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https://github.com/gkjohnson/three-mesh-bvh
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
https://github.com/gkjohnson/three-mesh-bvh
acceleration bounds bounds-hierarchy bvh distance geometry graphics intersection mesh pathtracing performance point-cloud pointcloud raycast raytracing three-js three-mesh-bvh threejs tree webvr
Last synced: 20 days ago
JSON representation
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
- Host: GitHub
- URL: https://github.com/gkjohnson/three-mesh-bvh
- Owner: gkjohnson
- License: mit
- Created: 2018-01-19T02:17:11.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-05-18T03:06:57.000Z (29 days ago)
- Last Synced: 2024-05-18T04:19:45.562Z (29 days ago)
- Topics: acceleration, bounds, bounds-hierarchy, bvh, distance, geometry, graphics, intersection, mesh, pathtracing, performance, point-cloud, pointcloud, raycast, raytracing, three-js, three-mesh-bvh, threejs, tree, webvr
- Language: JavaScript
- Homepage: https://gkjohnson.github.io/three-mesh-bvh/example/bundle/raycast.html
- Size: 149 MB
- Stars: 2,309
- Watchers: 42
- Forks: 245
- Open Issues: 78
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Lists
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- awesome-game-engine-dev - three-mesh-bvh - Speed up raycasting and enable spatial queries on Meshes. (Libraries / JavaScript)
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