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https://github.com/aarthificial/reanimation

An alternative animator for Unity tailored for traditional animation
https://github.com/aarthificial/reanimation

Last synced: 3 months ago
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An alternative animator for Unity tailored for traditional animation

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# Reanimator

[![semantic-release](https://img.shields.io/badge/%20%20%F0%9F%93%A6%F0%9F%9A%80-semantic--release-e10079.svg)](https://github.com/semantic-release/semantic-release)

Reanimator is a custom animator for Unity created
[to simplify the development of Astortion](https://youtu.be/nA2IChvy_QU).

It's tailored specifically for traditional animations - animations represented by a series of
cels displayed one after the other.


It's not modeled using a **finite state machine** but rather a **tree-like graph** - mitigating
the "transition hell" problem while still providing all the basic functionalities you would expect
an animation system to provide:

- animation switching
- transitional/one-off animations
- percentage-driven animations
- animation overrides
- events

### Installation
Reanimator can be [installed as a unity package](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
using this url:
```
https://github.com/aarthificial/reanimation.git
```
I'm still not sure if and when it will land on the Asset Store.

### Release video:
[![Saying goodbye to Animation State Machines](https://img.youtube.com/vi/5aHhmRiVpZI/maxresdefault.jpg)](https://youtu.be/5aHhmRiVpZI)

Please note, however, that I'm not claiming that this solution is better than the built-in animator.


*It's an interesting alternative, that's it.*


I'm releasing it due to a lot of requests I got under my devlog,
not because I'm trying to popularize it or something.