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https://github.com/MrLaki5/Height-fluid-water-simulation

Water simulation with height fluid maps inside shaders.
https://github.com/MrLaki5/Height-fluid-water-simulation

fluid-simulation fragments heightmaps reflection shader texture unity unity3d water-simulation

Last synced: 3 months ago
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Water simulation with height fluid maps inside shaders.

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# Water simulation using height maps inside shaders in Unity:
* Implementation done with two shader programs. First shader program calculates height positions and stores them in texture. Second shader program renders in fragment shader heights of fragments based on texture.
* Reflection of skybox.
* Specular reflection of directional light.
* Interaction with water done with: mouse clicking and moving objects in water.