Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

https://github.com/stephenberry/glaze

Extremely fast, in memory, JSON and interface library for modern C++
https://github.com/stephenberry/glaze

api beve binary cplusplus cpp csv fast header-only interface json json-rpc2 json-schema reflection serialization

Last synced: about 2 months ago
JSON representation

Extremely fast, in memory, JSON and interface library for modern C++

Lists

README

        

# Glaze
One of the fastest JSON libraries in the world. Glaze reads and writes from object memory, simplifying interfaces and offering incredible performance.

Glaze also supports:

- [BEVE](https://github.com/stephenberry/beve) (binary efficient versatile encoding)
- [CSV](./docs/csv.md) (comma separated value)

## With compile time reflection for MSVC, Clang, and GCC!

- Read/write aggregate initializable structs without writing any metadata or macros!

## Highlights

- Pure, compile time reflection for structs
- Standard C++ library support
- Header only
- Direct to memory serialization/deserialization
- Compile time maps with constant time lookups and perfect hashing
- Nearly zero intermediate allocations
- Powerful wrappers to modify read/write behavior ([Wrappers](./docs/wrappers.md))
- Use your own custom read/write functions ([Custom Read/Write](#custom-readwrite))
- [Handle unknown keys](./docs/unknown-keys.md) in a fast and flexible manner
- Direct memory access through [JSON pointer syntax](./docs/json-pointer-syntax.md)
- [Binary data](./docs/binary.md) through the same API for maximum performance
- No exceptions (compiles with `-fno-exceptions`)
- If you desire helpers that throw for cleaner syntax see [Glaze Exceptions](./docs/exceptions.md)

- No runtime type information necessary (compiles with `-fno-rtti`)
- Rapid error handling with short circuiting
- [JSON-RPC 2.0 support](./docs/json-rpc.md)
- [JSON Schema generation](./docs/json-schema.md)
- [CSV Reading/Writing](./docs/csv.md)
- [Much more!](#more-features)

See [DOCS](https://github.com/stephenberry/glaze/tree/main/docs) for more documentation.

## Performance

| Library | Roundtrip Time (s) | Write (MB/s) | Read (MB/s) |
| ------------------------------------------------------------ | ------------------ | ------------ | ----------- |
| [**Glaze**](https://github.com/stephenberry/glaze) | **1.20** | **1078** | **1081** |
| [**simdjson (on demand)**](https://github.com/simdjson/simdjson) | **N/A** | **N/A** | **1198** |
| [**yyjson**](https://github.com/ibireme/yyjson) | **1.22** | **1007** | **1109** |
| [**daw_json_link**](https://github.com/beached/daw_json_link) | **2.88** | **366** | **560** |
| [**RapidJSON**](https://github.com/Tencent/rapidjson) | **3.70** | **289** | **441** |
| [**Boost.JSON (direct)**](https://boost.org/libs/json) | **4.78** | **198** | **441** |
| [**json_struct**](https://github.com/jorgen/json_struct) | **5.49** | **178** | **336** |
| [**nlohmann**](https://github.com/nlohmann/json) | **15.56** | **84** | **82** |

[Performance test code available here](https://github.com/stephenberry/json_performance)

*Performance caveats: [simdjson](https://github.com/simdjson/simdjson) and [yyjson](https://github.com/ibireme/yyjson) are great, but they experience major performance losses when the data is not in the expected sequence or any keys are missing (the problem grows as the file size increases, as they must re-iterate through the document).*

*Also, [simdjson](https://github.com/simdjson/simdjson) and [yyjson](https://github.com/ibireme/yyjson) do not support automatic escaped string handling, so if any of the currently non-escaped strings in this benchmark were to contain an escape, the escapes would not be handled.*

