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https://github.com/icanzilb/EasyAnimation

A Swift library to take the power of UIView.animateWithDuration(_:, animations:...) to a whole new level - layers, springs, chain-able animations and mixing view and layer animations together!
https://github.com/icanzilb/EasyAnimation

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A Swift library to take the power of UIView.animateWithDuration(_:, animations:...) to a whole new level - layers, springs, chain-able animations and mixing view and layer animations together!

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README

        

![](etc/EA.png)

#### ver 2.0

**NB!** _Breaking changes_ in 2.0 - due to a lot of requests EasyAnimation does NOT automatically install itself when imported. You **need** to enable it by calling `EasyAnimation.enable()` somewhere in your code (AppDelegate is a good idea).

_The library doesn't use any private APIs - apps using it should be fine for release on the App Store._

Intro

Layer Animations

Spring Layer Animations

Chain Animations

Cancel Chain Animations

Installation

Credit

License

Version History


Intro
========

`UIView.animateWithDuration:animations:` is really easy to use and you're so familiar with its syntax that you often want it to do just a bit more for you automatically. But it doesn't and you need to import *Bloated.framework* by *Beginner Ninja Coder* in order to make a bit more advanced animations than what `animateWithDuration:animations:` allows you to.

**EasyAnimation** extends what UIKit offers in terms of animations and makes your life much easier because you can do much more without learning some perky new syntax.

In version 2.0 and higher to enable all EasyAnimation features you need to run **once** this code - AppDelegate is a good place since it'll enable EasyAnimation as soon as your app starts.


EasyAnimation.enable()

In your other classes you don't need to import EasyAnimation or do anything else. Once you call `enable()` afterwards you use the normal UIKit APIs like usual.


Easy Layer Animations
========

**EasyAnimation** allows you to animate your layers straight from `animate(duration:animations:...)`. No more `CABasicAnimation` code for you. Just adjust the properties of your layers from within the `animations` block and **EasyAnimation** will take care of the rest:

CoreAnimation (before)


let anim = CABasicAnimation(keyPath: "position.x")
anim.fromValue = 100.0
anim.toValue = 200.0
anim.duration = 2.0
view.layer.addAnimation(anim, forKey: nil)

EasyAnimation (after)


UIView.animate(duration: 2.0, animations: {
self.view.layer.position.x = 200.0
})

![](etc/moveX.gif)

(OK, this example actually works fine also without EasyAnimation but I still keep it here for illustrative purpose)

Or if you need to specify delay, animation options and/or animation curve:

CoreAnimation (before)


let anim = CABasicAnimation(keyPath: "position.x")
anim.fromValue = 100.0
anim.toValue = 200.0
anim.duration = 2.0
anim.fillMode = kCAFillModeBackwards
anim.beginTime = CACurrentMediaTime() + 2.0
anim.timingFunction = CAMediaTimingFunction(name:
kCAMediaTimingFunctionEaseOut)
anim.repeatCount = Float.infinity
anim.autoreverses = true
view.layer.addAnimation(anim, forKey: nil)

EasyAnimation (after)


UIView.animate(duration: 2.0, delay: 2.0,
options: [.repeat, .autoreverse, .curveEaseOut],
animations: {
self.view.layer.position.x += 200.0

// let's add more animations
// to make it more interesting!
self.view.layer.cornerRadius = 20.0
self.view.layer.borderWidth = 5.0
}, completion: nil)

![](etc/corners.gif)

And if you want to execute a piece of code after the animation is completed - good luck setting up your animation delegate and writing the delegate methods.

With **EasyAnimation** you just put your code as the `completion` parameter value and **EasyAnimation** executes it for you when your animation completes.

Spring Layer Animations
========
One thing I really missed since iOS9 when using CoreAnimation and `CABasicAnimation` was that there was no easy way to create spring animations. Luckily a handy library called `RBBAnimation` provides an excellent implementation of spring animations for layers - I translated the code to Swift and included `RBBSpringAnimation` into `EasyAnimation`.

Easy Animation takes care to use the new in iOS9 spring animation class `CASpringAnimation` when your app runs on iOS9 or higher and falls back to `RBBSpringAnimation` when your app runs on iOS8.

