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https://github.com/Eun/go-convert

Convert a value into another type
https://github.com/Eun/go-convert

go golang

Last synced: 24 days ago
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Convert a value into another type

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# go-convert [![Actions Status](https://github.com/Eun/go-convert/workflows/CI/badge.svg)](https://github.com/Eun/go-convert/actions) [![Coverage Status](https://coveralls.io/repos/github/Eun/go-convert/badge.svg?branch=master)](https://coveralls.io/github/Eun/go-convert?branch=master) [![PkgGoDev](https://img.shields.io/badge/pkg.go.dev-reference-blue)](https://pkg.go.dev/github.com/Eun/go-convert) [![GoDoc](https://godoc.org/github.com/Eun/go-convert?status.svg)](https://godoc.org/github.com/Eun/go-convert) [![go-report](https://goreportcard.com/badge/github.com/Eun/go-convert)](https://goreportcard.com/report/github.com/Eun/go-convert)
Convert a value into another type.

```bash
go get -u github.com/Eun/go-convert
```
## Usage
```go
package main

import (
"fmt"

"github.com/Eun/go-convert"
)

func main() {
// convert a int to a string
var s string
convert.MustConvert(1, &s)
fmt.Printf("%s\n", s)

// convert a map into a struct
type User struct {
ID int
Name string
}
var u User
convert.MustConvert(map[string]string{
"Name": "Joe",
"ID": "10",
}, &u)
fmt.Printf("%#v\n", u)

// convert Id to int and Groups to []int and keep the rest
m := map[string]interface{}{
"Id": 0,
"Groups": []int{},
}
// convert a map into well defined map
convert.MustConvert(
map[string]interface{}{
"Id": "1",
"Name": "Joe",
"Groups": []string{"3", "6"},
"Country": "US",
},
&m,
)
fmt.Printf("%v\n", m)

// convert a interface slice into well defined interface slice
// making the first one an integer, the second a string and the third an float
sl := []interface{}{0, "", 0.0}
convert.MustConvert([]string{"1", "2", "3"}, &sl)
fmt.Printf("%v\n", sl)
}

```

## Recipe system
_go-convert_ uses a recipe system that defines how and which types should be converted in which type.
A lot of recipes are already builtin (see [recipes.go](recipes.go)), however you can add your own or overwrite the builtin ones.
```go
package main

import (
"fmt"
"strings"

"github.com/Eun/go-convert"
)

type Roles struct {
IsAdmin bool
IsDeveloper bool
}

type User struct {
ID int
Name string
Roles Roles
}

func main() {
// this is the data we want to convert
data := map[string]string{
"id": "10",
"Name": "Joe",
"roles": "AD", // this user is Admin (A) and Developer (D)
}

// create a converter
conv := convert.New(convert.Options{
Recipes: convert.MustMakeRecipes(
// convert string into Roles
func(_ convert.Converter, in string, out *Roles) error {
(*out).IsAdmin = false
(*out).IsDeveloper = false
if strings.Contains(in, "A") {
(*out).IsAdmin = true
}
if strings.Contains(in, "D") {
(*out).IsDeveloper = true
}
return nil
},
),
})

var user User
conv.MustConvert(data, &user)
// user is now an instance of User
fmt.Printf("%#v\n", user)
}

```

## Adding inline recipes
You can also add recipes inline by implementing a `ConvertRecipes() []Recipe` function.
Example:
```go
package main

import (
"fmt"
"strings"

"github.com/Eun/go-convert"
)

type Roles struct {
IsAdmin bool
IsDeveloper bool
}

type User struct {
ID int
Name string
Roles Roles
}

func (user *User) ConvertRecipes() []convert.Recipe {
return convert.MustMakeRecipes(
// convert string into Roles
func(_ convert.Converter, in string, out *Roles) error {
out.IsAdmin = false
out.IsDeveloper = false
if strings.Contains(in, "A") {
out.IsAdmin = true
}
if strings.Contains(in, "D") {
out.IsDeveloper = true
}
return nil
},
)
}

func main() {
// this is the data we want to convert
data := []map[string]string{
{
"id": "10",
"Name": "Joe",
"roles": "AD", // this user is Admin (A) and Developer (D)
},
{
"id": "21",
"Name": "Alice",
"roles": "D", // this user is Developer (D)
},
}

var users []User
convert.MustConvert(data, &users)
// users is now an instance of []User
fmt.Printf("%#v\n", users)
}

```

### Notice
This library is using reflection so be aware it might be slow in your usecase.