[ABC Test](https://github.com/stephenberry/json_performance) shows how simdjson has poor performance when keys are not in the expected sequence:

| Library | Read (MB/s) |
| ------------------------------------------------------------ | ----------- |
| [**Glaze**](https://github.com/stephenberry/glaze) | **988** |
| [**simdjson (on demand)**](https://github.com/simdjson/simdjson) | **110** |

## Binary Performance

Tagged binary specification: [BEVE](https://github.com/stephenberry/beve)

| Metric | Roundtrip Time (s) | Write (MB/s) | Read (MB/s) |
| --------------------- | ------------------ | ------------ | ----------- |
| Raw performance | **0.44** | **3168** | **2350** |
| Equivalent JSON data* | **0.44** | **3474** | **2577** |

JSON size: 670 bytes

BEVE size: 611 bytes

*BEVE packs more efficiently than JSON, so transporting the same data is even faster.

## Example

Your struct will automatically get reflected! No metadata is required by the user.

```c++
struct my_struct
{
int i = 287;
double d = 3.14;
std::string hello = "Hello World";
std::array arr = { 1, 2, 3 };
std::map map{{"one", 1}, {"two", 2}};
};
```

**JSON** (prettified)

```json
{
"i": 287,
"d": 3.14,
"hello": "Hello World",
"arr": [
1,
2,
3
],
"map": {
"one": 1,
"two": 2
}
}
```

**Write JSON**

```c++
my_struct s{};
std::string buffer = glz::write_json(s);
```

or

```c++
my_struct s{};
std::string buffer{};
glz::write_json(s, buffer);
```

**Read JSON**

```c++
std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3],"map":{"one":1,"two":2}})";
auto s = glz::read_json(buffer);
if (s) // check std::expected
{
s.value(); // s.value() is a my_struct populated from buffer
}
```

or

```c++
std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3],"map":{"one":1,"two":2}})";
my_struct s{};
auto ec = glz::read_json(s, buffer); // populates s from buffer
if (ec) {
// handle error
}
```

### Read/Write From File

```c++
auto ec = glz::read_file_json(obj, "./obj.json", std::string{});
auto ec = glz::write_file_json(obj, "./obj.json", std::string{});
```

## Compiler/System Support

- Requires C++20
- Only designed and tested for 64bit little-endian systems

[Actions](https://github.com/stephenberry/glaze/actions) build and test with [Clang](https://clang.llvm.org) (14+), [MSVC](https://visualstudio.microsoft.com/vs/features/cplusplus/) (2022), and [GCC](https://gcc.gnu.org) (11+) on apple, windows, and linux.

![clang build](https://github.com/stephenberry/glaze/actions/workflows/clang.yml/badge.svg) ![gcc build](https://github.com/stephenberry/glaze/actions/workflows/gcc.yml/badge.svg) ![msvc build](https://github.com/stephenberry/glaze/actions/workflows/msvc.yml/badge.svg)

## How To Use Glaze

### [FetchContent](https://cmake.org/cmake/help/latest/module/FetchContent.html)
```cmake
include(FetchContent)

FetchContent_Declare(
glaze
GIT_REPOSITORY https://github.com/stephenberry/glaze.git
GIT_TAG main
GIT_SHALLOW TRUE
)

FetchContent_MakeAvailable(glaze)

target_link_libraries(${PROJECT_NAME} PRIVATE glaze::glaze)
```

### [Conan](https://conan.io)

- [Glaze Conan recipe](https://github.com/Ahajha/glaze-conan)
- Also included in [Conan Center](https://conan.io/center/) ![Conan Center](https://img.shields.io/conan/v/glaze)

```
find_package(glaze REQUIRED)

target_link_libraries(main PRIVATE glaze::glaze)
```

### Arch Linux

- AUR packages: [glaze](https://aur.archlinux.org/packages/glaze) and [glaze-git](https://aur.archlinux.org/packages/glaze-git)

### See this [Example Repository](https://github.com/stephenberry/glaze_example) for how to use Glaze in a new project

---

## See [FAQ](./docs/FAQ.md) for Frequently Asked Questions

# Explicit Metadata

If you want to specialize your reflection then you can optionally write the code below:

