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https://github.com/9D-Tony/UnitySmoothPixelFiltering

A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
https://github.com/9D-Tony/UnitySmoothPixelFiltering

filter game-development game-engine gamedev jitter jitter-removal pixel pixel-art shader shaders smooth unity unity2d unity3d

Last synced: 3 months ago
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A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering

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# Unity Smooth Pixel Filtering
A unity example scene of [CptPotato's](https://github.com/CptPotato/GodotThings) smooth pixel filtering.

It uses a material with a custom JitterFreePixel shader.

To get jitter free pixel art set the filter to bilinear filtering on the imported textures under the advanced tab, create the sprites and apply the JitterFree material.

Built using Unity 2020.3.12f1 I have not tested it with older versions of unity so it may not work. Should work on mobile down to GLES 3.0

Background artwork by [Luis Zuno](https://opengameart.org/content/gothicvania-town)

[Shadertoy example](https://www.shadertoy.com/view/ltBGWc) by d7samurai

There is also a [Godot version](https://github.com/uheartbeast/jitter-free-pixelart-scaling)

Explanation of how the shader works on [Handmade Hero](https://youtu.be/Yu8k7a1hQuU?t=4133)






An Example

![](https://media.giphy.com/media/PggcPKT0MYsHl8KjEu/giphy.gif)