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https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples

Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.
https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples

airdrop bone box cpu distance entity esp graphics hack inventory library low memory mobile offsets pubg sfml source vehicle viewmatrix

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Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.

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# Pubg Mobile Gameloop ESP Source
[![GitHub](https://img.shields.io/badge/Author-Amiral%20Router-blue)]()
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[![GitHub contributors](https://img.shields.io/github/contributors/atiksoftware/pubg_mobile_memory_hacking_examples?color=brightgreen)]()
[![GitHub issues](https://img.shields.io/github/issues/atiksoftware/pubg_mobile_memory_hacking_examples?color=blue)]()

[](https://discord.gg/qUGDFVgT)

`SORRY folks. My previous discord account was closed due to hacking.`
`This is my new discord account: Those who want to visit can join from this link.`

Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.

**[Youtube Video](https://www.youtube.com/watch?v=4KoCf4DoBKQ)**
[![PUBG ESP EXAMPLE SCREENSHOT](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_screen.jpg)](https://www.youtube.com/watch?v=4KoCf4DoBKQ)

I just created this quickly. Then text not pretty good.

`I not share project. because i cant share bypass methos. I just share how can you find detas in memory`

## Tutorial
https://mega.nz/folder/iRtU2SBJ#jM1NFMiihQVtxYmK48Afkw
[![#1 - How Can I Find Pubg Mobile View Matrix Pattern](https://i3.ytimg.com/vi/ya0rbAwFKdY/default.jpg)](https://www.youtube.com/watch?v=ya0rbAwFKdY)
[![#2 - Create a New C++ Console Application | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/8DxZExFLges/default.jpg)](https://www.youtube.com/watch?v=8DxZExFLges)
[![#3 - Create a Overlay Window - Import SFML Library | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/mukNNm5MxJE/default.jpg)](https://www.youtube.com/watch?v=mukNNm5MxJE)
[![#4 - Process Manager - Find Aow Process ID | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/nVuDz1hbYEs/default.jpg)](https://www.youtube.com/watch?v=nVuDz1hbYEs)
[![#5 - How Can I Change Driver Name - kprocesshacker.sys | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/uJiurAlhsWw/default.jpg)](https://www.youtube.com/watch?v=uJiurAlhsWw)
[![#6 - Colorful Terminal Output | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/UI6xyrmGtQ4/default.jpg)](https://www.youtube.com/watch?v=UI6xyrmGtQ4)
[![#7 - Memory Manager - Connect to Driver | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/V3bd7XEfW68/default.jpg)](https://www.youtube.com/watch?v=V3bd7XEfW68)
[![#8 - ESP - Find Base Points | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/TpCXqkRH08A/default.jpg)](https://www.youtube.com/watch?v=TpCXqkRH08A)
[![#9 - Switch to Smartgaga | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/RYxih0Phqgg/default.jpg)](https://www.youtube.com/watch?v=RYxih0Phqgg)
[![#10 - Scan Entity List And Draw | Pubg Mobile Hacking Tutorial](https://i3.ytimg.com/vi/RXzzC8rI6H4/default.jpg)](https://www.youtube.com/watch?v=RXzzC8rI6H4)

## Just Examples
Hi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it.

## What I do
I used C++, and used SFML library
I have find patterns and ofsets about pubg gameloop

## Referances
+ ESP source for PUBGM v0.17.0 on Gameloop
Author : xiderowg
Link : [https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html](https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html)
i start with xiderowg's source
it was C#.
i created c++ project and used his pattern and offsets
+ BypaPH - Process Hacker's bypass (read/write any process virtual memory & kernel mem)
Author : harakirinox
Link : [https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-process-hackers-bypass-read-write-process-virtual-memory-kernel-mem.html](https://www.unknowncheats.me/forum/anti-cheat-bypass/312791-bypaph-process-hackers-bypass-read-write-process-virtual-memory-kernel-mem.html)

