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https://github.com/bashaus/gbtiles

Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)
https://github.com/bashaus/gbtiles

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Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)

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# GBTiles

[![Build Status](https://travis-ci.org/bashaus/gbtiles.svg?branch=master)](https://travis-ci.org/bashaus/gbtiles)
[![Code Climate](https://codeclimate.com/github/bashaus/gbtiles/badges/gpa.svg)](https://codeclimate.com/github/bashaus/gbtiles)
[![Test Coverage](https://codeclimate.com/github/bashaus/gbtiles/badges/coverage.svg)](https://codeclimate.com/github/bashaus/gbtiles/coverage)

Converts `.GBR` files created with
[Harry Mulder's Tile Designer (GBTD)](http://www.devrs.com/gb/hmgd/gbtd.html)
and `.GBM` files created with
[Harry Mulder's Map Builder (GBMB)](http://www.devrs.com/gb/hmgd/gbmb.html)
to different formats for use with the Game Boy and
[GBDK](http://gbdk.sourceforge.net/).

N.B.: Not all of the functionality provided by Harry Mulder's GBR and GBM
file format specification have been implemented; however there is enough to
generate the basics for tiles and maps.

Also converts `.MOD` tracker files setup for the Game Boy for use with
[AntonioND's GBT Player](https://github.com/AntonioND/gbt-player).

## Installation

Install globally:

gem install gbtiles

Include in your `Gemfile`:

gem "gbtiles", "~> 0.2.0"

## Usage

To view help information for each of the commands, simply type one of the
following:

# Converts .GBM files to different formats for the Game Boy
gbm convert --help

# Converts .GBR files to different formats for the Game Boy
gbr convert --help

# Converts .MOD files to different formats for the Game Boy
gbt convert --help