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https://github.com/mrombout/gbdk_playground

Simplified GBDK examples
https://github.com/mrombout/gbdk_playground

gameboy gameboy-color gbc gbdk homebrew

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Simplified GBDK examples

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# GBDK Playground

It has 16 kB of RAM, man.

## Samples
| [Blank](blank) | [Hello World](hello_world) | [Small Sprite](small_sprite) |
| :--------------------------------: | :--------------------------------------------: | :----------------------------------------------: |
| [![](blank/screenshot.png)](blank) | [![](hello_world/screenshot.png)](hello_world) | [![](small_sprite/screenshot.png)](small_sprite) |
| Minimum required code | Print `Hello World!` | Render small 8x8 sprite |

| [Big Sprite](big_sprite) | [Big Sprite Animation](big_sprite_animation) | [Input State](input_state) |
| :------------------------------------------: | :--------------------------------------------------------------: | :--------------------------------------------: |
| [![](big_sprite/screenshot.png)](big_sprite) | [![](big_sprite_animation/screenshot.gif)](big_sprite_animation) | [![](input_state/screenshot.png)](input_state) |
| Render big 16x16 sprite | Animate big 16x16 sprite | Read joypad state |

| [Input Wait](input_wait) | [Move Sprite](move_sprite) | [Background](background) |
| :------------------------------------------: | :--------------------------------------------: | :------------------------------------------: |
| [![](input_wait/screenshot.png)](input_wait) | [![](move_sprite/screenshot.gif)](move_sprite) | [![](background/screenshot.png)](background) |
| Wait for button input | Move a sprite using joypad | Render a full-screen background |

| [Window](window) | [Beep](beep) | [Simple SHMUP](simple_shmup) |
| :----------------------------------: | :------------------------------: | :----------------------------------------------: |
| [![](window/screenshot.png)](window) | [![](beep/screenshot.png)](beep) | [![](simple_shmup/screenshot.png)](simple_shmup) |
| Renders a window | Make a sound | Very simple SHMUP |

| [Huge Sprite](huge_sprite) | [Drawing](drawing) | [Detect GB Type](detect_gb) |
| :--------------------------------------------: | :------------------------------------: | :----------------------------------------: |
| [![](huge_sprite/screenshot.png)](huge_sprite) | [![](drawing/screenshot.png)](drawing) | [![](detect_gb/screenshot.png)](detect_gb) |
| Renders a huge 40x64 sprite | Built-in drawing functions | Detect which GB is being used |

| [Save RAM](save_ram) | [Font](font) | [Link](link) |
| :--------------------------------------: | :------------------------------: | :--------------------------------: |
| [![](save_ram/screenshot.png)](save_ram) | [![](font/screenshot.png)](font) | [![](link/screenshot.png)](link) |
| Save/load variables | Load a new font | Send/Receive data using link cable |

| [Color](color) | More coming soon... |
| :--------------------------------: | :----------------------------------------------------------------: |
| [![](color/screenshot.png)](color) | [![](docs/res/more_coming_soon.png)](https://gbdev.io/list.html#c) |
| Use palettes for Game Boy Color | Contributions are welcome! |