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https://github.com/saharan/OimoPhysics

A cross-platform 3D physics engine
https://github.com/saharan/OimoPhysics

haxe haxe-library javascript javascript-library physics-3d physics-engine

Last synced: 19 days ago
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A cross-platform 3D physics engine

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OimoPhysics 1.2.5
---

A lightweight 3D physics engine.

![License: MIT](https://img.shields.io/badge/License-MIT-green.svg) [![npm version](https://badge.fury.io/js/oimophysics.svg)](https://badge.fury.io/js/oimophysics)

## [API Documentation](https://saharan.github.io/OimoPhysics/)

## Demos

* Press `E` or `Q` to change demos
* Click or tap texts on the left to control

## Platforms
* Written in Haxe
* Exported as JavaScript (see [bin/js/](./bin/js))
* Public classes and methods are exposed through `window.OIMO`.
* e.g. `new OIMO.Vec3(1, 2, 3)` to create an instance of `Vec3` class.
* Exported as JavaScript (module) with TypeScript Declaration (see [package.json](./package.json) and [bin/js_modules](./bin/js_modules))

## Features
* Rigid body with motion types
* Dynamic
* Static
* Kinematic
* Fast collision detection with bounding volume hierarchy (BVH)
* Contacts with friction and restitution
* Collision geometries
* Sphere
* Box
* Cylinder
* Cone
* Capsule
* Convex hull
* Joints with springs, limits and motors
* Spherical (a.k.a. ball and socket, point to point)
* Revolute (a.k.a. hinge)
* Cylindrical
* Prismatic (a.k.a. slider)
* Universal
* Ragdoll (a.k.a. cone twist, character)
* Generic (a.k.a. 6-DoF joint)
* Breakable joints
* Constraint solvers
* Direct block MLCP solver
* Projected Gauss-Seidel solver
* Sleepings with island splittings
* Rotation limits
* Collision event callbacks
* Collision filterings
* Collision queries
* AABB query
* Ray casting
* Convex casting

## Compilations
Haxe 4.3.4 or later is required.
* Use `build-js.hxml` to compile for JavaScript library.
* Use `build-js-demos.hxml` to compile JavaScript demos.
* Use `build-doc.hxml` to generate API documentation. [dox](https://github.com/HaxeFoundation/dox) is required.
* Use `build-js-ts.hxml` to compile for JavaScript (modules) library with TypeScript declarations. Requires `hxtsdgen` library. Check comments in that file.

## License
The MIT License

---

### Old Version
* Written in ActionScript 3.0
* Supports spheres and boxes as collision shapes
* Supports various joints (ball and socket, distance, hinge, prismatic, etc...)
* Fast and stable collision solver
* Available in [old/](./old) directory