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https://github.com/realazthat/glsl-quad

glsl-quad provides simple utilities (simple quad mesh, shaders, etc.) for image processing with webgl.
https://github.com/realazthat/glsl-quad

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glsl-quad provides simple utilities (simple quad mesh, shaders, etc.) for image processing with webgl.

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glsl-quad
---

####Description

glsl-quad provides simple utilities (simple quad mesh, shaders, etc.) for image processing with webgl.

See `glsl-quad-demo.js` for usage.

####Dependencies

* nodejs
* browserify
* [regl](https://github.com/mikolalysenko/regl) (for demo)
* [resl](https://github.com/mikolalysenko/resl) (for demo)
* budo (for quick demo as an alternative to running browserify)

####Demo

To run the demo, run:

```
cd ./glsl-quad

#install npm dependencies
npm install

#browser should open with the demo
budo glsl-quad-demo.js --open

```

Results:

branch | demo
--------|-------
master | [glsl-quad-demo](https://realazthat.github.io/glsl-quad/master/www/glsl-quad-demo/index.html)
| [glsl-quad-uv-demo](https://realazthat.github.io/glsl-quad/master/www/glsl-quad-uv-demo/index.html)
| [glsl-quad-pos-demo](https://realazthat.github.io/glsl-quad/master/www/glsl-quad-pos-demo/index.html)
| [glsl-quad-vertical-flip-tests](https://realazthat.github.io/glsl-quad/master/www/glsl-quad-vertical-flip-tests/index.html)
develop | [glsl-quad-demo](https://realazthat.github.io/glsl-quad/develop/www/glsl-quad-demo/index.html)
| [glsl-quad-uv-demo](https://realazthat.github.io/glsl-quad/develop/www/glsl-quad-uv-demo/index.html)
| [glsl-quad-pos-demo](https://realazthat.github.io/glsl-quad/develop/www/glsl-quad-pos-demo/index.html)
| [glsl-quad-vertical-flip-tests](https://realazthat.github.io/glsl-quad/develop/www/glsl-quad-vertical-flip-tests/index.html)

####Docs

```
const quad = require('./glsl-quad.js');
```

##### `quad.verts`

* A list of vertices that can be used for webgl positions, that make up a quad (two triangles).

##### `quad.indices`

* A list of indices that can be used for webgl triangles, that make up a quad (two triangles).

##### `quad.uvs`

* A list of uv attributes for the vertices.

##### `quad.shader.frag`

* Returns the webgl 1.0 fragment shader to use.
* The fragment shader expects a uniform shader (sampler2D) named `u_tex`.

##### `quad.shader.vert`

* Returns the webgl 1.0 vertex shader to use.
* The vertex shader expects:
* A uniform float named `u_clip_y`, representing whether to flip the y-axis; values of 1 or -1.
* An attribute list of vec2 positions of the vertices named `a_position`.
* An attribute list of vec2 uvs of the vertices named `a_uv`.

##### `quad.bitmaps.directions.uri`

* Returns a data uri for an image that can be used to test proper display directions.
* Can see the images in the `glsl-quad/assets/` directory.

####Usage

See `glsl-quad-demo.js` for a full demo using [regl](https://github.com/mikolalysenko/regl)
and [resl](https://github.com/mikolalysenko/resl).

An excerpt:

```

const drawTexture = regl({
frag: quad.shader.frag,
vert: quad.shader.vert,
attributes: {
a_position: quad.verts,
a_uv: quad.uvs
},
elements: quad.indices,
uniforms: {
u_tex: regl.prop('texture'),
u_clip_y: 1
}
});

drawTexture({texture});

```