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https://github.com/rustq/3body-lang
三体编程语言 Three Body Language written in Rust
https://github.com/rustq/3body-lang
3bodyproblem compiler language programming-language rust threebody threebodyproblem
Last synced: about 1 month ago
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三体编程语言 Three Body Language written in Rust
- Host: GitHub
- URL: https://github.com/rustq/3body-lang
- Owner: rustq
- License: mit
- Created: 2023-02-08T17:41:45.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-04-09T14:14:47.000Z (about 2 months ago)
- Last Synced: 2024-04-10T11:58:31.293Z (about 2 months ago)
- Topics: 3bodyproblem, compiler, language, programming-language, rust, threebody, threebodyproblem
- Language: Rust
- Homepage:
- Size: 264 KB
- Stars: 123
- Watchers: 2
- Forks: 3
- Open Issues: 6
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Lists
- awesome-rust - 3body-lang
README
# 3body-lang
[![License](https://img.shields.io/badge/license-MIT%20License-blue.svg)](https://opensource.org/licenses/MIT)
[![Package version](https://img.shields.io/crates/v/three_body_lang.svg)](https://crates.io/crates/three_body_lang)
[![Workflow](https://img.shields.io/github/actions/workflow/status/rustq/3body-lang/CI.yml?branch=main)](https://github.com/rustq/3body-lang/actions)三体编程语言 Three Body Language written in Rust
![carbon](https://user-images.githubusercontent.com/11075892/218237230-18000cfe-8db1-4bf7-979d-a11695039f35.png)
目前三体编程语言已经实现了如 "面壁"、"破壁"、"思想钢印"、"冬眠" 等语法,不过仍然是一个概念级的编程语言。
解释器的设计均来自于作者 Thorsten Ball 的原书,同时很感谢多个优秀开源仓库为本项目带来的灵感启发。
All from the book [Writing An Interpreter In Go](https://interpreterbook.com/)
Inspired by [wadackel/rs-monkey-lang](https://github.com/wadackel/rs-monkey-lang) + [flaneur2020/pua-lang](https://github.com/flaneur2020/pua-lang) which also inspired [Monkey-Rust-2021-Edition](https://github.com/meloalright/Monkey-Rust-2021-Edition)
## ⚡️ Installation
```shell
$ brew install three-body
```## ⚡️ Quick Start
```shell
$ 3body -h
``````shell
$ 3body
```## Syntax Overview
##### Variable bindings 变量绑定
```shell
给 以 ;
````example:`
```rust
给 岁月 以 "文明";给 时光 以 "生命";
```##### Constant bindings 常量绑定
```shell
思想钢印 = ;
````example:`
```rust
思想钢印 水 = "剧毒的";
```##### 前进(+) 运算符
```rust
给 自然选择 以 0;自然选择 前进 4
// > 4
```##### 降维(-) 运算符
```rust
给 宇宙 以 { "维度": 10 };宇宙.维度 降维 7
// > 3
```##### Boolean 布尔值
```rust
这是计划的一部分// > true
``````rust
主不在乎// > false
```##### Function 函数定义
```shell
法则 (, , ...) { };
````example:`
```rust
给 黑暗森林 以 法则() {
给 基本公理 以 ["生存是文明的第一需要", "文明不断增长和扩张,但宇宙中的物质总量保持不变"];
基本公理
}黑暗森林()
```##### Loop 循环语法
```shell
面壁 () { };
````example:`
```rust
给 危机纪年 以 3;
给 面壁者 以 ["泰勒", "雷迪亚兹", "希恩斯", "罗辑"];面壁 (危机纪年 < 400) {
危机纪年 = 危机纪年 + 1;
if (危机纪年 == 8) {
面壁者 = rest(面壁者);
延绪;
}
if (危机纪年 == 23) {
面壁者 = rest(面壁者);
延绪;
}
if (危机纪年 == 205) {
面壁者 = rest(面壁者);
}if (危机纪年 == 205) {
破壁;
}
}面壁者
```## Built-in Functions
```shell
广播(, , ...): void
````example:`
```rust
给 三体世界坐标 以 "半人马星系";广播(三体世界坐标);
// > "半人马星系"
```##### Sleep
```shell
冬眠(): void
````example:`
```rust
冬眠(1000);
```##### Deep-Equal
```shell
没关系的都一样(, ): bool
````example:`
```rust
没关系的都一样([1, [2, 3], { "4": 5 }], [1, [2, 3], { "4": 5 }]);// > true
```## Summary
|Token|3body-lang|Explanation|
|---|---|---|
|let|给|"give"|
|=|以|"as"|
|const|思想钢印|"thoughtcontrou"|
|+|前进|"go forward"|
|-|降维|"dimension reduction"|
|true|这是计划的一部分|"It's part of the plan."|
|false|主不在乎|"The Lord doesn't care."|
|fn|法则|"rule"|
|while|面壁|"face the wall"|
|break|破壁|"break the wall"|
|continue|延绪|"continue"|
|print|广播|"broadcast"|
|sleep|冬眠|"hibernation"|
|clear|二向箔清理|"two-way foil cleaning"|
|exit|毁灭|"destroy"|
|deep-equal|没关系的都一样|"It's okay. It's all the same."|## Development
```bash
$ git clone https://github.com/rustq/3body-lang.git$ cd 3body-lang
$ cargo run --features="repl"
``````
$ cargo test -p three_body_interpreter
```有更多建议和想法 💡
Create issues: [issues](https://github.com/rustq/3body-lang/issues)
## Visual Studio Code Extension
[3body-vscode-language-server](https://marketplace.visualstudio.com/items?itemName=meloalright.3body-vscode-language-server)
## License
[MIT](https://opensource.org/licenses/MIT)