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https://github.com/ProGM/gbdk-lib-extension
A small set of sources and tools for the Gameboy Development Kit by Michael Hope
https://github.com/ProGM/gbdk-lib-extension
Last synced: 2 months ago
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A small set of sources and tools for the Gameboy Development Kit by Michael Hope
- Host: GitHub
- URL: https://github.com/ProGM/gbdk-lib-extension
- Owner: ProGM
- License: mit
- Created: 2013-08-05T17:16:08.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2013-08-07T21:59:09.000Z (almost 11 years ago)
- Last Synced: 2024-01-24T12:38:11.962Z (5 months ago)
- Language: Java
- Homepage:
- Size: 188 KB
- Stars: 11
- Watchers: 4
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Lists
- awesome-gbdev - gbdk-lib-extension - A small set of sources and tools for the Game Boy Development Kit by Michael Hope. (Software Development / Tools)
- awesome-gb-dev-zh - gbdk-lib-extension - 由 Michael Hope 开发的 Game Boy 开发工具包的一个小的源码和工具集。 (软件开发 / 工具)
README
gbdk-lib-extension
==================A small set of sources and tools for the Gameboy Development Kit by Michael Hope
http://gbdk.sourceforge.net/
It includes a Java application to export images to sprites and background in gbdk and some C sources, adding some useful functions to the gbdk library.
FEATURES
==================It's divided in 2 components:
TILE EDITOR:
-Export png\bmp\jpeg\tiff images to efficient assembly and C code for GBDK.
-Create maps and tileset starting from an image.
-Compress tiles in an RLE-like format
C LIBRARY:
-Various functions to setup metasprites. Metasprites are sets of sprites that can be moved all together to simulate the existance a bigger sprite.
-An improved set_bkg_data to load RLE compressed tilesets.
Here's a sample game that uses this library:
https://github.com/ProGM/doctorhow