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https://github.com/AntoineCharton/Bepuphysics-Unity
A bridge for Bepuphysics and Unity
https://github.com/AntoineCharton/Bepuphysics-Unity
Last synced: 4 months ago
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A bridge for Bepuphysics and Unity
- Host: GitHub
- URL: https://github.com/AntoineCharton/Bepuphysics-Unity
- Owner: AntoineCharton
- License: apache-2.0
- Created: 2020-01-06T01:35:22.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2020-01-28T16:43:00.000Z (over 4 years ago)
- Last Synced: 2024-01-14T18:54:38.954Z (5 months ago)
- Language: C#
- Size: 7.32 MB
- Stars: 58
- Watchers: 6
- Forks: 19
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
Lists
- awesome-unity3d - Bepuphysics-Unity - A bridge for Bepuphysics and Unity (Open Source Repositories / Physic)
README
# Bepuphysics-Unity
A bridge for Bepuphysics and UnityBepu physics source code: https://github.com/bepu/bepuphysics2
# Installation
- Require unity 2020.1a17 or higher (Previous version will crash as soon as you hit play).# Performances
Right now it's not hardware accelerated in Unity. Until they support hardware acceleration for System.Numerics.Vectors it won't run as fast as it can.
- SIMD : https://forum.unity.com/threads/feature-request-system-numerics-simd-acceleration.724775/
- CoreCLR: https://forum.unity.com/threads/coreclr.572296/
- Performance discussion: https://forum.bepuentertainment.com/viewtopic.php?f=9&t=2528&start=15