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https://github.com/ibireme/YYImage

Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.
https://github.com/ibireme/YYImage

Last synced: about 2 months ago
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Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.

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README

        

YYImage
==============
[![License MIT](https://img.shields.io/badge/license-MIT-green.svg?style=flat)](https://raw.githubusercontent.com/ibireme/YYImage/master/LICENSE) 
[![Carthage compatible](https://img.shields.io/badge/Carthage-compatible-4BC51D.svg?style=flat)](https://github.com/Carthage/Carthage) 
[![CocoaPods](http://img.shields.io/cocoapods/v/YYImage.svg?style=flat)](http://cocoapods.org/pods/YYImage) 
[![CocoaPods](http://img.shields.io/cocoapods/p/YYImage.svg?style=flat)](http://cocoadocs.org/docsets/YYImage) 
[![Support](https://img.shields.io/badge/support-iOS%206%2B%20-blue.svg?style=flat)](https://www.apple.com/nl/ios/) 
[![Build Status](https://travis-ci.org/ibireme/YYImage.svg?branch=master)](https://travis-ci.org/ibireme/YYImage)

Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.

(It's a component of [YYKit](https://github.com/ibireme/YYKit))

![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/[email protected]
)

Features
==============
- Display/encode/decode animated image with these types:
    WebP, APNG, GIF.
- Display/encode/decode still image with these types:
    WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS.
- Baseline/progressive/interlaced image decode with these types:
    PNG, GIF, JPEG, BMP.
- Display frame based image animation and sprite sheet animation.
- Dynamic memory buffer for lower memory usage.
- Fully compatible with UIImage and UIImageView class.
- Extendable protocol for custom image animation.
- Fully documented.

Usage
==============

### Display animated image
```objc
// File: [email protected]
UIImage *image = [YYImage imageNamed:@"ani.gif"];
UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image];
[self.view addSubview:imageView];
```

### Display frame animation
```objc
// Files: frame1.png, frame2.png, frame3.png
NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
NSArray *times = @[@0.1, @0.2, @0.1];
UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
[self.view addSubview:imageView];
```

### Display sprite sheet animation
```objc
// 8 * 12 sprites in a single sheet image
UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
NSMutableArray *contentRects = [NSMutableArray new];
NSMutableArray *durations = [NSMutableArray new];
for (int j = 0; j < 12; j++) {
for (int i = 0; i < 8; i++) {
CGRect rect;
rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
rect.origin.x = img.size.width / 8 * i;
rect.origin.y = img.size.height / 12 * j;
[contentRects addObject:[NSValue valueWithCGRect:rect]];
[durations addObject:@(1 / 60.0)];
}
}
YYSpriteSheetImage *sprite;
sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
contentRects:contentRects
frameDurations:durations
loopCount:0];
YYAnimatedImageView *imageView = [YYAnimatedImageView new];
imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
imageView.image = sprite;
[self.view addSubview:imageView];
```

### Animation control
```objc
YYAnimatedImageView *imageView = ...;
// pause:
[imageView stopAnimating];
// play:
[imageView startAnimating];
// set frame index:
imageView.currentAnimatedImageIndex = 12;
// get current status
image.currentIsPlayingAnimation;
```

### Image decoder
```objc
// Decode single frame:
NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"];
YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0];
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;

// Progressive:
NSMutableData *data = [NSMutableData new];
YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0];
while(newDataArrived) {
[data appendData:newData];
[decoder updateData:data final:NO];
if (decoder.frameCount > 0) {
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
// progressive display...
}
}
[decoder updateData:data final:YES];
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
// final display...
```

### Image encoder
```objc
// Encode still image:
YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG];
jpegEncoder.quality = 0.9;
[jpegEncoder addImage:image duration:0];
NSData jpegData = [jpegEncoder encode];

// Encode animated image:
YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP];
webpEncoder.loopCount = 5;
[webpEncoder addImage:image0 duration:0.1];
[webpEncoder addImage:image1 duration:0.15];
[webpEncoder addImage:image2 duration:0.2];
NSData webpData = [webpEncoder encode];
```

### Image type detection
```objc
// Get image type from image data
YYImageType type = YYImageDetectType(data);
if (type == YYImageTypePNG) ...
```

Installation
==============

### CocoaPods

1. Update cocoapods to the latest version.
2. Add `pod 'YYImage'` to your Podfile.
3. Run `pod install` or `pod update`.
4. Import \.
5. Notice: it doesn't include WebP subspec by default, if you want to support WebP format, you may add `pod 'YYImage/WebP'` to your Podfile.