> This metadata is also necessary for non-aggregate initializable structs.

```c++
template <>
struct glz::meta {
using T = my_struct;
static constexpr auto value = object(
&T::i,
&T::d,
&T::hello,
&T::arr,
&T::map
);
};
```

## Local Glaze Meta

Glaze also supports metadata provided within its associated class:

```c++
struct my_struct
{
int i = 287;
double d = 3.14;
std::string hello = "Hello World";
std::array arr = { 1, 2, 3 };
std::map map{{"one", 1}, {"two", 2}};

struct glaze {
using T = my_struct;
static constexpr auto value = glz::object(
&T::i,
&T::d,
&T::hello,
&T::arr,
&T::map
);
};
};
```

## Custom Key Names or Unnamed Types

When you define Glaze metadata, objects will automatically reflect the names of your member object pointers. However, if you want custom names or you register lambda functions or wrappers that do not provide names for your fields, you can optionally add field names in your metadata.

Example of custom names:

```c++
template <>
struct glz::meta {
using T = my_struct;
static constexpr auto value = object(
"integer", &T::i,
"double", &T::d,
"string", &T::hello,
"array", &T::arr,
"my map", &T::map
);
};
```

> Each of these strings is optional and can be removed for individual fields if you want the name to be reflected.
>
> Names are required for:
>
> - Wrappers
> - Lambda functions

## Custom Read/Write

Custom reading and writing can be achieved through the powerful `to_json`/`from_json` specialization approach, which is described here: [custom-serialization.md](https://github.com/stephenberry/glaze/blob/main/docs/custom-serialization.md). However, this only works for user defined types.

For common use cases or cases where a specific member variable should have special reading and writing, you can use `glz::custom` to register read/write member functions, std::functions, or lambda functions.

See an example:

```c++
struct custom_encoding
{
uint64_t x{};
std::string y{};
std::array z{};

void read_x(const std::string& s) {
x = std::stoi(s);
}

uint64_t write_x() {
return x;
}

void read_y(const std::string& s) {
y = "hello" + s;
}

auto& write_z() {
z[0] = 5;
return z;
}
};

template <>
struct glz::meta
{
using T = custom_encoding;
static constexpr auto value = object("x", custom<&T::read_x, &T::write_x>, //
"y", custom<&T::read_y, &T::y>, //
"z", custom<&T::z, &T::write_z>);
};

suite custom_encoding_test = [] {
"custom_reading"_test = [] {
custom_encoding obj{};
std::string s = R"({"x":"3","y":"world","z":[1,2,3]})";
expect(!glz::read_json(obj, s));
expect(obj.x == 3);
expect(obj.y == "helloworld");
expect(obj.z == std::array{1, 2, 3});
};

"custom_writing"_test = [] {
custom_encoding obj{};
std::string s = R"({"x":"3","y":"world","z":[1,2,3]})";
expect(!glz::read_json(obj, s));
std::string out{};
glz::write_json(obj, out);
expect(out == R"({"x":3,"y":"helloworld","z":[5,2,3]})");
};
};
```

## Object Mapping

When using member pointers (e.g. `&T::a`) the C++ class structures must match the JSON interface. It may be desirable to map C++ classes with differing layouts to the same object interface. This is accomplished through registering lambda functions instead of member pointers.

```c++
template <>
struct glz::meta {
static constexpr auto value = object(
"i", [](auto&& self) -> auto& { return self.subclass.i; }
);
};
```

The value `self` passed to the lambda function will be a `Thing` object, and the lambda function allows us to make the subclass invisible to the object interface.

Lambda functions by default copy returns, therefore the `auto&` return type is typically required in order for glaze to write to memory.

> Note that remapping can also be achieved through pointers/references, as glaze treats values, pointers, and references in the same manner when writing/reading.

