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https://github.com/coolbutuseless/devoutaudio

An R graphics device which renders to audio
https://github.com/coolbutuseless/devoutaudio

Last synced: 3 months ago
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An R graphics device which renders to audio

Lists

README

        

---
output: github_document
---

```{r, include = FALSE}
knitr::opts_chunk$set(
collapse = TRUE,
comment = "#>",
fig.path = "man/figures/README-",
out.width = "70%"
)

library(devoutaudio)
library(ggplot2)
library(dplyr)
```

```{r echo = FALSE, eval = FALSE}
# Quick logo generation. Borrowed heavily from Nick Tierney's Syn logo process
library(magick)
library(showtext)
font_add_google("Abril Fatface", "gf")

# pkgdown::build_site(override = list(destination = "../coolbutuseless.github.io/package/devout"))
```

```{r echo = FALSE, eval = FALSE}
img <- image_read("man/figures/white.png")

hexSticker::sticker(subplot = img,
s_x = 0.92,
s_y = 1,
s_width = 1.5,
s_height = 0.95,
package = "/dev/out/\naudio",
p_x = 1,
p_y = 1,
p_color = "#223344",
p_family = "gf",
p_size = 9,
h_size = 1.2,
h_fill = "#ffffff",
h_color = "#223344",
filename = "man/figures/logo.png")

image_read("man/figures/logo.png")
```

# devoutaudio

![](https://img.shields.io/badge/cool-useless-green.svg)
![](http://img.shields.io/badge/dev-out-blue.svg)
![](http://img.shields.io/badge/very-experimental-orange.svg)

`devoutaudio` is an audio output "graphics" device - instead of rendering pixels,
each graphics primitive is rendered as an audio snippet.

This is a testing ground for some graphics-to-sound ideas and is **very** experimental.

`devoutaudio` is written in plain R, and uses the
[devout](https://github.com/coolbutuseless/devout) package to interface with the
R internals

### Point-to-sound mapping

* x position is mapped to audio channel position - points on the left of the plot
are rendered mainly in the left channel of audio
* y position is mapped to frequency - the higher the point the higher the frequency
* size is mapped to duration - larger points have a longer sound

## Installation

You can install `devoutaudio` from [GitHub](https://github.com/coolbutuseless/devoutaudio) with:

``` r
# install.packages("devtools")
devtools::install_github("coolbutuseless/devout")
devtools::install_github("coolbutuseless/devoutaudio")
```

## Caveats

* This is a very experimental device.
* Only circles are currently mapped to a sound
* Audio is only played on-the-fly and there is no facility to save yet.

## Ideas

* currently just using `audio` package to generate some beeps, but there are
other more complex sound synthesis packages in R e.g. `seewave`, `soundgen`,
`tuneR`, `phonTools`
* Horizontal lines are sounds that move across the stereo landscape
* Vertical lines are a note of rising pitch
* Map line thickness to volume
* Text rendering = text-to-speech. Or generated phonemes with something like {soundgen}

# Examples

In the following examples:

* only audio is produced by the code show, but I've included the visual representation
of the plots to assist in interpreting the audio
* because the audio is never saved to file, the audio was captured on-the-fly
from the MacOS sound output device

## Example 1

```{r example1, eval=FALSE}
library(devoutaudio)

audio()
plot(1:10)
dev.off()
```

### [Click to play audio rendering](https://github.com/coolbutuseless/devoutaudio/blob/master/man/figures/mp3/audio1.mp3?raw=true)

```{r graph1, echo = FALSE}
plot(1:10)
```

## Example 2

```{r example2, eval=FALSE}
plot_df <- mtcars %>% arrange(mpg)

audio()
ggplot(plot_df) +
geom_point(aes(mpg, wt, size = cyl)) +
theme(legend.position = 'none')
dev.off()
```

### [Click to play audio rendering](https://github.com/coolbutuseless/devoutaudio/blob/master/man/figures/mp3/audio2.mp3?raw=true)

```{r graph2, echo = FALSE}
plot_df <- mtcars %>% arrange(mpg)

ggplot(plot_df) +
geom_point(aes(mpg, wt, size = cyl)) +
theme(legend.position = 'none')
```