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https://github.com/jaruba/torrent-worker

Streaming torrent client in a web worker for Node.js
https://github.com/jaruba/torrent-worker

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Streaming torrent client in a web worker for Node.js

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# Torrent Worker
This module was created for use in [**Powder Player**](https://github.com/jaruba/PowderPlayer), it is a wrapper of [peerflix](https://github.com/mafintosh/peerflix).

It's purpose is to launch `peerflix` in a node.js enabled web worker, clone the important parts of it's `engine` object back in the main thread, and keep this information updated.

This is an important task as `torrent-stream` can be heavy on the main thread.

**This module does not use the latest version of peerflix, it uses a personal fork of it and other forked dependencies.**

(although it should work with the latest version too, I haven't tried)

## Install

```
npm install workerjs
npm install torrent-worker
```

Yes, add these 2 separately, even in `package.json`, it's the only way to make sure the relative path to `worker.js` will be correct.

## Options

```
{
// All the torrent-stream options:
connections: 100, // Max amount of peers to be connected to.
uploads: 10, // Number of upload slots.
tmp: '/tmp', // Root folder for the files storage.
// Defaults to '/tmp' or temp folder specific to your OS.
// Each torrent will be placed into a separate folder under /tmp/torrent-stream/{infoHash}
path: '/tmp/my-file', // Where to save the files. Overrides `tmp`.
verify: true, // Verify previously stored data before starting
// Defaults to true
dht: true, // Whether or not to use DHT to initialize the swarm.
// Defaults to true
tracker: true, // Whether or not to use trackers from torrent file or magnet link
// Defaults to true
trackers: [
'udp://tracker.openbittorrent.com:80',
'udp://tracker.ccc.de:80'
],
// Allows to declare additional custom trackers to use
// Defaults to empty
storage: myStorage(), // Use a custom storage backend rather than the default disk-backed one
port: 4593, // Default peer port

// Torrent Worker specific options:
noSeeding: '1', // defaults to null (always seed), '1' means stop seeding when download has completed
withResume: true // defaults to false, if set to true it will also the download event for verified pieces too
}
```

## Usage

```
var torrentWorker = require('torrent-worker');

// every time you use 'new torrentWorker' it will start a new web worker
// try to always kill unneeded workers and keep a low number
// of simultaneous workers at a time
var worker = new torrentWorker();

var engine = worker.process(torrent, options);

// do whatever you want with the engine

engine.on('listening', function() {
console.log('the streaming link: http://localhost:' + engine.server.address().port);
});

engine.on('download', function(piece) {
console.log('downloaded piece: ' + piece);
});

engine.on('ready', function () {
console.log('torrent is ready');
console.log('infoHash: ' + engine.infoHash);
console.log('download path: ' + engine.path);
console.log('torrent name: ' + engine.torrent.name);
console.log('total length: ' + engine.torrent.length);
console.log('files: ' + engine.files);
console.log('nr of pieces: ' + engine.torrent.pieces.length);

// select file with index 1 to be downloaded:
// engine.selectFile(1);

// don't download file at index 0:
// engine.deselectFile(0);
});

var printInfo = setInterval(function() {
console.log('connected to ' + engine.swarm.wires.length + ' peers');
console.log('uploaded ' + engine.swarm.uploaded + ' bytes');
console.log('upload speed is ' + engine.swarm.uploadSpeed + ' bytes/second');
console.log('download speed is ' + engine.swarm.downloadSpeed + ' bytes/second');
}, 1000);
```

## Stopping Workers
At the end of a kill action the worker will be automatically terminated as well.

As simultaneous workers can be used, you do not need to wait for a worker to be killed in order to start a new one.

```
// terminates a worker and removes all downloaded files

engine.kill(function() {
console.log('engine has been killed');
});

// terminates a worker and does not removes the downloaded files

engine.softKill(function() {
console.log('engine has been killed');
});
```