Here's how the code to create a spring animation for the layer position, transform and corner radius looks like:

EasyAnimation


UIView.animate(duration: 2.0, delay: 0.0,
usingSpringWithDamping: 0.25,
initialSpringVelocity: 0.0,
options: [],
animations: {
self.view.layer.position.x += 200.0
self.view.layer.cornerRadius = 50.0
self.view.layer.transform = CATransform3DMakeScale(1.2, 1.2, 1.0)
}, completion: nil)

![](etc/spring.gif)

[Sam Davies](https://github.com/sammyd) collaborated on the spring animations code. Thanks a ton - I couldn't have figured this one on my own!

Chain Animations
========

`animate(duration:animations:..)` is really handy but chaining one animation after another is a major pain (especially if we are talking about more than 2 animations).

**EasyAnimation** allows you to use a method to just chain two or more animations together. Call `animateAndChain(duration:delay:options:animations:completion:)` and then chain to it more animations. Use `animate(duration:animations...)` or any other method to create chained animations.

EasyAnimation


UIView.animateAndChain(duration: 1.0, delay: 0.0,
options: [], animations: {
self.view.center.y += 100
}, completion: nil).animate(duration: 1.0, animations: {
self.view.center.x += 100
}).animate(duration: 1.0, animations: {
self.view.center.y -= 100
}).animate(duration: 1.0, animations: {
self.view.center.x -= 100
})

![](etc/chain.gif)

*Yes - that works, give it a try in your project :]*

This code will animate the view along a rectangular path - first downwards, then to the right, then up, then to the initial point where the animation started.

What a perfect oportunity to repeat the animation and make the animation run continuosly! Add `options` parameter to the last `animate(duration:...` in the chain and turn on the `.repeat` option.

This will make the whole chain (e.g. the 4 animations) repeat continuously.

If you want to pause between any two animations in the chain - just use the `delay` parameter and it will all just work.

**Note**: `animateAndChain` does not create a serial queue to which you could add animations at any time. You schedule your animations once with one call like the example above and it runs on its own, you can't add or remove animations to and from the sequence.

Cancel Chain Animations
========

If you have a repeating (or a normal) chain animation on screen you can cancel it at any time. Just grab hold of the animation object and call `cancelAnimationChain` on it any time you want.


let chain = UIView.animateAndChain(duration: 1.0, delay: 0.0,
options: [], animations: {
self.square.center.y += 100
}, completion: nil).animate(duration: 1.0, animations: {
[... the rest of the animations in the chain]


chain.cancelAnimationChain()

If you want to do some cleanup after the animation chain is cancelled provide a block of code to the `cancelAnimationChain` method:


chain.cancelAnimationChain({
self.myView.center = initialPosition
//etc. etc.
})

The animation will not stop immediately but once it completes the current step of the chain it will stop and cancel all scheduled animations in this chain.

Installation
========

* __CocoaPods__: Add to your project's **Podfile**:

`pod 'EasyAnimation'`

* __Carthage__: If you can help with Cartage support let me know.

* __Source code__: To install with the source code - clone this repo or download the source code as a zip file. Include all files within the `EasyAnimation` folder into your project.

Credit
========

Author: **Marin Todorov**

* [http://www.underplot.com](http://www.underplot.com)
* [https://twitter.com/icanzilb](https://twitter.com/icanzilb)

More about Marin:



iOS Animations by Tutorials, Author



iOS Animations by Emails Newsletter, Author

Includes parts of [RBBAnimation](https://github.com/robb/RBBAnimation) by [Robert BΓΆhnke](https://github.com/robb). The code is translated from Objective-C to Swift by Marin Todorov.

Collaborator on the spring animation integration: [Sam Davies](https://github.com/sammyd).

License
========
`EasyAnimation` is available under the MIT license. See the LICENSE file for more info.

`RBBAnimation` license: [https://github.com/robb/RBBAnimation/blob/master/LICENSE](https://github.com/robb/RBBAnimation/blob/master/LICENSE)

To Do
=========

* `.autoreverse` for chain animations (if possible)
* add support for keyframe animation along the path via a custom property

Version History
========

* 2.0 - `initialize()` is deprecated so in need of manual initialization
* 1.1 - Xcode 8
* 1.0.5 - Xcode 7.3 compatibility
* 1.0.4 - Swift 3 compatibility changes
* 1.0.2 - Fixes openGL view crashes for everyone
* 1.0.1 - Bug fixes
* 1.0 - Swift 2.0 and iOS9
* 0.7 - round of bug fixes and a number of improvements
* 0.6 - first beta version