms and origin shifting, allowing you to create much larger projects.
- Shader
- Shader Graph integration.
- Editor integration
- Scene camera navigation around spherical planet.
- Move to View / Align with View / Align View to Selected, all supported by double precision transforms.
- Double click navigation in the hierarchy works even for double precision transforms.
- Origin shifting supports multi camera layout (Although at significant performance cost).
- Undo and Redo are automatically managed for things like object Creation / Destroy / Duplicate.
- Initialization and Dispose states are provided to help identify the context under which the operation was requested. Search for InitializationContext and DisposeContext in the Documentation for more information.

## Screenshots
![editor](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/c2c9b661-7d5b-4fe5-a7b2-702be5a60d00)
![SD](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/2f388712-ba1c-4deb-ae06-75cf86d0e177)
![Alps](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/ec150c1a-a445-41cb-a481-f7f2b7bbfe9d)
![Airliner](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/7132b65a-5fed-413b-b326-3e1d9f600754)
![Architecture](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/8d8b0872-9aa4-48bc-9920-3aa51ec2c9eb)
![Landscape1](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/de37f26c-d52f-4f5d-8a65-493afd38819e)
![New-York](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/ab526ebf-80b2-48d9-86cd-652d1a4270a4)
![Mars](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/7738ee1d-ac7c-476a-bf45-131347f5bed5)
![Moon](https://github.com/VIZ-Interactive/Depiction-Engine-Unity/assets/1084857/dc8b6038-aa7f-4d88-82b3-425cc1cec1b5)