## Whats my news
+ Vehicle HP
+ Vehicle Fuel
+ PlayerDeadInventoryBox
+ PlayerDeadInventoryBox Items
+ Airdrop Items

You can see my codes and offsets
[ESP Source File ](https://github.com/atiksoftware/pubg_mobile_memory_hacking_examples/blob/master/Esp.cpp)

---
## Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu
As **xiderowg**'s says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html

`Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer.`

---
## Pubg Mobile Entity Offsets

[![Pubg Mobile Player Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailPlayer.png)](Offsets/Player.md)
[![Pubg Mobile Vehicle Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailVehicle.png)](Offsets/Vehicle.md)
[![Pubg Mobile Invetory Entity Offsets](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/Offsets/images/ReClassThumbnailInventory.png)](Offsets/Inventory.md)
---
## Player Details
![](https://raw.githubusercontent.com/atiksoftware/pubg_mobile_memory_hacking_examples/master/screens/example_player_reclass.jpg)
---
## Player Details
```c++
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();
Entities[i]->velocity = v3fGet(NavMesh + 0x1A0);
Entities[i]->onEntiyVelocityChanged();

Entities[i]->playerWorld = dGet(entityAddv + 0x138);

// Thats UFT16 wchar
strcpy(Entities[i]->playerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2));
strcpy(Entities[i]->playerFlag, strGet(dGet(entityAddv + 0x5F4), 4));
strcpy(Entities[i]->playerID, strGet(dGet(entityAddv + 0x604), 22));

Entities[i]->playerStatus = iGet(Entities[i]->playerWorld + 0x364);
Entities[i]->playerTeamId = iGet(entityAddv + 0x610);
Entities[i]->itsMe = 0;
if(entityAddv == uMyObject){
myTeamID = Entities[i]->playerTeamId;
MeEntity = Entities[i];
Entities[i]->itsMe = 1;
}
Entities[i]->itsFriend = 0;
if(myTeamID == Entities[i]->playerTeamId){
Entities[i]->itsFriend = 1;
}
Entities[i]->playerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false;
DWORD tmpAddv = dGet(entityAddv + 0x308);
Entities[i]->bodyAddv = tmpAddv + 0x140;
Entities[i]->boneAddv = dGet(tmpAddv + 0x580) + 0x30;

Entities[i]->rotation = fGet(Entities[i]->playerWorld + 0x128); // ROTATE

/* PSOE Ites not ineger, bytes, but we will read as integer.
1144306736 standing
1143847984 crouched
1143684144 creep */
Entities[i]->playerPose = iGet(Entities[i]->playerWorld + 0x130);

Entities[i]->playerHealth.max = fGet(Entities[i]->entityAddv + 0x77C);
Entities[i]->playerHealth.cur = fGet(Entities[i]->entityAddv + 0x778);
Entities[i]->playerEnergy.max = fGet(Entities[i]->entityAddv + 0x1408);
Entities[i]->playerEnergy.cur = fGet(Entities[i]->entityAddv + 0x140C);

DWORD weaponsCapsule = dGet(Entities[i]->entityAddv + 0x12C);
Entities[i]->playerIsAttacking = false;
for(int w = 0; w < 4; w++){
DWORD weaponBase = dGet(weaponsCapsule + w * 4);
DWORD weaponAmmoBase = dGet(weaponBase + 0x54);
Entities[i]->playerWeapons[w].activity = iGet(weaponBase + 0xDC);
Entities[i]->playerWeapons[w].state = iGet(weaponBase + 0x4C0);
Entities[i]->playerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0);
Entities[i]->playerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4);
Entities[i]->playerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0);
}
// Bones
Entities[i]->boneActor = vectorBoneRead(Entities[i]->bodyAddv);
for(int b = 0; b < 15; b++){
Entities[i]->playerBones[b] = getPlayerBone(Entities[i]->boneAddv, Entities[i]->boneActor, i, b);
}
```
---
## Vehicle Details
```c++
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
Entities[i]->position = v3fGet(NavMesh + 0x150);
Entities[i]->onEntiyPositionChanged();

Entities[i]->velocity = v3fGet(dGet(Entities[i]->entityAddv + 0x54) + 0x78);
Entities[i]->onEntiyVelocityChanged();
DWORD vehicleCommon = dGet(dGet(Entities[i]->entityAddv + 0x54) + 0x4D8);
Entities[i]->vehicleHealth.max = fGet(vehicleCommon + 0x108);
Entities[i]->vehicleHealth.cur = fGet(vehicleCommon + 0x10C);
Entities[i]->vehicleFuel.max = fGet(vehicleCommon + 0x120);
Entities[i]->vehicleFuel.cur = fGet(vehicleCommon + 0x124);
```
---
## Inventory Details
```c++
int boxItemCount = iGet(entityAddv + 0x440);
Entities[i]->inventoryItemCount = 0;
if(boxItemCount < 60){
DWORD itemEntry = iGet(entityAddv + 0x43C);
if(itemEntry > 50000){
for(int h = 0; h < boxItemCount; h++){
DWORD itemAddv = itemEntry + h * 48;
Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId = iGet(itemAddv + 0x4);
if(Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId > 0){
Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].count = iGet(itemAddv + 0x18);
Entities[i]->inventoryItemCount++;
}
}
}
}
```
---

