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https://github.com/assimp/assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
https://github.com/assimp/assimp

3mf android asset-pipeline assets assimp c-plus-plus collada dae fbx fbx-exporter game-development gamedev-tool gamedevelopment ifc objective-c patreon python stl

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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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README

        

Open Asset Import Library (assimp)
==================================

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.

### Current project status ###
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

### Documentation ###
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).

### Pre-built binaries ###
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).

### Test data ###
Clone [our model database](https://github.com/assimp/assimp-mdb).

### Communities ###
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)

And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)

#### Supported file formats ####
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).

### Building ###
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

### Ports ###
* [Android](port/AndroidJNI/README.md)
* [Python](port/PyAssimp/README.md)
* [.NET](https://bitbucket.org/Starnick/assimpnet/src/master/)
* [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Javascript/Node.js Interface](https://github.com/kovacsv/assimpjs)
* [Unity 3d Plugin](https://ricardoreis.net/trilib-2/)
* [Unreal Engine Plugin](https://github.com/irajsb/UE4_Assimp/)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
* [HAXE-Port](https://github.com/longde123/assimp-haxe) The Assimp-HAXE-port.
* [Rust](https://github.com/jkvargas/russimp)

### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).

#### Repository structure ####
Open Asset Import Library is implemented in C++. The directory structure looks like this:

/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/fuzz Contains the test code for the Google Fuzzer project
/include Public header C and C++ header files
/scripts Scripts are used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models
/tools Tools (old assimp viewer, command line `assimp`)
/samples A small number of samples to illustrate possible use cases for Assimp

The source code is organized in the following way:

code/Common The base implementation for importers and the infrastructure
code/CApi Special implementations which are only used for the C-API
code/Geometry A collection of geometry tools
code/Material The material system
code/PBR An exporter for physical-based models
code/PostProcessing The post-processing steps
code/AssetLib/ Implementation for import and export of the format

### Contributing ###
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
a pull request with your changes against the main repository's `master` branch.

## Contributors

### Code Contributors

This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)].

### Financial Contributors

Become a financial contributor and help us sustain our community. [[Contribute](https://opencollective.com/assimp/contribute)]

#### Individuals

#### Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [[Contribute](https://opencollective.com/assimp/contribute)]

### License ###
Our license is based on the modified, __3-clause BSD__-License.

An _informal_ summary is: do whatever you want, but include Assimp's license text with your product -
and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp.
For the legal details, see the `LICENSE` file.

### Why this name ###
Sorry, we're germans :-), no English native speakers ...