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https://github.com/ocraft/ocraft-s2client

StarCraft II Client - Java library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
https://github.com/ocraft/ocraft-s2client

ai artificial-intelligence java starcraft-ii starcraft-ii-bot starcraft2

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StarCraft II Client - Java library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.

Lists

README

        

ifdef::env-github[:outfilesuffix: .adoc]

[[ocraft]]
= Ocraft S2Client

image:https://img.shields.io/badge/license-MIT-brightgreen.svg[alt="MIT License"]

The StarCraft II Java API provides access to in-game state observation and unit control. The API is a wrapper around protobuf
defined protocol over a websocket connection.

.Discord Server
* Unofficial server for discussing AI questions and projects.
* https://discordapp.com/invite/Emm5Ztz[Invite Link] // see #java-api channel

.Documentation
*link:http://ocraft.github.io/ocraft-s2client[]*

[[ocraft.bot]]
== Ocraft S2Client Bot

Ocraft Bot is a Java port of Blizzard's C\++ Api for Starcraft 2. All of documentation and user-experience of C++
sc2client-api should be valid or similar by analogy in this Java Api. More info about C++ Api:

* https://github.com/Blizzard/s2client-api
* https://blizzard.github.io/s2client-api/

.Maven
[source,xml]
----

com.github.ocraft
ocraft-s2client-bot
0.4.19

----

.Examples

https://github.com/ocraft/ocraft-s2client/tree/master/ocraft-s2client-sample[Examples are provided in ocraft-s2client-sample module.]

[source,java]
----
package com.github.ocraft.s2client.sample;

import com.github.ocraft.s2client.bot.S2Agent;
import com.github.ocraft.s2client.bot.S2Coordinator;
import com.github.ocraft.s2client.protocol.data.Abilities;
import com.github.ocraft.s2client.protocol.game.BattlenetMap;
import com.github.ocraft.s2client.protocol.game.Difficulty;
import com.github.ocraft.s2client.protocol.game.Race;
import com.github.ocraft.s2client.protocol.unit.Alliance;

public class SampleBot {

private static class TestBot extends S2Agent {

@Override
public void onGameStart() {
System.out.println("Hello world of Starcraft II bots!");
}

@Override
public void onStep() {
long gameLoop = observation().getGameLoop();

if (gameLoop % 100 == 0) {
observation().getUnits(Alliance.SELF).forEach(unitInPool ->
actions().unitCommand(
unitInPool.unit(),
Abilities.SMART,
observation().getGameInfo().findRandomLocation(), false));
}
}

}

public static void main(String[] args) {
TestBot bot = new TestBot();
S2Coordinator s2Coordinator = S2Coordinator.setup()
.loadSettings(args)
.setParticipants(
S2Coordinator.createParticipant(Race.TERRAN, bot),
S2Coordinator.createComputer(Race.ZERG, Difficulty.MEDIUM))
.launchStarcraft()
.startGame(BattlenetMap.of("Lava Flow"));

while (s2Coordinator.update()) {
}

s2Coordinator.quit();
}

}
----

If you are interested in the inner working of the game protocol or you want to have low access to the game api for
specific purposes, check link:ocraft-s2client-api/README.adoc[ocraft-s2client-api] module which is a low level api on
top of which ocraft-s2client-bot is build.