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https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
Last synced: about 2 months ago
JSON representation
How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
- Host: GitHub
- URL: https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
- Owner: tutsplus
- License: bsd-2-clause
- Created: 2015-08-23T11:48:33.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2015-12-29T13:02:24.000Z (over 8 years ago)
- Last Synced: 2024-01-31T16:49:34.240Z (5 months ago)
- Language: C#
- Size: 94.3 MB
- Stars: 150
- Watchers: 26
- Forks: 45
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Lists
- awesome-unity - A* Pathfinding for Platformers - How to Adapt A* Pathfinding to a 2D Grid-Based Platformer. (:bulb: AI <a name="ai"></a>)
- AwesomeUnityCommunity - A* Pathfinding for Platformers - How to Adapt A* Pathfinding to a 2D Grid-Based Platformer. (:bulb: AI <a name="ai"></a>)
README
###Tuts+ Tutorial: How to Adapt A* Pathfinding to a 2D Grid-Based Platformer
####Instructor: Daniel BranickiIn this tutorial series, I'll explain how to modify a standard A* pathfinding algorithm to work for platformers by taking into account the way gravity restricts of vertical movement. The new algorithm could be used to create an AI character that follows the player, or to show the player a route to their goal, for example.
Source files for the Tuts+ tutorial: [How to Adapt A* Pathfinding to a 2D Grid-Based Platformer](http://gamedevelopment.tutsplus.com/tutorials/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer-theory--cms-24662)