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https://github.com/musikinformatik/superdirt

Tidal Audio Engine
https://github.com/musikinformatik/superdirt

haskell live-coding signal-processing sound-files supercollider

Last synced: about 1 month ago
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Tidal Audio Engine

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# SuperDirt

SuperCollider implementation of the Dirt sampler, originally designed
for the [TidalCycles](https://github.com/tidalcycles/tidal)
environment. SuperDirt is a general purpose framework for playing
samples and synths, controllable over the Open Sound Control protocol,
and locally from the SuperCollider language. SuperDirt is also
used by [Sardine](https://sardine.raphaelforment.fr), a live coding
environment for Python 3.10+.

(C) 2015-2023 Julian Rohrhuber, Alex McLean and contributors

SuperDirt is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 2 of the License, or (at your
option) any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License
along with this library. If not, see .

## Requirements

* SuperCollider >= v3.7 (3.6 possible, but see below): https://github.com/supercollider/supercollider
* The Vowel Quark: https://github.com/supercollider-quarks/Vowel
* optional, but recommended (many effect UGens need it): sc3-plugins: https://github.com/supercollider/sc3-plugins/
* For proper usage you need https://github.com/tidalcycles/Tidal

## Installation from SuperCollider
```
include("SuperDirt");
```
Note: this also automatically installs the DirtSamples quark, which contains a large collection of sound files. It downloads them as a zip file. Sometimes, git fails to unpack these samples and they don't get listed. In this case, you have to unpack them "manually".

## Simple Setup

`SuperDirt.start`

You can pass `port`, `outBusses`, `senderAddr` as arguments.

## Setup with options

For an example startup file, see the file `superdirt_startup.scd`. you can `load()` this from the SuperCollider startup file.

## Automatic startup
If you want SuperDirt to start automatically, you can load it from the startup file. To do this, open the sc startup file (```File>Open startup file```) and add: ```load("... path to your tidal startup file ...")```. This path you can get by dropping the file onto the text editor.

## Options on startup
- `numChannels` can be set to anything your soundcard supports
- for server options, see `ServerOptions` helpfile: http://doc.sccode.org/Classes/ServerOptions.html

## Options on-the-fly
- add sound files. `~dirt.loadSoundFiles("path/to/my/samples/*")` You can drag and drop folders into the editor and add a wildcard (*) after˘ it.
- you can pass the udp port on which superdirt is listenting and the output channel offsets: `~dirt.start(port, channels)`
- new orbits can be created on the fly (e.g. `~dirt.makeBusses([0, 0, 0])`).
- add or edit SynthDef files to add your own synthesis methods to be called from tidal: https://github.com/musikinformatik/SuperDirt/blob/master/synths/default-synths.scd
- you can live rewrite the core synths (but take care not to break them ...): https://github.com/musikinformatik/SuperDirt/blob/master/synths/core-synths.scd

## Trouble Shooting
If you run into unspecific troubles and want to quickly reset everything, you can run the following: `SuperDirt.resetEverything`
You can minimize downtime if you have a startup file that automatically starts SuperDirt (see Automatic startup, above).

## Using SuperDirt with SuperCollider 3.6
It is in principle possible to use SuperCollider 3.6, but startup will be much slower by comparison. It is **not** recommended if you expect it to run smoothly.

For reference, we leave here the instructions if you want to try anyway:

The install works differently: don't do `include("SuperDirt")`, but instead download the three quarks to the SuperCollider `Extensions` folder:
- https://github.com/musikinformatik/SuperDirt
- https://github.com/tidalcycles/Dirt-Samples
- https://github.com/supercollider-quarks/Vowel

Note that for automatically loading the sound files, the folder `Dirt-Samples` should have this name (not Dirt-Samples-master e.g.) and should be next to the SuperDirt folder.