## Value Types

A class can be treated as an underlying value as follows:

```c++
struct S {
int x{};
};

template <>
struct glz::meta {
static constexpr auto value{ &S::x };
};
```

or using a lambda:

```c++
template <>
struct glz::meta {
static constexpr auto value = [](auto& self) -> auto& { return self.x; };
};
```

# Error Handling

Glaze is safe to use with untrusted messages. Errors are returned as error codes, typically within a `glz::expected`, which behaves just like a `std::expected`.

> Glaze works to short circuit error handling, which means the parsing exits very rapidly if an error is encountered.

To generate more helpful error messages, call `format_error`:

```c++
auto pe = glz::read_json(obj, buffer);
if (pe) {
std::string descriptive_error = glz::format_error(pe, s);
}
```

This test case:

```json
{"Hello":"World"x, "color": "red"}
```

Produces this error:

```
1:17: syntax_error
{"Hello":"World"x, "color": "red"}
^
```

Denoting that x is invalid here.

# Type Support

## Array Types

Array types logically convert to JSON array values. Concepts are used to allow various containers and even user containers if they match standard library interfaces.

- `glz::array` (compile time mixed types)
- `std::tuple`
- `std::array`
- `std::vector`
- `std::deque`
- `std::list`
- `std::forward_list`
- `std::span`
- `std::set`
- `std::unordered_set`

## Object Types

Object types logically convert to JSON object values, such as maps. Like JSON, Glaze treats object definitions as unordered maps. Therefore the order of an object layout does not have to match the same binary sequence in C++.

- `glz::object` (compile time mixed types)
- `std::map`
- `std::unordered_map`

## Variants

- `std::variant`

See [Variant Handling](./docs/variant-handling.md) for more information.

## Nullable Types

- `std::unique_ptr`
- `std::shared_ptr`
- `std::optional`

Nullable types may be allocated by valid input or nullified by the `null` keyword.

```c++
std::unique_ptr ptr{};
std::string buffer{};
glz::write_json(ptr, buffer);
expect(buffer == "null");

glz::read_json(ptr, "5");
expect(*ptr == 5);
buffer.clear();
glz::write_json(ptr, buffer);
expect(buffer == "5");

glz::read_json(ptr, "null");
expect(!bool(ptr));
```

## Enums

By default enums will be written and read in integer form. No `glz::meta` is necessary if this is the desired behavior.

However, if you prefer to use enums as strings in JSON, they can be registered in the `glz::meta` as follows:

```c++
enum class Color { Red, Green, Blue };

template <>
struct glz::meta {
using enum Color;
static constexpr auto value = enumerate(Red,
Green,
Blue
);
};
```

In use:

```c++
Color color = Color::Red;
std::string buffer{};
glz::write_json(color, buffer);
expect(buffer == "\"Red\"");
```

# JSON With Comments (JSONC)

Comments are supported with the specification defined here: [JSONC](https://github.com/stephenberry/JSONC)

Comments may also be included in the `glz::meta` description for your types. These comments can be written out to provide a description of your JSON interface. Calling `write_jsonc` as opposed to `write_json` will write out any comments included in the `meta` description.

```c++
struct thing {
double x{5.0};
int y{7};
};

template <>
struct glz::meta {
using T = thing;
static constexpr auto value = object(
&T::x, "x is a double"_c,
&T::y, "y is an int"_c
);
};
```

Prettified output:

```json
{
"x": 5 /*x is a double*/,
"y": 7 /*y is an int*/
}
```

> The `_c` is necessary if member object pointer names are reflected. You can also write `comment("x is a double")`

# Prettify JSON

Formatted JSON can be written out directly via a compile time option:

```c++
glz::write(obj, buffer);
```

Or, JSON text can be formatted with the `glz::prettify` function:

```c++
std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]})");
auto beautiful = glz::prettify(buffer);
```