### Carthage

1. Add `github "ibireme/YYImage"` to your Cartfile.
2. Run `carthage update --platform ios` and add the framework to your project.
3. Import \.
4. Notice: carthage framework doesn't include WebP component, if you want to support WebP format, use CocoaPods or install manually.

### Manually

1. Download all the files in the YYImage subdirectory.
2. Add the source files to your Xcode project.
3. Link with required frameworks:
* UIKit
* CoreFoundation
* QuartzCore
* AssetsLibrary
* ImageIO
* Accelerate
* MobileCoreServices
* libz
4. Import `YYImage.h`.
5. Notice: if you want to support WebP format, you may add `Vendor/WebP.framework`(static library) to your Xcode project.

FAQ
==============
_Q: Why I can't display WebP image?_

A: Make sure you added the `WebP.framework` in your project. You may call `YYImageWebPAvailable()` to check whether the WebP subspec is installed correctly.

_Q: Why I can't play APNG animation?_

A: You should disable the `Compress PNG Files` and `Remove Text Metadata From PNG Files` in your project's build settings. Or you can rename your APNG file's extension name with `apng`.

Documentation
==============
Full API documentation is available on [CocoaDocs](http://cocoadocs.org/docsets/YYImage/).

You can also install documentation locally using [appledoc](https://github.com/tomaz/appledoc).

Requirements
==============
This library requires `iOS 6.0+` and `Xcode 8.0+`.

License
==============
YYImage is provided under the MIT license. See LICENSE file for details.




---
中文介绍
==============
YYImage: 功能强大的 iOS 图像框架。

(该项目是 [YYKit](https://github.com/ibireme/YYKit) 组件之一)

![niconiconi~](https://raw.github.com/ibireme/YYImage/master/Demo/YYImageDemo/[email protected]
)

特性
==============
- 支持以下类型动画图像的播放/编码/解码:

    WebP, APNG, GIF。
- 支持以下类型静态图像的显示/编码/解码:

    WebP, PNG, GIF, JPEG, JP2, TIFF, BMP, ICO, ICNS。
- 支持以下类型图片的渐进式/逐行扫描/隔行扫描解码:

    PNG, GIF, JPEG, BMP。
- 支持多张图片构成的帧动画播放,支持单张图片的 sprite sheet 动画。
- 高效的动态内存缓存管理,以保证高性能低内存的动画播放。
- 完全兼容 UIImage 和 UIImageView,使用方便。
- 保留可扩展的接口,以支持自定义动画。
- 每个类和方法都有完善的文档注释。

用法
==============

### 显示动画类型的图片
```objc
// 文件: [email protected]
UIImage *image = [YYImage imageNamed:@"ani.gif"];
UIImageView *imageView = [[YYAnimatedImageView alloc] initWithImage:image];
[self.view addSubview:imageView];
```

### 播放帧动画
```objc
// 文件: frame1.png, frame2.png, frame3.png
NSArray *paths = @[@"/ani/frame1.png", @"/ani/frame2.png", @"/ani/frame3.png"];
NSArray *times = @[@0.1, @0.2, @0.1];
UIImage *image = [YYFrameImage alloc] initWithImagePaths:paths frameDurations:times repeats:YES];
UIImageView *imageView = [YYAnimatedImageView alloc] initWithImage:image];
[self.view addSubview:imageView];
```

### 播放 sprite sheet 动画
```objc
// 8 * 12 sprites in a single sheet image
UIImage *spriteSheet = [UIImage imageNamed:@"sprite-sheet"];
NSMutableArray *contentRects = [NSMutableArray new];
NSMutableArray *durations = [NSMutableArray new];
for (int j = 0; j < 12; j++) {
for (int i = 0; i < 8; i++) {
CGRect rect;
rect.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
rect.origin.x = img.size.width / 8 * i;
rect.origin.y = img.size.height / 12 * j;
[contentRects addObject:[NSValue valueWithCGRect:rect]];
[durations addObject:@(1 / 60.0)];
}
}
YYSpriteSheetImage *sprite;
sprite = [[YYSpriteSheetImage alloc] initWithSpriteSheetImage:img
contentRects:contentRects
frameDurations:durations
loopCount:0];
YYAnimatedImageView *imageView = [YYAnimatedImageView new];
imageView.size = CGSizeMake(img.size.width / 8, img.size.height / 12);
imageView.image = sprite;
[self.view addSubview:imageView];
```