## Item Details

Item Types
1 : Loot - Item
2 : InventoryBox or AirDrop
5 : Vehicle
8 : Player

| entityId | itemType | className | displayName |
|----------|----------|------------------------------------------|-----------------------------------|
| 103003 | 1 | BP\_Sniper\_AWM\_Wrapper\_C | AWM |
| 103010 | 1 | BP\_Sniper\_QBU\_Wrapper\_C | QBU |
| 103009 | 1 | BP\_Sniper\_SLR\_Wrapper\_C | SLR |
| 103004 | 1 | BP\_Sniper\_SKS\_Wrapper\_C | SKS |
| 103006 | 1 | BP\_Sniper\_Mini14\_Wrapper\_C | Mini14 |
| 103002 | 1 | BP\_Sniper\_M24\_Wrapper\_C | M24 |
| 103001 | 1 | BP\_Sniper\_Kar98k\_Wrapper\_C | Kar98k |
| 103005 | 1 | BP\_Sniper\_VSS\_Wrapper\_C | VSS |
| 103008 | 1 | BP\_Sniper\_Win94\_Wrapper\_C | Win94 |
| 103003 | 7 | BP\_Sniper\_AWM\_C | AWM\_C |
| 101006 | 7 | BP\_Rifle\_AUG\_C | AUG |
| 101008 | 1 | BP\_Rifle\_M762\_Wrapper\_C | M762 |
| 101003 | 1 | BP\_Rifle\_SCAR\_Wrapper\_C | SCAR\-L |
| 101004 | 1 | BP\_Rifle\_M416\_Wrapper\_C | M416 |
| 101002 | 1 | BP\_Rifle\_M16A4\_Wrapper\_C | M16A\-4 |
| 101009 | 1 | BP\_Rifle\_Mk47\_Wrapper\_C | Mk47 Mutant |
| 101010 | 1 | BP\_Rifle\_G36\_Wrapper\_C | G36C |
| 101007 | 1 | BP\_Rifle\_QBZ\_Wrapper\_C | QBZ |
| 101001 | 1 | BP\_Rifle\_AKM\_Wrapper\_C | AKM |
| 101005 | 1 | BP\_Rifle\_Groza\_Wrapper\_C | Groza |
| 101006 | 1 | BP\_Rifle\_AUG\_Wrapper\_C | AUG\_A3 |
| 104003 | 1 | BP\_ShotGun\_S12K\_Wrapper\_C | S12K |
| 104004 | 1 | BP\_ShotGun\_DP12\_Wrapper\_C | DBS |
| 104001 | 1 | BP\_ShotGun\_S686\_Wrapper\_C | S686 |
| 104002 | 1 | BP\_ShotGun\_S1897\_Wrapper\_C | S1897 |
| 106006 | 1 | BP\_ShotGun\_SawedOff\_Wrapper\_C | SawedOff |
| 102005 | 1 | BP\_MachineGun\_PP19\_Wrapper\_C | PP19Bizon |
| 102004 | 1 | BP\_MachineGun\_TommyGun\_Wrapper\_C | TommyGun |
| 102007 | 1 | BP\_MachineGun\_MP5K\_Wrapper\_C | MP5K |
| 102002 | 1 | BP\_MachineGun\_UMP9\_Wrapper\_C | UMP9 |
| 102003 | 1 | BP\_MachineGun\_Vector\_Wrapper\_C | Vector |