`beautiful` is now:

```json
{
"i": 287,
"d": 3.14,
"hello": "Hello World",
"arr": [
1,
2,
3
]
}
```

Simplified prettify definition below, which allows the use of tabs or changing the number of spaces per indent.

```c++
string prettify(auto& in, bool tabs = false, uint32_t indent_size = 3)
```

## Boolean Flags

Glaze supports registering a set of boolean flags that behave as an array of string options:

```c++
struct flags_t {
bool x{ true };
bool y{};
bool z{ true };
};

template <>
struct glz::meta {
using T = flags_t;
static constexpr auto value = flags("x", &T::x, "y", &T::y, "z", &T::z);
};
```

Example:

```c++
flags_t s{};
expect(glz::write_json(s) == R"(["x","z"])");
```

Only `"x"` and `"z"` are written out, because they are true. Reading in the buffer will set the appropriate booleans.

> When writing BEVE, `flags` only use one bit per boolean (byte aligned).

## Logging JSON

Sometimes you just want to write out JSON structures on the fly as efficiently as possible. Glaze provides tuple-like structures that allow you to stack allocate structures to write out JSON with high speed. These structures are named `glz::obj` for objects and `glz::arr` for arrays.

Below is an example of building an object, which also contains an array, and writing it out.

```c++
auto obj = glz::obj{"pi", 3.14, "happy", true, "name", "Stephen", "arr", glz::arr{"Hello", "World", 2}};

std::string s{};
glz::write_json(obj, s);
expect(s == R"({"pi":3.14,"happy":true,"name":"Stephen","arr":["Hello","World",2]})");
```

> This approach is significantly faster than `glz::json_t` for generic JSON. But, may not be suitable for all contexts.

## Merge

`glz::merge` allows the user to merge multiple JSON object types into a single object.

```c++
glz::obj o{"pi", 3.141};
std::map map = {{"a", 1}, {"b", 2}, {"c", 3}};
auto merged = glz::merge{o, map};
std::string s{};
glz::write_json(merged, s); // will write out a single, merged object
// s is now: {"pi":3.141,"a":0,"b":2,"c":3}
```

> `glz::merge` stores references to lvalues to avoid copies

## Generic JSON

See [Generic JSON](./docs/generic-json.md) for `glz::json_t`.

```c++
glz::json_t json{};
std::string buffer = R"([5,"Hello World",{"pi":3.14}])";
glz::read_json(json, buffer);
assert(json[2]["pi"].get() == 3.14);
```

## Raw Buffer Performance

Glaze is just about as fast writing to a `std::string` as it is writing to a raw char buffer. If you have sufficiently allocated space in your buffer you can write to the raw buffer, as shown below, but it is not recommended.

```
glz::read_json(obj, buffer);
const auto n = glz::write_json(obj, buffer.data());
buffer.resize(n);
```

## Compile Time Options

The `glz::opts` struct defines compile time optional settings for reading/writing.

Instead of calling `glz::read_json(...)`, you can call `glz::read(...)` and customize the options.

For example: `glz::read(...)` will turn off erroring on unknown keys and simple skip the items.

`glz::opts` can also switch between formats:

- `glz::read(...)` -> `glz::read_binary(...)`
- `glz::read(...)` -> `glz::read_json(...)`