### 动画播放控制
```objc
YYAnimatedImageView *imageView = ...;
// 暂停:
[imageView stopAnimating];
// 播放:
[imageView startAnimating];
// 设置播放进度:
imageView.currentAnimatedImageIndex = 12;
// 获取播放状态:
image.currentIsPlayingAnimation;
//上面两个属性都支持 KVO。
```

### 图片解码
```objc
// 解码单帧图片:
NSData *data = [NSData dataWithContentsOfFile:@"/tmp/image.webp"];
YYImageDecoder *decoder = [YYImageDecoder decoderWithData:data scale:2.0];
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;

// 渐进式图片解码 (可用于图片下载显示):
NSMutableData *data = [NSMutableData new];
YYImageDecoder *decoder = [[YYImageDecoder alloc] initWithScale:2.0];
while(newDataArrived) {
[data appendData:newData];
[decoder updateData:data final:NO];
if (decoder.frameCount > 0) {
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
// progressive display...
}
}
[decoder updateData:data final:YES];
UIImage image = [decoder frameAtIndex:0 decodeForDisplay:YES].image;
// final display...
```

### 图片编码
```objc
// 编码静态图 (支持各种常见图片格式):
YYImageEncoder *jpegEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeJPEG];
jpegEncoder.quality = 0.9;
[jpegEncoder addImage:image duration:0];
NSData jpegData = [jpegEncoder encode];

// 编码动态图 (支持 GIF/APNG/WebP):
YYImageEncoder *webpEncoder = [[YYImageEncoder alloc] initWithType:YYImageTypeWebP];
webpEncoder.loopCount = 5;
[webpEncoder addImage:image0 duration:0.1];
[webpEncoder addImage:image1 duration:0.15];
[webpEncoder addImage:image2 duration:0.2];
NSData webpData = [webpEncoder encode];
```

### 图片类型探测
```objc
// 获取图片类型
YYImageType type = YYImageDetectType(data);
if (type == YYImageTypePNG) ...
```

安装
==============

### CocoaPods

1. 将 cocoapods 更新至最新版本.
2. 在 Podfile 中添加 `pod 'YYImage'`。
3. 执行 `pod install` 或 `pod update`。
4. 导入 \。
5. 注意:pod 配置并没有包含 WebP 组件, 如果你需要支持 WebP,可以在 Podfile 中添加 `pod 'YYImage/WebP'`。

### Carthage

1. 在 Cartfile 中添加 `github "ibireme/YYImage"`。
2. 执行 `carthage update --platform ios` 并将生成的 framework 添加到你的工程。
3. 导入 \。
4. 注意:carthage framework 并没有包含 WebP 组件。如果你需要支持 WebP,可以用 CocoaPods 安装,或者手动安装。

### 手动安装

1. 下载 YYImage 文件夹内的所有内容。
2. 将 YYImage 内的源文件添加(拖放)到你的工程。
3. 链接以下 frameworks:
* UIKit
* CoreFoundation
* QuartzCore
* AssetsLibrary
* ImageIO
* Accelerate
* MobileCoreServices
* libz
4. 导入 `YYImage.h`。
5. 注意:如果你需要支持 WebP,可以将 `Vendor/WebP.framework`(静态库) 加入你的工程。

常见问题
==============
_Q: 为什么我不能显示 WebP 图片?_

A: 确保 `WebP.framework` 已经被添加到你的工程内了。你可以调用 `YYImageWebPAvailable()` 来检查一下 WebP 组件是否被正确安装。

_Q: 为什么我不能播放 APNG 动画?_

A: 你应该禁用 Build Settings 中的 `Compress PNG Files` 和 `Remove Text Metadata From PNG Files`. 或者你也可以把 APNG 文件的扩展名改为`apng`.

文档
==============
你可以在 [CocoaDocs](http://cocoadocs.org/docsets/YYImage/) 查看在线 API 文档,也可以用 [appledoc](https://github.com/tomaz/appledoc) 本地生成文档。

系统要求
==============
该项目最低支持 `iOS 6.0` 和 `Xcode 8.0`。

许可证
==============
YYImage 使用 MIT 许可证,详情见 LICENSE 文件。

相关链接
==============
[移动端图片格式调研](https://blog.ibireme.com/2015/11/02/mobile_image_benchmark/)

[iOS 处理图片的一些小 Tip](https://blog.ibireme.com/2015/11/02/ios_image_tips/)