| 102001 | 1 | BP\_MachineGun\_Uzi\_Wrapper\_C | Uzi |
| 106003 | 1 | BP\_Pistol\_R1895\_Wrapper\_C | R1895 |
| 106008 | 1 | BP\_Pistol\_Vz61\_Wrapper\_C | Vz61 |
| 106001 | 1 | BP\_Pistol\_P92\_Wrapper\_C | P92 |
| 106004 | 1 | BP\_Pistol\_P18C\_Wrapper\_C | P18C |
| 106005 | 1 | BP\_Pistol\_R45\_Wrapper\_C | R45 |
| 106002 | 1 | BP\_Pistol\_P1911\_Wrapper\_C | P1911 |
| 106010 | 1 | BP\_Pistol\_DesertEagle\_Wrapper\_C | DesertEagle |
| 108003 | 1 | BP\_WEP\_Sickle\_Pickup\_C | Sickle |
| 108001 | 1 | BP\_WEP\_Machete\_Pickup\_C | Machete |
| 107001 | 1 | BP\_WEP\_Cowbar\_Pickup\_C | Levye |
| 108004 | 1 | BP\_WEP\_Pan\_Pickup\_C | Pan |
| 103007 | 1 | BP\_WEP\_Mk14\_Pickup\_C | Mk14 |
| 108004 | 7 | BP\_WEP\_Pan\_C | Pan\_C |
| 302001 | 1 | BP\_Ammo\_762mm\_Pickup\_C | 7\.62 |
| 305001 | 1 | BP\_Ammo\_45ACP\_Pickup\_C | 45ACP |
| 303001 | 1 | BP\_Ammo\_556mm\_Pickup\_C | 5\.56 |
| 301001 | 1 | BP\_Ammo\_9mm\_Pickup\_C | 9mm |
| 306001 | 1 | BP\_Ammo\_300Magnum\_Pickup\_C | 300Magnum |
| 304001 | 1 | BP\_Ammo\_12Guage\_Pickup\_C | 12Guage |
| 307001 | 1 | BP\_Ammo\_Bolt\_Pickup\_C | Arbalet Oku |
| 201004 | 1 | BP\_QK\_Mid\_FlashHider\_Pickup\_C | Alev Gizl \(Haf\. Mak\.\.\) |
| 201010 | 1 | BP\_QK\_Large\_FlashHider\_Pickup\_C | Alev Gizl \(Oto\.\) |
| 201009 | 1 | BP\_QK\_Large\_Compensator\_Pickup\_C | Otomatik Kompensator |
| 201004 | 1 | BP\_QK\_Mid\_Compensator\_Pickup\_C | Kompensator \(Haf\.Mak\.\) |
| 205002 | 1 | BP\_QT\_A\_Pickup\_C | Taktik Dipcik |
| 201012 | 1 | BP\_QK\_DuckBill\_Pickup\_C | Duckbill \(Pompalı\) |
| 201005 | 1 | BP\_QK\_Sniper\_FlashHider\_Pickup\_C | Alev Gizl\. Sniper |
| 201006 | 1 | BP\_QK\_Mid\_Suppressor\_Pickup\_C | Susturucu \(Haf\. Mak\. Tabanca\) |
| 205003 | 1 | BP\_QT\_Sniper\_Pickup\_C | Chekpad Sniper |
| 201001 | 1 | BP\_QK\_Choke\_Pickup\_C | Choke |
| 205001 | 1 | BP\_QT\_UZI\_Pickup\_C | Dipcik \(Micro UZI\) |
| 201003 | 1 | BP\_QK\_Sniper\_Compensator\_Pickup\_C | Sniper Kompensator |
