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https://github.com/tcrowson/Modo_Popups
A collection of plugins featuring a pop-up search field
https://github.com/tcrowson/Modo_Popups
Last synced: 3 months ago
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A collection of plugins featuring a pop-up search field
- Host: GitHub
- URL: https://github.com/tcrowson/Modo_Popups
- Owner: tcrowson
- Created: 2015-09-10T14:22:48.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2018-05-20T15:56:58.000Z (about 6 years ago)
- Last Synced: 2024-01-18T23:31:38.706Z (6 months ago)
- Language: Python
- Size: 46.9 KB
- Stars: 2
- Watchers: 1
- Forks: 2
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Lists
- awesome-vfx - Modo_Popups - up search field. | (Scripting)
README
# tc_Popups
This is a set of plugins for Modo (v901+) which all feature a common mechanism: a pop-up search field. This emulates the behaviors found in many apps today (Nuke, Fusion, Houdini, Katana, Softimage, Maya, Fabric Engine...)
The commands included here are:
* Get Item / Add To Schematic
* Get / Apply Material
* Select a Channel### Get Item
![](http://www.timcrowson.com/wp-content/uploads/2015/05/popupgetItemSchematic.jpg)
**Global use:**
* Press **Alt+f1** to display a searchable pop-up list of all the item types available in Modo.
* Type to narrow the search results, or use the up/down arrow keys to make a selection.
* Press Return or click an item to create it in the scene.**Schematic use:**
* *While hovering over a Schematic view*, press **Tab** to display the same searchable pop-up list.
* As above, make your selection either by typing or by navigating to it in the list.
* In addition to creating the item, it will also be added to the current workspace in the schematic.**Command Information:**
* Adds a new command to Modo called *popup.getItem* which takes a single argument: *global|schematic*
* *popup.getItem global* is mapped to **Alt+f1**
* *popup.getItem schematic* is mapped to **Tab**, but only for Schematic views
* The list of items is derived procedurally at startup by parsing all the configs imported by Modo, looking for item type definitions. Certain arcane items will throw errors when created.### Get Material
![](http://www.timcrowson.com/wp-content/uploads/2015/05/popup.getMaterial.jpg)
**Use:**
* Press **Alt+M** to display a searchable pop-up listing all the current material tags in the scene.
* Type to narrow the results, or make your selection via the up-down arrow keys or the left mouse button.
* Pressing Return or clicking on a material in the list will apply that material to the selected item or faces.
* If the list is empty (i.e. the search result came up blank), a new material will be created and assigned.**Command Information:** Adds a command called *popup.getMaterial* which is mapped to **Alt+M**
### Select Channel
![](http://www.timcrowson.com/wp-content/uploads/2015/05/popup.selectChannel.jpg)
**Use:**
* Press **Alt+I** to display a searchable pop-up listing all the channels of the currently selected item.
* Make your selection.
* Press Return to select the target channel.**Command Information:** Adds a command called *popup.selectChannel* mapped to **Alt+I**