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https://github.com/lexonegit/Unity-Twitch-Chat

Lightweight and easy-to-use Twitch IRC client for Unity.
https://github.com/lexonegit/Unity-Twitch-Chat

chat client easy example irc lightweight livestream multi-threaded streaming twitch twitchirc unity

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Lightweight and easy-to-use Twitch IRC client for Unity.

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README

        

# Unity Twitch Chat

This is a lightweight and efficient [Twitch.tv IRC](https://dev.twitch.tv/docs/irc/) client for Unity.

In short, this allows you to integrate Twitch Chat to your Unity projects.
The primary goal is to be able to read and send chat messages as efficiently as possible.

## Chat message example

### Supported features
- Reading and sending chat messages
- Parsing Twitch emotes and badges
- Optional anonymous login
- Automatic ratelimit checks

### Unsupported features
- Special messages (whispers, sub/resub, raids, first time viewers, etc)
- Bits cheering, channel points, predictions, etc
- Moderation (ban, timeout, etc)
- Third party extensions (FFZ, BTTV, 7TV, etc)
- and more...

### Other limitations
- WebGL builds are not supported

## Installation

- Open Unity Package Manager (Window -> Package Manager)
- Click the `+` button in the top left corner
- Select `Add package from git URL...`
- Copy and paste the following URL and finish by clicking `Add`

```
https://github.com/lexonegit/Unity-Twitch-Chat.git?path=/Unity-Twitch-Chat/Assets/Package
```

## Quick start
1. Install the Unity package (see above)
2. Create a new empty GameObject and add the `Twitch IRC` component.
3. In the inspector, set your Twitch authentication details (OAuth, username, channel)
You can generate an OAuth token at https://twitchapps.com/tmi/
OAuth and username are not needed if `Use Anonymous Login` is enabled.
4. Make sure `Connect On Start` is enabled and press play – You should now see JOIN messages, etc. in the console.
5. To start handling chat messages, add a listener to the `IRC.OnChatMessage` event. The listener will receive `Chatter` objects which contain information about the chat message, such as the chatter name, message, emotes, etc...

Having issues? Check out the included ExampleProject for a better understanding.

## Example project
Spawn chatters as jumping boxes. Box color is based on their primary badge.

## API documentation

### IRC.cs
- **IRC.Connect()** -> Connects to Twitch IRC
- **IRC.Disconnect()** - Disconnects from Twitch IRC
- **IRC.SendChatMessage(string message)** -> Sends a chat message to the channel
- **IRC.JoinChannel(string channel)** -> Join a Twitch channel
- **IRC.LeaveChannel(string channel)** -> Leave a Twitch channel
- **IRC.Ping()** -> Sends a PING message to the Twitch IRC server
- **IRC.OnChatMessage** -> Event that is invoked when a chat message is received
- **IRC.OnConnectionAlert** -> Event that is invoked when a connection alert is received
- **IRC.ClientUserTags** -> The tags (badges, name color, etc) of the client user

### Chatter.cs
- **Chatter.GetNameColor()** -> Returns the color of the chatter's name
- **Chatter.IsDisplayNameFontSafe()** -> Returns true if displayName is "font-safe" meaning that it only contains characters: a-z, A-Z, 0-9, _
- **Chatter.ContainsEmote(string emoteId)** -> Returns true if the chatter's message contains the specified emote (by id)
- **Chatter.HasBadge(string badgeName)** -> Returns true if the chatter has the specified badge

## License
MIT License

## Projects made with Unity Twitch Chat

Intro Fighters, stream overlay game https://lexone.itch.io/introfighters

*Did you make something cool? Contact me (Lexone#3407) to get featured here!*