| 201007 | 1 | BP\_QK\_Sniper\_Suppressor\_Pickup\_C | Susuturucu Sniper |
| 201011 | 1 | BP\_QK\_Large\_Suppressor\_Pickup\_C | Susuturucu Oto\. |
| 204009 | 1 | BP\_DJ\_Sniper\_EQ\_Pickup\_C | Hc\.Uz\.Snip\.Sarjor |
| 204004 | 1 | BP\_DJ\_Mid\_E\_Pickup\_C | Uz\.Haf\.Sarjor |
| 204005 | 1 | BP\_DJ\_Mid\_Q\_Pickup\_C | Hc\.Haf\.Sarjor |
| 204007 | 1 | BP\_DJ\_Sniper\_E\_Pickup\_C | Uz\.Snip\.Sarjor |
| 204008 | 1 | BP\_DJ\_Sniper\_Q\_Pickup\_C | Hc\.Snip\.Sarjor |
| 204012 | 1 | BP\_DJ\_Large\_Q\_Pickup\_C | Hc\.Oto\.Sarjor |
| 204013 | 1 | BP\_DJ\_Large\_EQ\_Pickup\_C | Hc\.Uz\.Oto\.Sarjor |
| 204011 | 1 | BP\_DJ\_Large\_E\_Pickup\_C | Uz\.Oto\.Sarjor |
| 204006 | 1 | BP\_DJ\_Mid\_EQ\_Pickup\_C | Hc\.Uz\.Haf\.Sarjor |
| 205004 | 1 | BP\_ZDD\_Crossbow\_Q\_Pickup\_C | Sadak \(Arbalet\) |
| 204014 | 1 | BP\_ZDD\_Sniper\_Pickup\_C | Mermilik |
| 203005 | 1 | BP\_MZJ\_8X\_Pickup\_C | 8x |
| 203003 | 1 | BP\_MZJ\_2X\_Pickup\_C | 2x |
| 203001 | 1 | BP\_MZJ\_HD\_Pickup\_C | Lazer |
| 203014 | 1 | BP\_MZJ\_3X\_Pickup\_C | 3X |
| 203002 | 1 | BP\_MZJ\_QX\_Pickup\_C | Holo |
| 203015 | 1 | BP\_MZJ\_6X\_Pickup\_C | 6x |
| 203004 | 1 | BP\_MZJ\_4X\_Pickup\_C | 4x |
| 105002 | 1 | BP\_Other\_DP28\_Wrapper\_C | DP28 |
| 107001 | 1 | BP\_Other\_CrossBow\_Wrapper\_C | Arbalet |
| 105001 | 1 | BP\_Other\_M249\_Wrapper\_C | M249 |
| 501006 | 1 | PickUp\_BP\_Bag\_Lv3\_C | Canta 3 |
| 501006 | 1 | PickUp\_BP\_Bag\_Lv3\_B\_C | Canta 3 |
| 501004 | 1 | PickUp\_BP\_Bag\_Lv1\_C | Canta 1 |
| 501004 | 1 | PickUp\_BP\_Bag\_Lv1\_B\_C | Canta 1 |
| 501005 | 1 | PickUp\_BP\_Bag\_Lv2\_C | Canta 2 |
| 501005 | 1 | PickUp\_BP\_Bag\_Lv2\_B\_C | Canta 2 |
| 503002 | 1 | PickUp\_BP\_Armor\_Lv2\_C | Yelek 2 |
| 503002 | 1 | PickUp\_BP\_Armor\_Lv2\_B\_C | Yelek 2 |
| 503001 | 1 | PickUp\_BP\_Armor\_Lv1\_C | Yelek 1 |
| 503001 | 1 | PickUp\_BP\_Armor\_Lv1\_B\_C | Yelek 1 |