## Available Compile Time Options

The struct below shows the available options and the default behavior.

```c++
struct opts {
uint32_t format = json;
bool comments = false; // Write out comments
bool error_on_unknown_keys = true; // Error when an unknown key is encountered
bool skip_null_members = true; // Skip writing out params in an object if the value is null
bool use_hash_comparison = true; // Will replace some string equality checks with hash checks
bool prettify = false; // Write out prettified JSON
char indentation_char = ' '; // Prettified JSON indentation char
uint8_t indentation_width = 3; // Prettified JSON indentation size
bool shrink_to_fit = false; // Shrinks dynamic containers to new size to save memory
bool write_type_info = true; // Write type info for meta objects in variants
bool force_conformance = false; // Do not allow invalid json normally accepted such as comments, nan, inf.
bool error_on_missing_keys = false; // Require all non nullable keys to be present in the object. Use
// skip_null_members = false to require nullable members
bool error_on_const_read = false; // Error if attempt is made to read into a const value, by
// default the value is skipped without error
uint32_t layout = rowwise; // CSV row wise output/input
bool quoted_num = false; // treat numbers as quoted or array-like types as having quoted numbers
bool number = false; // read numbers as strings and write these string as numbers
bool raw = false; // write out string like values without quotes
bool raw_string = false; // do not decode/encode escaped characters for strings (improves read/write performance)
};
```

## Skip

It can be useful to acknowledge a keys existence in an object to prevent errors, and yet the value may not be needed or exist in C++. These cases are handled by registering a `glz::skip` type with the meta data.

```c++
struct S {
int i{};
};

template <>
struct glz::meta {
static constexpr auto value = object("key_to_skip", skip{}, &S::i);
};
```

```c++
std::string buffer = R"({"key_to_skip": [1,2,3], "i": 7})";
S s{};
glz::read_json(s, buffer);
// The value [1,2,3] will be skipped
expect(s.i == 7); // only the value i will be read into
```

## Hide

Glaze is designed to help with building generic APIs. Sometimes a value needs to be exposed to the API, but it is not desirable to read in or write out the value in JSON. This is the use case for `glz::hide`.

`glz::hide` hides the value from JSON output while still allowing API (and JSON pointer) access.

```c++
struct hide_struct {
int i = 287;
double d = 3.14;
std::string hello = "Hello World";
};

template <>
struct glz::meta {
using T = hide_struct;
static constexpr auto value = object(&T::i, //
&T::d, //
"hello", hide{&T::hello});
};
```

```c++
hide_struct s{};
auto b = glz::write_json(s);
expect(b == R"({"i":287,"d":3.14})"); // notice that "hello" is hidden from the output
```

## Quoted Numbers

You can parse quoted JSON numbers directly to types like `double`, `int`, etc. by utilizing the `glz::quoted` wrapper.

```c++
struct A {
double x;
std::vector y;
};

template <>
struct glz::meta {
static constexpr auto value = object("x", glz::quoted_num<&A::x>, "y", glz::quoted_num<&A::y>;
};
```

```json
{
"x": "3.14",
"y": ["1", "2", "3"]
}
```

The quoted JSON numbers will be parsed directly into the `double` and `std::vector`. The `glz::quoted` function works for nested objects and arrays as well.

## NDJSON Support

Glaze supports [Newline Delimited JSON](http://ndjson.org) for array-like types (e.g. `std::vector` and `std::tuple`).

```c++
std::vector x = { "Hello", "World", "Ice", "Cream" };
std::string s = glz::write_ndjson(x);
glz::read_ndjson(x, s);
```

# More Features

### [Data Recorder](./docs/recorder.md)

### [JSON Include System](./docs/json-include.md)

### [JSON Pointer Syntax](./docs/json-pointer-syntax.md)

### [JSON-RPC 2.0](./docs/json-rpc.md)

### [JSON Schema](./docs/json-schema.md)

### [Shared Library API](./docs/glaze-interfaces.md)

### [Tagged Binary Messages](./docs/binary.md)

### [Thread Pool](./docs/thread-pool.md)

### [Wrappers](./docs/wrappers.md)

# Extensions

See the `ext` directory for extensions.

- [Eigen](https://gitlab.com/libeigen/eigen)
- [JSON-RPC 2.0](./docs/json-rpc.md)

# License

Glaze is distributed under the MIT license with an exception for embedded forms:

> --- Optional exception to the license ---
>
> As an exception, if, as a result of your compiling your source code, portions of this Software are embedded into a machine-executable object form of such source code, you may redistribute such embedded portions in such object form without including the copyright and permission notices.