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https://github.com/yangboz/godpaper

:monkey_face: An AI chess-board-game framework(by many programming languages) implementations.
https://github.com/yangboz/godpaper

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:monkey_face: An AI chess-board-game framework(by many programming languages) implementations.

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README

        

GODPAPER:[http://smartkit.tech/website/godpaper](http://123.207.143.33:84/godpaper/) (民间棋类游戏WIKI)

# About
A flash & ios board game framework named GODPAPER(code name:"the real knight"&"the real bishop") by as3 & objective-c language.
This wiki is dedicated to all the unsung heroes of the world, those who the absence of which
would degrade all our lives to the point where the sweet release of death would seem
preferable to continuing this mortal existence. Ironically, the absence of those I refer to
would all but guarantee this outcome!
I of course refer here to the constants of the physical world:

**G**, the gravitational constant, whose vigilance secures us to this very world;

**O**, oops;

**D**,electric displacement field,also called the electric flux density;

**P**,kilogram meter per second (kg m/s);

**A**,area;

**P**,pascal (Pa);

**E**,the electric constant, which gives rise to the properties of the electromagnetic fields our technology depends upon;

**R**,Electrical resistance;

# GODPAPER on Magazine:

(Software Developer's Journal)Everything You Need To Get Started with GODPAPER(page 20):

http://sdjournal.org/the-upcoming-iphone-development-issues-teaser/

# What-if:

![Screenshot of "GodpaperFacts"](http://www.godpaper.com/godpaper/images/1/1d/GodpaperFacts.png)

# UML Diagram:

![Screenshot of "UML Diagram"](http://www.godpaper.com/godpaper/images/1/1d/GodpaperUMLDiagram.jpg)

# Games under "GODPAPER" framework

##Flex MXML based

Chinese Chess Jam: https://www.mochimedia.com/games/play/_v331

Two Hit One: https://www.mochimedia.com/games/play/_v801648

The Three Horse: https://www.mochimedia.com/games/play/_v317464

Cat And Mouse: https://www.mochimedia.com/games/play/_v93665

The Four Seasons: https://www.mochimedia.com/games/play/_v977037

https://www.mochimedia.com/games/play/_v687814

https://www.mochimedia.com/games/play/_v776899

The Color Lines: https://www.mochimedia.com/games/play/the-color-lines

https://www.mochimedia.com/games/play/_v312167

https://www.mochimedia.com/games/play/_v744572

##AS3 Starling/Feathers based

Player IO: http://cdn.playerio.com/thechessjam-pvatyplso0eghswccsjq9w/TheChessJam.swf

# Screen shots

![Screenshot of "TheChessJam"](https://raw.github.com/yangboz/godpaper/master/TheKnightErrant/resources/screenshots/the_chess_jam.jpg)

![Screenshot of "TheGo"](https://raw.github.com/yangboz/godpaper/master/TheKnightErrant/resources/screenshots/the_go.jpg)

![Screenshot of "ChineseChessJam"](https://raw.github.com/yangboz/godpaper/master/TheKnightErrant/resources/screenshots/chinese_chess_jam.jpg)

![Screenshot of "TicTacToe"](https://raw.github.com/yangboz/godpaper/master/TheKnightErrant/resources/screenshots/tic_tac_toe.jpg)

![Screenshot of "TheBejeweledJam"](https://raw.github.com/yangboz/godpaper/master/TheKnightErrant/resources/screenshots/the_bejewel_jam.jpg)

# Main features
This wiki is for programmers. More precisely, it's for programmers who favor the 'learn by example' approach.
I don't know about you, but I've ready plenty of flash games where all they present are fragments of applications and small, contrived bits of code to illustrate a given point. Now, without question, that is sometimes precisely what you want. Oftentimes, however, what you really want is a whole application that is explained in its entirety so you can see how all the pieces fit together as you explore it little by little. This is precisely what this wiki seeks to do.

# Maven repository
http://repository-godpaper.forge.cloudbees.com/snapshot/com/godpaper/as3/

# Jenkins CI
http://godpaper.ci.cloudbees.com/

# GODPAPER Roadmap

## Current Releases

**TheRealKnight 1.0.0**(Work in progress...)

*Good-Old-Fashioned-AI*

Uninformed Search
Simulated evolution

*Simplicity of Flex application*

Mxml application,
Green thread,
Cross plant-form deployment

## Future Releases

**TheRealKnight 2.0(TheKnightErrant)**

What-if:
http://www.godpaper.com/godpaper/images/1/1d/GodpaperFacts.png

Work in progress:

Performance enhancement(Starling,Stage3d)

*Strong AI*

Informed Search

Knowledge Representation

Evolutionary Computation

Neural Networks I

Intelligent Agents

## Future areas of investigation, not scheduled yet.

Neural Networks II

Biologically Inspired

Hybrid Models

*Deep Learning AI*

Tensorflow: https://github.com/Elucidation/tensorflow_chessbot

ReactJS & ReactNative: https://www.npmjs.com/package/react-native-game-engine

# Tutorials
See:http://blog.lookbackon.com/?p=2469
# Downloads
Link(TheKnightErrant for AS3 project):https://github.com/yangboz/godpaper/zipball/master

# ASDOC

http://htmlpreview.github.io/?https://github.com/yangboz/godpaper/blob/master/TheKnightErrant/target/asdoc/index.html

# Q & A
See:http://www.lookbackon.com/qa/
# More
See:http://www.godpaper.com/godpaper/index.php/Framework

# License
Seee:https://github.com/yangboz/godpaper/blob/master/LICENSE.md

[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/yangboz/godpaper/trend.png)](https://bitdeli.com/free "Bitdeli Badge")

## next step

based on boardgame.io as game interface and game logic ,customize and train muzero AI engine for customized boardgame.io's AI player, publish board games to freeboardgames.org.
please move to https://github.com/godpaper