| 503003 | 1 | PickUp\_BP\_Armor\_Lv3\_C | Yelek 3 |
| 503003 | 1 | PickUp\_BP\_Armor\_Lv3\_B\_C | Yelek 3 |
| 502002 | 1 | PickUp\_BP\_Helmet\_Lv2\_C | Kask 2 |
| 502002 | 1 | PickUp\_BP\_Helmet\_Lv2\_B\_C | Kask 2 |
| 502001 | 1 | PickUp\_BP\_Helmet\_Lv1\_C | Kask 1 |
| 502001 | 1 | PickUp\_BP\_Helmet\_Lv1\_B\_C | Kask 1 |
| 502003 | 1 | PickUp\_BP\_Helmet\_Lv3\_C | Kask 3 |
| 502003 | 1 | PickUp\_BP\_Helmet\_Lv3\_B\_C | Kask 3 |
| 0 | 5 | BP\_VH\_Buggy\_2\_C | Buggy |
| 0 | 5 | BP\_VH\_Buggy\_3\_C | Buggy |
| 0 | 5 | BP\_VH\_Tuk\_1\_C | Tuk |
| 602004 | 1 | BP\_Grenade\_Shoulei\_Weapon\_Wrapper\_C | Grenade |
| 0 | 1 | BP\_Grenade\_Shoulei\_C | Bomb\! |
| 602002 | 1 | BP\_Grenade\_Smoke\_Weapon\_Wrapper\_C | Smoke |
| 602003 | 1 | BP\_Grenade\_Burn\_Weapon\_Wrapper\_C | Molotof |
| 0 | 1 | BP\_Grenade\_Burn\_C | Burn\! |
| 602002 | 0 | BP\_Grenade\_Smoke\_C | Smoke\! |
| 602005 | 1 | BP\_Grenade\_Apple\_Weapon\_Wrapper\_C | Apple |
| 601003 | 1 | Pills\_Pickup\_C | Painkiller |
| 601002 | 1 | Injection\_Pickup\_C | Adrenaline Syringe |
| 601001 | 1 | Drink\_Pickup\_C | Energy Drink |
| 601005 | 1 | Firstaid\_Pickup\_C | FirstaidKit |
| 601004 | 1 | Bandage\_Pickup\_C | Bandage |
| 0 | 8 | BP\_PlayerPawn\_C | BP\_PlayerPawn\_C |
| 0 | 8 | BP\_PlayerPawn\_ZNQ\_C | BP\_PlayerPawn\_ZNQ\_C |
| 202006 | 1 | BP\_WB\_ThumbGrip\_Pickup\_C | Basparmaklik |
| 202007 | 1 | BP\_WB\_Lasersight\_Pickup\_C | Silah Lazeri |
| 202001 | 1 | BP\_WB\_Angled\_Pickup\_C | Acili El Tutamagi |
| 202004 | 1 | BP\_WB\_LightGrip\_Pickup\_C | Hafif Tutamak |
| 0 | 1 | BP\_WB\_HalfGrip\_Pickup\_C | Yarım Tutamak |
| 202002 | 1 | BP\_WB\_Vertical\_Pickup\_C | DikeyTutamac |
| 0 | 5 | VH\_Motorcycle\_C | Motor |
| 0 | 5 | VH\_Motorcycle\_1\_C | Motor |
| 0 | 5 | Mirado\_open\_4\_C | Mirado Open |
| 0 | 5 | VH\_Dacia\_C | Toros |
| 0 | 5 | VH\_Dacia\_1\_C | Toros |
| 0 | 5 | VH\_Dacia\_4\_C | Toros |
| 0 | 5 | Rony\_01\_C | Rony |
