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https://github.com/khusnetdinov/phoenix_gon

:fire: Phoenix variables in your JavaScript without headache.
https://github.com/khusnetdinov/phoenix_gon

controller-variables environment-variables hex javascript phoenix phoenix-env phoenix-variables

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:fire: Phoenix variables in your JavaScript without headache.

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# PhoenixGon [![Hex.pm](https://img.shields.io/hexpm/v/plug.svg)](https://hex.pm/packages/phoenix_gon) [![Build Status](https://travis-ci.org/khusnetdinov/phoenix_gon.svg?branch=master)](https://travis-ci.org/khusnetdinov/phoenix_gon) [![Open Source Helpers](https://www.codetriage.com/khusnetdinov/phoenix_gon/badges/users.svg)](https://www.codetriage.com/khusnetdinov/phoenix_gon)

## Your Phoenix variables in your JavaScript.

![img](http://res.cloudinary.com/dtoqqxqjv/image/upload/v1492849051/github/gon.png)

## Installation

The package can be installed by adding `phoenix_gon` to your list of dependencies in `mix.exs`:

```elixir
def deps do
[{:phoenix_gon, "~> 0.4.0"}]
end
```

## Usage

### Three steps configuration:

1. You need add plug to `lib/project/router.ex` after plug `:fetch_session`.

```elixir
defmodule Project.Router do
# ...

pipeline :browser do
# ...

plug :fetch_session
plug PhoenixGon.Pipeline

# ...
end

# ...
end
```

Plug accepts options:

- `:env` - this option for hard overloading Mix.env.
- `:namespace` - namespace for javascript object in global window space.
- `:assets` - map for keeping permanent variables in javascript.
- `:camel_case` - if set to true, all assets names will be converted to camel case format on render.

2. Add possibility to use view helper by adding `use PhoenixGon.View` in templates in `web/views/layout_view.ex` file:

```elixir
defmodule Project.LayoutView do
# ...

import PhoenixGon.View

# ...
end

```

3. Add helper `render_gon_script` to you layout in `/web/templates/layout/app.html.eex` before main javascript file:

```elixir

# ...

<%= render_gon_script(@conn) %>
">