Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

https://github.com/m1ga/ti.animation

Airbnb Lottie + Rive animation module for Titanium SDK
https://github.com/m1ga/ti.animation

airbnb-lottie android facebook-keyframe ios keyframes lottie riveapp titanium titanium-mobile titanium-module titanium-sdk

Last synced: 4 months ago
JSON representation

Airbnb Lottie + Rive animation module for Titanium SDK

Lists

README

        

# Ti.Animation

#### Titanium module to support smooth and scalable animations using [Airbnb Lottie](https://airbnb.design/lottie/) and [Rive](rive.app) (Android only).

![gif](animation.gif)

## Requirements

- Android: Titanium SDK 9.0.0+
- iOS: Titanium SDK 11.0.0+

## Library versions:

The Titanium modules use external libraries

|Library|Platform|Version|
|---|---|---|
| [Airbnb Lottie](https://github.com/airbnb/lottie-android) | Android | 6.3.0 |
| [Airbnb Lottie](https://github.com/airbnb/lottie-ios) | iOS | 4.1.2 |
| [Rive](https://github.com/rive-app/rive-android/) | Android | 5.1.5 |

## Create a View

```js
var animation = TiAnimation.createAnimationView({
file: '/file.json',
loop: false,
autoStart: false
});
```

or in Alloy:
```xml

```

## Update native Libraries

- iOS: Use Carthage and `carthage update` to compile the framework automatically. Then, copy the output from `ios/Carthage/Build/iOS` to `ios/platform/`.
- Android: change the version number in `build.gradle`

## Features/Documentation

## Methods

Name | Parameter | Info | Platforms
--- | --- | --- | -- |
start() | | Starts an animation from the beginning | iOS, Android |
start(int from, int to) | Startframe, Endframe | Plays an animation from frame `from` to `to` | Android |
start({string animationName, bool loop}) | | Plays the rive animation | Android (Rive only) |
pause() | | Pause an animation | iOS, Android |
resume() | | Resumes an animation from the current point | iOS, Android |
stop() | | Stops an animation an resets it | iOS, Android |
addEventListener(String event, Callback function) | Event name as string
Callback function | Adds events to the animation view | iOS, Android |
setFile(String path) | File path as string | Sets the current animation, Files go into app/assets/ (Alloy) | iOS, Android |
setText(String layer, String text) | Layer, Text | Sets the text in the layer `layer` to `text` | Android |

## Properties

Name | Parameter | Info | Framework | Platforms
--- | --- | --- | --- | --- |
progress | float | Get/set the current progress (in percentage) | Lottie | Android |
loop | boolean | Get/set if the animation should loop | Lottie | Android |
speed | float | Get/set the speed of the animation | Lottie | Android |
duration | float | Get/set the duration of the animation | Lottie | Android |
isPlaying | boolean | Get the animation status | Lottie | Android |
cache() | boolean | - | Lottie | iOS |
animationName | String or Array | Sets the Rive animation name | Rive | Android |
newRenderingEngineEnabled | boolean | Use the core animation background rendering engine instead of the main thread | Lottie | iOS |

creation (tss) only:

Name | Parameter | Info | Platforms
--- | --- | --- | --- |
assetFolder|String|If your animation contains images put the folder inside the assetFolder (e.g. `images/` and put the image files inside `app/assets/images/`) | Android |
file | String | JSON file. Files go into app/assets/ (Alloy)
Android: Support for dotLottie files in 4.1.0+ | iOS, Android |
jsonString | String | Pass a raw JSON string to the module | iOS |
loop | boolean | loop the animation | iOS, Android |
autoStart | boolean | automatically start the animation | iOS, Android |
animationType | int | One of the constants `ANIMATION_LOTTIE` or `ANIMATION_RIVE` | iOS, Android |

## Events

Name | Info | Properties | Platforms
--- | --- | --- | --- |
complete | When the animation is done | Status:int, Loop:boolean | iOS, Android |
update | Fires during the animation | Frame:int, status:int (ANIMATION_START, ANIMATION_END, ANIMATION_CANCEL, ANIMATION_REPEAT, ANIMATION_RUNNING) | Android |

## Constants

Name | Platforms
--- | --- |
ANIMATION_RIVE | Android |
ANIMATION_LOTTIE | Android |

used in setValueDelegateForKeyPath.type (iOS):

Name | Platforms
--- | --- |
CALLBACK_COLOR_VALUE | iOS |
CALLBACK_NUMBER_VALUE | iOS |
CALLBACK_POINT_VALUE | iOS |
CALLBACK_SIZE_VALUE | iOS |
CALLBACK_PATH_VALUE | iOS |

## Example

```xml

```

```js
'#view_lottie': {
file: 'data.json',
assetFolder: 'images/', // Android-only
width: Ti.UI.SIZE,
height: Ti.UI.SIZE,
borderColor: '#000',
borderWidth: 1
}
```

Please see the basic example in `example/app.js`. More examples can found in the [wiki](https://github.com/m1ga/ti.animation/wiki)

## Issue

If you scale your view bigger and you have some jagged lines you need to add `disableHardwareAcceleration:true` to your tss file. Performance will be slower in most cases but quality is better

## Resources

* At [LottieFiles](http://www.lottiefiles.com/) you will find a list of free Lottie animations.
* Elephant animation by LottieFiles - weejkqwjlkejlk2

## Authors

- Hans Knöchel ([@hansemannnn](https://twitter.com/hansemannnn) / [Web](http://hans-knoechel.de))
- Michael Gangolf ([@MichaelGangolf](https://twitter.com/MichaelGangolf) / [Web](http://migaweb.de)) Buy Me A Coke donate button