| 0 | 5 | VH\_Snowmobile\_C | Snowmobile |
| 0 | 5 | Mirado\_close\_3\_C | Mirado Blue |
| 0 | 5 | LadaNiva\_01\_C | Lada Niva |
| 0 | 5 | VH\_Scooter\_C | Scooter |
| 0 | 5 | VH\_BRDM\_C | Tank |
| 0 | 5 | PickUp\_02\_C | PickUp |
| 0 | 5 | VH\_MiniBus\_01\_C | MiniBus |
| 0 | 5 | VH\_MotorcycleCart\_C | Motor 3Teker |
| 0 | 5 | VH\_MotorcycleCart\_1\_C | Motor 3Teker |
| 0 | 5 | VH\_Snowbike\_C | Snowbike |
| 0 | 5 | VH\_PG117\_C | Boat |
| 0 | 5 | VH\_UAZ01\_C | UAZ1 |
| 0 | 5 | VH\_UAZ02\_C | UAZ2 |
| 0 | 5 | VH\_UAZ03\_C | UAZ2 |
| 0 | 5 | VH\_UAZ04\_C | UAZ2 |
| 0 | 2 | AquaRail\_1\_C | JetSki |
| 106007 | 1 | BP\_Pistol\_Flaregun\_Wrapper\_C | Flaregun |
| 0 | 1 | BP\_AirDropBox\_C | AirDrop |
| 0 | 1 | BP\_AirDropPlane\_C | Plane |
| 0 | 1 | PlayerDeadInventoryBox\_C | Player Box |
| 603001 | 1 | GasCan\_Destructible\_Pickup\_C | Benzin |
| 0 | 2 | PickUpListWrapperActor | Create Box |
| 0 | 5 | VH\_Dacia\_2\_C | Toros |
| 0 | 5 | VH\_Dacia\_3\_C | Toros |
| 3000312 | 1 | BP\_GameCoin\_Pickup\_C | GameCoin |
| 0 | 1 | BP\_BlindBoxMachine\_C | BlindBoxMachine |
| 0 | 1 | BP\_MiniGameMachine\_C | MiniGameMachine |
| 0 | 1 | BP\_Grenade\_ColorBall\_C | ColorBall |
| 0 | 2 | AirDropListWrapperActor | AirDrop |
| 601006 | 1 | FirstAidbox\_Pickup\_C | Medkit |
| 308001 | 1 | BP\_Ammo\_Flare\_Pickup\_C | Flaregun |
| 501003 | 1 | PickUp\_BP\_Bag\_Lv3\_Inbox\_C | Canta 3 |
| 501002 | 1 | PickUp\_BP\_Bag\_Lv2\_Inbox\_C | Canta 2 |
| 501001 | 1 | PickUp\_BP\_Bag\_Lv1\_Inbox\_C | Canta 1 |
| 201002 | 1 | BP\_QK\_Mid\_Compensator\_Inbox\_C | Kompensator \(Haf\.Mak\.\) |
| 502005 | 1 | PickUp\_BP\_Helmet\_Lv2\_Inbox\_C | Kask 2 |
| 403989 | 1 | PickUp\_BP\_Ghillie\_4\_C | Suit \- Arctic |
| 403045 | 1 | PickUp\_BP\_Ghillie\_1\_C | Suit \- Woodland |
| 403187 | 1 | PickUp\_BP\_Ghillie\_2\_C | Suit \- Desert |
| 403188 | 1 | PickUp\_BP\_Ghillie\_3\_C | Suit \- Desert |
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